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List of Moves (Scarlet and Violet)

This table contains the names and descriptions of moves numbered 1 - 919 in the game "Scarlet/Violet". Some of these moves cannot be used in battles. The following only lists the moves that can be used in the game.

The moves numbered from 896 to 900 are exclusive moves specifically designed for Team Star's vehicles. They only appear in the game's storyline, and no matter what methods players use, they can't enable their Pokémon to learn these moves.

# Name Type Category Power Accuracy PP Description
1 Pound NORMAL 40 100 35

Use a long tail or hand to slap the opponent to attack.

2 Karate Chop FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

3 Double Slap NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

4 Comet Punch NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

5 Mega Punch NORMAL 80 85 20

Attack the opponent with a powerful fist.

6 Pay Day NORMAL 40 100 20

Throw small gold coins at the opponent's body to attack. You can get money after the battle.

7 Fire Punch FIRE 75 100 15

Attack the opponent with a fist filled with flames. Sometimes it causes the opponent to be in a burn status.

8 Ice Punch ICE 75 100 15

Attack the opponent with a fist filled with cold air. Sometimes it causes the opponent to be in a freeze status.

9 Thunder Punch ELECTRIC 75 100 15

Attack the opponent with a fist filled with electricity. Sometimes it causes the opponent to be in a paralysis status.

10 Scratch NORMAL 40 100 35

Attack by grabbing the opponent with hard and extremely sharp claws.

11 Vise Grip NORMAL 55 100 30

Pinch the opponent from both sides, inflicting damage.

12 Guillotine NORMAL variation variation 5

Attack by pinching off the opponent with large pincers or scissors. A hit will cause instant unconsciousness.

13 Razor Wind NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still advised to forget this move.

14 Swords Dance NORMAL 20

Dance a vigorous war dance to boost morale. Greatly increase your own attack.

15 Cut NORMAL 50 95 30

Attack the opponent with cuts and slashes using a scythe or claws.

16 Gust FLYING 40 100 35

Use the wings to sweep the raging wind towards the opponent for an attack.

17 Wing Attack FLYING 60 100 35

Greatly spread out the beautiful wings and crash into the opponent for an attack.

18 Whirlwind NORMAL 20

Blow away the opponent, forcibly bringing the reserve Pokémon into the field. If the opponent is a wild Pokémon, the battle will end immediately.

19 Fly FLYING 90 95 15

Fly up into the sky in the first turn, attack the opponent in the second turn.

20 Bind NORMAL 15 85 20

Use a long body or vines, etc., to tightly bind and attack the opponent within 4-5 turns.

21 Slam NORMAL 80 75 20

Use a long tail or vines, etc., to whip the opponent in an attack.

22 Vine Whip GRASS 45 100 25

Use a whip-like, curved and slender vine to whip the opponent in an attack.

23 Stomp NORMAL 65 100 20

Attack the opponent with a big foot stomp. Sometimes it causes the opponent to flinch.

24 Double Kick FIGHTING 30 100 30

Kick the opponent away with two feet in an attack. Inflict damage twice in a row.

25 Mega Kick NORMAL 120 75 5

Deliver a powerful kick to knock the opponent away in an attack.

26 Jump Kick FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

27 Rolling Kick FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

28 Sand Attack GROUND 100 15

Splash sand into the opponent's face, thereby lowering the hit rate.

29 Headbutt NORMAL 70 100 15

Extend the head and lunge straight at the opponent in an attack. Sometimes it causes the opponent to flinch.

30 Horn Attack NORMAL 65 100 25

Attack the opponent with sharp horns.

31 Fury Attack NORMAL 15 85 20

Attack the opponent with horns or a beak. Inflict 2-5 consecutive attacks.

32 Horn Drill NORMAL variation variation 5

Use a spinning horn to stab the opponent in an attack. A hit will cause instant unconsciousness.

33 Tackle NORMAL 40 100 35

Charge at the opponent with the entire body in an attack.

34 Body Slam NORMAL 85 100 15

Pin the opponent down with the entire body in an attack. Sometimes it causes the opponent to be paralyzed.

35 Wrap NORMAL 15 90 20

Use a long body or vines, etc., to tightly bind the opponent within 4-5 turns.

36 Take Down NORMAL 90 85 20

Charge at the opponent with incredible momentum. Slightly harm oneself in the process.

37 Thrash NORMAL 120 100 10

Within 2-3 turns, attack the opponent wildly. After causing a commotion, one will become confused.

38 Double-Edge NORMAL 120 100 15

Charge at the opponent furiously in an attack. One will also take considerable damage.

39 Tail Whip NORMAL 100 30

Cute wagging of the tail to the left and right, enticing the opponent to be careless. Reduces the opponent's defense.

40 Poison Sting POISON 15 100 35

Inject poisonous needles into the opponent in an attack. Sometimes it causes the opponent to be poisoned.

41 Twineedle BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

42 Pin Missile BUG 25 95 20

Shoot sharp needles at the opponent in an attack. Inflict 2-5 consecutive attacks.

43 Leer NORMAL 100 30

Use a piercing gaze to intimidate, thereby lowering the opponent's defense.

44 Bite DARK 60 100 25

Bite the opponent with sharp teeth in an attack. Sometimes it causes the opponent to flinch.

45 Growl NORMAL 100 40

Make the opponent listen to cute calls, diverting attention and causing carelessness, thereby lowering the opponent's attack.

46 Roar NORMAL 20

Release the opponent, forcibly summoning the backup Pokémon to the field. If the opponent is a wild Pokémon, the battle will end immediately.

47 Sing NORMAL 55 15

Make the opponent listen to comfortable, beautiful singing, causing them to fall asleep.

48 Supersonic NORMAL 55 20

Emit special sound waves from the body, causing the opponent to become confused.

49 Sonic Boom NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

50 Disable NORMAL 100 20

Hinder the opponent's actions, preventing the previously used move from being used for 4 turns.

51 Acid POISON 40 100 30

Splash strong acid onto the opponent in an attack. Sometimes it lowers the opponent's special defense.

52 Ember FIRE 40 100 25

Shoot small flames at the opponent in an attack. Sometimes it causes the opponent to be burned.

53 Flamethrower FIRE 90 100 15

Shoot fierce flames at the opponent in an attack. Sometimes it causes the opponent to be burned.

54 Mist ICE 30

Cover the body with white mist. For 5 turns, the opponent cannot lower one's abilities.

55 Water Gun WATER 40 100 25

Rapidly spray water at the opponent in an attack.

56 Hydro Pump WATER 110 80 5

Rapidly spray a large amount of water at the opponent in an attack.

57 Surf WATER 90 100 15

Use a big wave to attack all Pokémon around oneself.

58 Ice Beam ICE 90 100 10

Shoot a beam of freezing light at the opponent in an attack. Sometimes it causes the opponent to be frozen.

59 Blizzard ICE 110 70 5

Blow a fierce blizzard at the opponent in an attack. Sometimes it causes the opponent to be frozen.

60 Psybeam PSYCHIC 65 100 20

Shoot a magical beam at the opponent in an attack. Sometimes it causes the opponent to become confused.

61 Bubble Beam WATER 65 100 20

Rapidly spray foam at the opponent in an attack. Sometimes it lowers the opponent's speed.

62 Aurora Beam ICE 65 100 20

Shoot a rainbow beam at the opponent in an attack. Sometimes it lowers the opponent's attack.

63 Hyper Beam NORMAL 150 90 5

Shoot a strong beam of light at the opponent in an attack. One will be unable to move in the next turn.

64 Peck FLYING 35 100 35

Attack the opponent with sharp beaks or horns.

65 Drill Peck FLYING 80 100 20

While rotating, stab the opponent with a sharp beak.

66 Submission FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

67 Low Kick FIGHTING variation 100 20

Kick the opponent's feet forcefully to make them fall. The heavier the opponent, the greater the power.

68 Counter FIGHTING variation 100 20

Damage taken from physical attacks by the opponent will be returned twofold to the same opponent.

69 Seismic Toss FIGHTING variation 100 20

Use gravity to sling the opponent away. Inflict damage equal to one's own level on both the opponent and oneself.

70 Strength NORMAL 80 100 15

Attack the opponent with all one's might.

71 Absorb GRASS 20 100 25

Suck the opponent's nutrients in an attack. Can restore half of the damage dealt to the opponent's HP.

72 Mega Drain GRASS 40 100 15

Suck the opponent's nutrients in an attack. Can restore half of the damage dealt to the opponent's HP.

73 Leech Seed GRASS 90 10

After implanting a parasitic seed, gradually drain the opponent's HP over turns to restore one's own HP.

74 Growth NORMAL 20

Suddenly grow larger, thereby increasing attack and special attack.

75 Razor Leaf GRASS 55 95 25

Shoot out leaves to slice and attack the opponent. Easily hits vital points.

76 Solar Beam GRASS 120 100 10

Collect full sunlight in the first turn, shoot a beam in the second turn.

77 Poison Powder POISON 75 35

Sprinkle poison powder to cause the opponent to be poisoned.

78 Stun Spore GRASS 75 30

Sprinkle paralysis powder to cause the opponent to be paralyzed.

79 Sleep Powder GRASS 75 15

Sprinkle sleep powder to cause the opponent to fall asleep.

80 Petal Dance GRASS 120 100 10

Scatter petals to attack the opponent within 2-3 turns. Afterwards, one will become confused.

81 String Shot BUG 95 40

Wrap the opponent with silk吐 out from the mouth, greatly reducing the opponent's speed.

82 Dragon Rage DRAGON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it is suggested to forget this move.

83 Fire Spin FIRE 35 85 15

Trap the opponent in a fierce vortex of flames for attack over 4-5 turns.

84 Thunder Shock ELECTRIC 40 100 30

Stimulate the opponent with electric current in an attack. Sometimes it causes the opponent to be paralyzed.

85 Thunderbolt ELECTRIC 90 100 15

Deliver a powerful electric shock to the opponent in an attack. Sometimes it causes the opponent to be paralyzed.

86 Thunder Wave ELECTRIC 90 20

Deliver a weak electric shock to the opponent, causing paralysis.

87 Thunder ELECTRIC 110 70 10

Strike down a thunderbolt on the opponent in an attack. Sometimes it causes the opponent to be paralyzed.

88 Rock Throw ROCK 50 90 15

Pick up small rocks and throw them at the opponent in an attack.

89 Earthquake GROUND 100 100 10

Use the shock of an earthquake to attack all Pokémon around oneself.

90 Fissure GROUND variation variation 5

Cause the opponent to fall into a fissure in the ground for attack. A hit will cause instant unconsciousness.

91 Dig GROUND 80 100 10

Dive into the ground in the first turn, attack the opponent in the second turn.

92 Toxic POISON 90 10

Cause the opponent to fall into a severe poison state. As the turns progress, the poison damage will increase.

93 Confusion PSYCHIC 50 100 25

Attack the opponent with a weak psychic power. Sometimes it can cause the opponent to become confused.

94 Psychic PSYCHIC 90 100 10

Attack the opponent with a strong psychic power. Sometimes it can lower the opponent's special defense.

95 Hypnosis PSYCHIC 60 20

Induce sleepiness with a hypnotic suggestion, causing the opponent to fall asleep.

96 Meditate PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

97 Agility PSYCHIC 30

Relax the body to become light, allowing for high-speed movement. Greatly increase your speed.

98 Quick Attack NORMAL 40 100 30

Pounce on the opponent with the speed of lightning. Guaranteed to strike first.

99 Rage NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

100 Teleport PSYCHIC 20

Use when there is a backup Pokémon to switch out. Wild Pokémon will flee when using this move.

101 Night Shade GHOST variation 100 15

Display a terrifying phantom, dealing damage equal to the opponent and your own level.

102 Mimic NORMAL 10

Can copy the last move used by the opponent during battle and make it your own.

103 Screech NORMAL 85 40

Emit a piercing sound that makes one want to cover their ears, greatly reducing the opponent's defense.

104 Double Team NORMAL 15

Create illusions by moving quickly, confusing the opponent, and thus increasing the evasion rate.

105 Recover NORMAL 5

Regenerate cells, restoring half of your maximum HP.

106 Harden NORMAL 30

Tense the whole body, making it hard, thus increasing your defense.

107 Minimize NORMAL 10

Curl up to look small, greatly increasing your evasion rate.

108 Smokescreen NORMAL 100 20

Spit smoke or ink at the opponent, thus lowering the opponent's accuracy.

109 Confuse Ray GHOST 100 10

Display strange lights, disrupting the opponent. Causes the opponent to become confused.

110 Withdraw WATER 40

Retract into the shell to protect the body, thus increasing your defense.

111 Defense Curl NORMAL 40

Curl the body into a ball, thus increasing your defense.

112 Barrier PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

113 Light Screen PSYCHIC 30

Utilize a magical barrier to weaken special attack damage from the opponent for 5 turns.

114 Haze ICE 30

Raise a black mist, resetting the abilities of all Pokémon currently battling to their base levels.

115 Reflect PSYCHIC 20

Utilize a magical barrier to weaken physical attack damage from the opponent for 5 turns.

116 Focus Energy NORMAL 30

Take a deep breath and concentrate. Your attacks will become easier to hit critical hits.

117 Bide NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

118 Metronome NORMAL 10

Wiggle fingers to stimulate the brain, randomly using one of many moves.

119 Mirror Move FLYING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

120 Self-Destruct NORMAL 200 100 5

Cause an explosion, attacking all Pokémon around you. After use, you will faint.

121 Egg Bomb NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

122 Lick GHOST 30 100 30

Lick the opponent with a long tongue to attack. Sometimes it can cause the opponent to become paralyzed.

123 Smog POISON 30 70 20

Blow dirty fog at the opponent to attack. Sometimes it can cause the opponent to become poisoned.

124 Sludge POISON 65 100 20

Throw mud at the opponent to attack. Sometimes it can cause the opponent to become poisoned.

125 Bone Club GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

126 Fire Blast FIRE 110 85 5

Burn the opponent with a big character-shaped flame. Sometimes it can cause the opponent to become burned.

127 Waterfall WATER 80 100 15

Charge at the opponent with astonishing momentum. Sometimes it can cause the opponent to flinch.

128 Clamp WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

129 Swift NORMAL 60 20

Fire a star-shaped light attack at the opponent. The attack is guaranteed to hit.

130 Skull Bash NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

131 Spike Cannon NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

132 Constrict NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

133 Amnesia PSYCHIC 20

Clear the mind, instantly forget something, thus greatly increasing your special defense.

134 Kinesis PSYCHIC 80 15

Bend a spoon to distract, thus lowering the opponent's accuracy.

135 Soft-Boiled NORMAL 5

Restore half of your maximum HP.

136 High Jump Kick FIGHTING 130 90 10

Jump up and hit the opponent with your knee. If you miss, you will take damage.

137 Glare NORMAL 100 30

Use the pattern on your stomach to scare the opponent, causing them to become paralyzed.

138 Dream Eater PSYCHIC 100 100 15

Eat the dreams of a sleeping opponent to attack. Restore half of the damage you took from the opponent.

139 Poison Gas POISON 90 40

Blow poison gas into the opponent's face, causing them to become poisoned.

140 Barrage NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

141 Leech Life BUG 80 100 10

Suck blood to attack the opponent. You can restore half of the damage you dealt to the opponent.

142 Lovely Kiss NORMAL 75 10

Kiss the opponent with a scary face. Causes the opponent to fall asleep.

143 Sky Attack FLYING 140 90 5

Round 2: Attack the opponent. Occasionally make the opponent flinch. Also easy to hit the vital point.

144 Transform NORMAL 10

Transform into the opponent's Pokémon, able to use the exact same moves as the opponent.

145 Bubble WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

146 Dizzy Punch NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

147 Spore GRASS 100 15

Spread hypnotic spores all over, causing the opponent to fall asleep.

148 Flash NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

149 Psywave PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

150 Splash NORMAL 40

Doesn't attack, just hops around. Nothing happens...

151 Acid Armor POISON 20

Through cellular transformation, liquefy to greatly increase your defense.

152 Crabhammer WATER 100 90 10

Hit the opponent with a big claw. Easy to hit critical hits.

153 Explosion NORMAL 250 100 5

Cause a big explosion, attacking all Pokémon around you. After use, you will faint.

154 Fury Swipes NORMAL 18 80 15

Grab the opponent with claws or sickles, attacking 2 to 5 times in a row.

155 Bonemerang GROUND 50 90 10

Throw bones in your hand at the opponent, dealing damage twice in a row.

156 Rest PSYCHIC 5

Sleep for two consecutive turns. Restore all of your HP and cure all status conditions.

157 Rock Slide ROCK 75 90 10

Crash a big rock violently into the opponent to attack. Sometimes it can cause the opponent to flinch.

158 Hyper Fang NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

159 Sharpen NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

160 Conversion NORMAL 30

Change your attribute to match the attribute of the first move you have learned.

161 Tri Attack NORMAL 80 100 10

Attack using three types of light. Sometimes it may cause the opponent to be paralyzed, burned, or frozen.

162 Super Fang NORMAL variation 90 10

Attack by biting the opponent with sharp fangs. The opponent's HP is halved.

163 Slash NORMAL 70 100 20

Attack by cleaving the opponent with claws or scythes. It is easy to hit a critical point.

164 Substitute NORMAL 10

Reduce a small amount of your own HP to create a clone. The clone will act as your decoy.

165 Struggle NORMAL 50

When your PP runs out, struggle to attack the opponent. You will also take a little damage.

166 Sketch NORMAL 1

Turn the opponent's move into your own move. It disappears after use.

167 Triple Kick FIGHTING 10 90 10

Attack the opponent with three consecutive kicks. Each kick increases the power.

168 Thief DARK 60 100 25

Attack while stealing items from the opponent. Will not steal if you are already carrying an item.

169 Spider Web BUG unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

170 Mind Reader NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

171 Nightmare GHOST unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

172 Flame Wheel FIRE 60 100 25

Cover yourself in flames and crash into the opponent. Sometimes it may cause the opponent to be burned.

173 Snore NORMAL 50 100 15

Attack with noise while you are asleep. Sometimes it may cause the opponent to flinch.

174 Curse GHOST 10

The effect of using this move varies depending on whether the Pokémon using it has a Ghost attribute or another attribute.

175 Flail NORMAL variation 100 15

Attack in a frenzy. The less HP you have, the stronger the move.

176 Conversion 2 NORMAL 30

Change your attribute to resist the opponent's last used move.

177 Aeroblast FLYING 100 95 5

Attack by firing an air vortex. It is easy to hit a critical point.

178 Cotton Spore GRASS 100 40

Attach fluffy spores to the opponent, greatly reducing the opponent's speed.

179 Reversal FIGHTING variation 100 15

Attack with all your might. The less HP you have, the stronger the move.

180 Spite GHOST 100 10

Hold resentment towards the opponent's last used move, reducing 4 PP from that move.

181 Powder Snow ICE 40 100 25

Blow cold fine snow at the opponent. Sometimes it may cause the opponent to be frozen.

182 Protect NORMAL 10

Completely block the opponent's attack. Continuous use may lead to failure.

183 Mach Punch FIGHTING 40 100 30

Attack with the speed of lightning. It is guaranteed to strike first.

184 Scary Face NORMAL 100 10

Stare at the opponent with a terrifying expression, causing fear and greatly reducing the opponent's speed.

185 Feint Attack DARK unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

186 Sweet Kiss FAIRY 75 10

Cute kiss the opponent like an angel, causing confusion.

187 Belly Drum NORMAL 10

Reduce your HP to half of your maximum HP to maximize your attack.

188 Sludge Bomb POISON 90 100 10

Throw mud at the opponent. Sometimes it may cause the opponent to be poisoned.

189 Mud-Slap GROUND 20 100 10

Throw mud at the opponent's face. It will lower the opponent's accuracy.

190 Octazooka WATER 65 85 10

Spray ink at the opponent's face. Sometimes it may lower the opponent's accuracy.

191 Spikes GROUND 20

Scatter caltrops under the opponent's feet. It will harm the opponent's Pokémon when they switch in.

192 Zap Cannon ELECTRIC 120 50 5

Attack with cannon-like electricity. It may cause the opponent to be paralyzed.

193 Foresight NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

194 Destiny Bond GHOST 5

After using this move, if you fall unconscious from the opponent's attack, the opponent will also fall unconscious. Continuous use will fail.

195 Perish Song NORMAL 5

Pokémon that listen to the song will faint after 3 turns. The effect disappears after switching.

196 Icy Wind ICE 55 95 15

Blow frozen air at the opponent. It will reduce the opponent's speed.

197 Detect FIGHTING 5

Completely block the opponent's attack. Continuous use may lead to failure.

198 Bone Rush GROUND 25 90 10

Attack the opponent with hard bones. It will hit 2 to 5 times in a row.

199 Lock-On NORMAL 5

Aim tightly at the opponent, ensuring the next attack will hit.

200 Outrage DRAGON 120 100 10

Within 2 to 3 turns, attack wildly. After causing a ruckus, you will become confused.

201 Sandstorm ROCK 10

Raise a sandstorm for 5 turns. Except for Rock, Ground, and Steel types, all Pokémon will take damage. Rock type's special defense will increase.

202 Giga Drain GRASS 75 100 10

Absorb the opponent's nutrients to attack. You can recover half the HP you deal in damage.

203 Endure NORMAL 10

Even if attacked, you will always be left with at least 1 HP. Continuous use may lead to failure.

204 Charm FAIRY 100 20

Cute stare, enticing the opponent to be careless, greatly reducing the opponent's attack.

205 Rollout ROCK 30 90 20

Attack the opponent continuously rolling for 5 turns. The power increases with each hit.

206 False Swipe NORMAL 40 100 40

The opponent's HP will be left with at least 1 HP, a merciful attack.

207 Swagger NORMAL 85 15

Enrage the opponent, causing confusion. Due to anger, the opponent's attack will greatly increase.

208 Milk Drink NORMAL 5

Recover half of your maximum HP.

209 Spark ELECTRIC 65 100 20

Cover your body in electricity and crash into the opponent. Sometimes it may cause the opponent to be paralyzed.

210 Fury Cutter BUG 40 95 20

Attack the opponent with scythes or claws. The power increases with consecutive hits.

211 Steel Wing STEEL 70 90 25

Attack the opponent by hitting with hard wings. Sometimes it may increase your defense.

212 Mean Look NORMAL 5

Stare at the opponent with a black gaze that seems to capture souls, preventing them from fleeing the battle.

213 Attract NORMAL 100 15

♂ Entice ♀ or ♀ Entice ♂, making the opponent infatuated. It will be difficult for the opponent to use moves.

214 Sleep Talk NORMAL 10

Use any one of the moves you have learned. Can only be used while you are asleep.

215 Heal Bell NORMAL 5

Let your teammates listen to a soothing bell, curing all abnormal statuses of your side.

216 Return NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

217 Present NORMAL variation 90 15

Give the opponent a box with a trap inside to attack. It may also restore the opponent's HP.

218 Frustration NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although you will never remember it once forgotten, it is still recommended to forget this move.

219 Safeguard NORMAL 25

Be protected by magical power for 5 turns, preventing abnormal statuses.

220 Pain Split NORMAL 20

Add your HP and the opponent's HP together, then share them amicably between you and the opponent.

221 Sacred Fire FIRE 100 95 5

Attack the opponent with mysterious flames. Sometimes it may cause the opponent to be burned.

222 Magnitude GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

223 Dynamic Punch FIGHTING 100 50 5

Attack with all your might by punching. It will definitely confuse the opponent.

224 Megahorn BUG 120 85 10

Attack by stabbing the opponent with hard and elegant horns.

225 Dragon Breath DRAGON 60 100 20

Blow strong breath towards the opponent. Sometimes it will paralyze the opponent.

226 Baton Pass NORMAL 40

Switch with the backup Pokémon. The incoming Pokémon can directly inherit the changes in its abilities.

227 Encore NORMAL 100 5

Have the opponent repeat the last move used, for a total of three times.

228 Pursuit DARK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

229 Rapid Spin NORMAL 50 100 40

Attack the opponent by spinning. It can break free from moves like Bind, Wrap, and Leech Seed, and also increases your speed.

230 Sweet Scent NORMAL 100 20

Use fragrance to greatly reduce the opponent's evasion rate.

231 Iron Tail STEEL 100 75 15

Attack the opponent by whipping with a hard tail. Sometimes it will lower the opponent's defense.

232 Metal Claw STEEL 50 95 35

Attack the opponent by slashing with steel claws. Sometimes it will increase your own attack.

233 Vital Throw FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

234 Morning Sun NORMAL 5

Recover your HP. The amount of recovery will vary depending on the weather.

235 Synthesis GRASS 5

Recover your HP. The amount of recovery will vary depending on the weather.

236 Moonlight FAIRY 5

Recover your HP. The amount of recovery will vary depending on the weather.

237 Hidden Power NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

238 Cross Chop FIGHTING 100 80 5

Attack the opponent by swinging your hands in a cross shape. It is easy to hit a critical point.

239 Twister DRAGON 40 100 20

Raise a tornado to envelop the opponent in an attack. Sometimes it will make the opponent flinch.

240 Rain Dance WATER 5

Continuously rain for 5 turns, thereby increasing the power of water-type moves. The power of fire-type moves will decrease.

241 Sunny Day FIRE 5

Intensify the sunlight for 5 turns, thereby increasing the power of fire-type moves. The power of water-type moves will decrease.

242 Crunch DARK 80 100 15

Attack the opponent by biting with sharp teeth. Sometimes it will lower the opponent's defense.

243 Mirror Coat PSYCHIC variation 100 20

The damage taken from special attacks by the opponent will be returned twofold to the same opponent.

244 Psych Up NORMAL 10

Self-hypnosis to make the status of ability changes the same as the opponent.

245 Extreme Speed NORMAL 80 100 5

Charge at the opponent with the speed of lightning. It will definitely be a priority attack.

246 Ancient Power ROCK 60 100 5

Attack with primal power. Sometimes it will increase all of your own abilities.

247 Shadow Ball GHOST 80 100 15

Throw a shadow ball at the opponent. Sometimes it will lower the opponent's special defense.

248 Future Sight PSYCHIC 120 100 10

Send a psychic ball at the opponent 2 turns after using the move.

249 Rock Smash FIGHTING 40 100 15

Attack with fists. Sometimes it will lower the opponent's defense.

250 Whirlpool WATER 35 85 15

Trap the opponent in a fierce water vortex and attack for 4 to 5 turns.

251 Beat Up DARK variation 100 10

All allies attack. The more Pokémon in your party, the more times the move will be used.

252 Fake Out NORMAL 40 100 10

Counterattack preemptively, causing the opponent to flinch. It must be used immediately after coming out to succeed.

253 Uproar NORMAL 90 100 10

Raise a ruckus for 3 turns and attack the opponent. During this time, no one can sleep.

254 Stockpile NORMAL 20

Store power to increase your own defense and special defense. You can store up to 3 times.

255 Spit Up NORMAL variation 100 10

Crash the stored power into the opponent to attack. The more you store, the greater the power.

256 Swallow NORMAL 10

Swallow the stored power to recover your HP. The more you store, the greater the recovery.

257 Heat Wave FIRE 95 90 10

Blow hot air towards the opponent to attack. Sometimes it will cause the opponent to be burned.

258 Hail ICE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

259 Torment DARK 100 15

Harass the opponent, preventing them from using the same move twice in a row.

260 Flatter DARK 100 15

Flatter the opponent, causing confusion. It will also increase the opponent's special attack.

261 Will-O-Wisp FIRE 85 15

Emit strange flames to cause the opponent to be burned.

262 Memento DARK 100 10

Although it will cause self-fainting, it can greatly reduce the opponent's attack and special attack.

263 Facade NORMAL 70 100 20

When you are poisoned, paralyzed, or burned, using this move on the opponent will double its power.

264 Focus Punch FIGHTING 150 100 20

Focus and punch. If attacked before the move is used, it will fail.

265 Smelling Salts NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

266 Follow Me NORMAL 20

Draw the opponent's attention, transferring all of the opponent's attacks to yourself.

267 Nature Power NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

268 Charge ELECTRIC 20

Enter a charged state, increasing the power of the next electric-type move used and your own special defense.

269 Taunt DARK 100 20

Make the opponent angry. For 3 turns, the opponent can only use moves that inflict damage.

270 Helping Hand NORMAL 20

Help a partner. The Pokémon being helped will have its move power increased compared to normal.

271 Trick PSYCHIC 100 10

Take advantage of the opponent's opening to switch the held items between you and the opponent.

272 Role Play PSYCHIC 10

Impersonate the opponent, making your own characteristics the same as the opponent's.

273 Wish NORMAL 10

Recover half of the maximum HP of yourself or the Pokémon being switched out next turn.

274 Assist NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

275 Ingrain GRASS 20

Root yourself in the ground, recovering your HP each turn. Because you are rooted, you cannot switch Pokémon.

276 Superpower FIGHTING 120 100 5

Exert amazing power to attack the opponent. Your own attack and defense will decrease.

277 Magic Coat PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

278 Recycle NORMAL 10

Regenerate the held items already used up in battle and can be used again.

279 Revenge FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

280 Brick Break FIGHTING 75 100 15

Bring down a hand blade fiercely to attack the opponent. It can also destroy Light Screen and Reflect Barrier.

281 Yawn NORMAL 10

Yawn to induce sleepiness. The next turn, make the opponent fall asleep.

282 Knock Off DARK 65 100 20

Knock away the opponent's held items, preventing their use until the end of battle. Damage will increase if the opponent is holding an item.

283 Endeavor NORMAL variation 100 5

Deal damage to equalize the opponent's HP with your own.

284 Eruption FIRE 150 100 5

Explode with rage to attack the opponent. The less HP you have, the weaker the move's power.

285 Skill Swap PSYCHIC 10

Use psychic power to switch your and the opponent's characteristics.

286 Imprison PSYCHIC 10

If the opponent has the same move as you, only the opponent will be unable to use that move.

287 Refresh NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

288 Grudge GHOST unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

289 Snatch DARK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

290 Secret Power NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

291 Dive WATER 80 100 10

Dive into the water on the first turn, then surface on the second turn to attack.

292 Arm Thrust FIGHTING 15 100 20

Push the opponent with open hands. Attack 2 to 5 times in a row.

293 Camouflage NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

294 Tail Glow BUG 20

Stare at the flashing light, concentrate your mind, and thus greatly increase your special attack.

295 Luster Purge PSYCHIC 70 100 5

Release dazzling light to attack. Sometimes it lowers the opponent's special defense.

296 Mist Ball PSYCHIC 70 100 5

Attack with a ball surrounded by misty feathers. Sometimes it lowers the opponent's special attack.

297 Feather Dance FLYING 100 15

Spread feathers around the opponent. Greatly reduces the opponent's attack.

298 Teeter Dance NORMAL 100 20

Wobble and dance to cause confusion among the surrounding Pokémon.

299 Blaze Kick FIRE 85 90 10

After attacking the opponent, sometimes it will cause a burn state. It is also prone to hit a critical hit.

300 Mud Sport GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

301 Ice Ball ICE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

302 Needle Arm GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

303 Slack Off NORMAL 5

Lazy rest. Restores half of your maximum HP.

304 Hyper Voice NORMAL 90 100 10

Attack with a loud and noisy big shake.

305 Poison Fang POISON 50 100 15

Attack by biting with poisonous teeth. Sometimes it causes the opponent to be poisoned severely.

306 Crush Claw NORMAL 75 95 10

Attack by slicing with sharp claws. Sometimes it lowers the opponent's defense.

307 Blast Burn FIRE 150 90 5

Burn the opponent with explosive flames. You will be unable to move on the next turn.

308 Hydro Cannon WATER 150 90 5

Shoot a water cannon at the opponent. You will be unable to move on the next turn.

309 Meteor Mash STEEL 90 90 10

Use a comet-like fist to attack the opponent. Sometimes it increases your own attack.

310 Astonish GHOST 30 100 15

Attack the opponent by suddenly startling them with a scream. Sometimes it causes the opponent to flinch.

311 Weather Ball NORMAL 50 100 10

The move's type and power change depending on the weather when used.

312 Aromatherapy GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

313 Fake Tears DARK 100 20

Cry and shed tears. Confuse the opponent, greatly reducing their special defense.

314 Air Cutter FLYING 60 95 25

Attack the opponent with sharp wind slashes. It is prone to hit a critical hit.

315 Overheat FIRE 130 90 5

Attack with all your might. After using, your special attack will greatly decrease due to the backlash.

316 Odor Sleuth NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

317 Rock Tomb ROCK 60 95 15

Throw rocks to attack. It blocks the opponent's movement, thus lowering their speed.

318 Silver Wind BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

319 Metal Sound STEEL 85 40

Make the opponent listen to the annoying sound of scraping metal. Greatly reduces the opponent's special defense.

320 Grass Whistle GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

321 Tickle NORMAL 100 20

Tickle the opponent to make them laugh, thus reducing the opponent's attack and defense.

322 Cosmic Power PSYCHIC 20

Absorb the mysterious power from the universe, thus increasing your own defense and special defense.

323 Water Spout WATER 150 100 5

Rise the tide to attack. The less HP you have, the weaker the move's power.

324 Signal Beam BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

325 Shadow Punch GHOST 60 20

Throw the fist of shadows. The attack will always hit.

326 Extrasensory PSYCHIC 80 100 20

Emit invisible magical power to attack. Sometimes it causes the opponent to flinch.

327 Sky Uppercut FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

328 Sand Tomb GROUND 35 85 15

Trap the opponent in a sweeping sandstorm and attack within 4 to 5 turns.

329 Sheer Cold ICE variation variation 5

Give the opponent a knockout blow. If used by a Pokémon other than Ice type, it will be difficult to hit.

330 Muddy Water WATER 90 85 10

Spray muddy water at the opponent. Sometimes it lowers the opponent's accuracy.

331 Bullet Seed GRASS 25 100 30

Fiercely shoot seeds at the opponent. Attack 2 to 5 times in a row.

332 Aerial Ace FLYING 60 20

After teasing the opponent with agile movements, perform a cut. The attack will always hit.

333 Icicle Spear ICE 25 100 30

Shoot sharp icicles at the opponent. Attack 2 to 5 times in a row.

334 Iron Defense STEEL 15

Make your skin as hard as iron, greatly increasing your defense.

335 Block NORMAL 5

Open your hands to block, sealing the opponent's escape route, preventing them from fleeing.

336 Howl NORMAL 40

Roar loudly to boost morale, thus increasing your own and your allies' attack.

337 Dragon Claw DRAGON 80 100 15

Attack the opponent with sharp giant claws.

338 Frenzy Plant GRASS 150 90 5

Hit the opponent with a tree. You will be unable to move on the next turn.

339 Bulk Up FIGHTING 20

Tense your muscles to the limit, thus increasing your own attack and defense.

340 Bounce FLYING 85 85 5

Jump high into the air, attack the opponent on the second turn. Sometimes it causes the opponent to be paralyzed.

341 Mud Shot GROUND 55 95 15

Throw mud at the opponent to attack. It also lowers the opponent's speed.

342 Poison Tail POISON 50 100 25

Hit with a tail slap. Sometimes it causes the opponent to be poisoned, and it is prone to hit a critical hit.

343 Covet NORMAL 60 100 25

Approach the opponent cutely while flirting, also stealing items the opponent is carrying.

344 Volt Tackle ELECTRIC 120 100 15

Cover your body with electricity and crash into the opponent. You will also take considerable damage. Sometimes it causes the opponent to be paralyzed.

345 Magical Leaf GRASS 60 20

Scatter magical leaves that can track the opponent. The attack will always hit.

346 Water Sport WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

347 Calm Mind PSYCHIC 20

Focus your mind to increase your special attack and special defense.

348 Leaf Blade GRASS 90 100 15

Manipulate leaves like a sword to slice the opponent. It is prone to hit a critical hit.

349 Dragon Dance DRAGON 20

Energetically perform a mysterious and powerful dance. Thus increasing your own attack and speed.

350 Rock Blast ROCK 25 90 10

Shoot hard rocks at the opponent. Attack 2 to 5 times in a row.

351 Shock Wave ELECTRIC 60 20

Quickly send electric shocks to the opponent. The attack will always hit.

352 Water Pulse WATER 60 100 20

Attack the opponent with the vibration of water. Sometimes it can cause confusion to the opponent.

353 Doom Desire STEEL 140 100 5

After using the move for 2 turns, it will attack the opponent with countless beams of light.

354 Psycho Boost PSYCHIC 140 90 5

Attack the opponent with all your strength. After using it, your special attack will greatly decrease due to the recoil.

355 Roost FLYING 5

Descend to the ground and rest your body. Recover half of your maximum HP.

356 Gravity PSYCHIC 5

For the next 5 turns, Flying-type Pokémon with Levitate ability and Flying-type moves will be hit by Ground-type moves. Flying moves cannot be used.

357 Miracle Eye PSYCHIC unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

358 Wake-Up Slap FIGHTING unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

359 Hammer Arm FIGHTING 100 90 10

Swing a powerful and heavy fist to inflict damage on the opponent. Your speed will decrease.

360 Gyro Ball STEEL variation 100 5

Spin your body at high speed and crash into the opponent. The slower your speed compared to the opponent, the greater the power.

361 Healing Wish PSYCHIC 10

Although one may fall into a faint, they can heal the abnormal status of a Pokémon that is ready to return to the field and restore its HP.

362 Brine WATER 65 100 10

When the opponent's HP is around half, the power of the move will double.

363 Natural Gift NORMAL unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

364 Feint NORMAL 30 100 10

Can attack opponents using moves like Protect or Detect. It will cancel their protection effects.

365 Pluck FLYING 60 100 20

Attack with your beak. If the opponent is holding a berry, you can eat it and gain its effects.

366 Tailwind FLYING 15

Raise a fierce whirlwind that increases the speed of all allies for 4 turns.

367 Acupressure NORMAL 30

Loosen up your body with acupressure, greatly increasing one of your stats.

368 Metal Burst STEEL variation 100 10

Before using the move, return the damage you last took to the opponent.

369 U-turn BUG 70 100 20

Return swiftly after the attack and switch with the backup Pokémon.

370 Close Combat FIGHTING 120 100 5

Give up defense and charge into the opponent's embrace. Your Defense and Special Defense will decrease.

371 Payback DARK 50 100 10

Charge up your attack. If you can attack after the opponent, the power of the move will double.

372 Assurance DARK 60 100 10

If the opponent has taken damage this turn, the power of the move will double.

373 Embargo DARK unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

374 Fling DARK variation 100 10

Quickly throw the held item to attack. The power and effect will change depending on the item.

375 Psycho Shift PSYCHIC unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

376 Trump Card NORMAL unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

377 Heal Block PSYCHIC unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

378 Wring Out NORMAL unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

379 Power Trick PSYCHIC 10

Use psychic power to exchange your attacking and defensive strengths.

380 Gastro Acid POISON 100 10

Spit stomach acid onto the opponent's body. The acid will cancel out the opponent's ability effects.

381 Lucky Chant NORMAL unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

382 Me First NORMAL unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

383 Copycat NORMAL 20

Copy the move the opponent just used and perform the same move. It will fail if the opponent hasn't used a move yet.

384 Power Swap PSYCHIC 10

Use psychic power to exchange your and the opponent's attacking and special attacking stats.

385 Guard Swap PSYCHIC 10

Use psychic power to exchange your and the opponent's defensive and special defensive stats.

386 Punishment DARK unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it once you do, it is still recommended to forget this move.

387 Last Resort NORMAL 140 100 5

Only after using all learned moves in battle can you start using your cherished move.

388 Worry Seed GRASS 100 10

Plant seeds of unease. Prevents the opponent from sleeping and changes their ability to Insomnia.

389 Sucker Punch DARK 70 100 5

Can attack before the opponent. If the opponent's move is not an attacking move, it will fail.

390 Toxic Spikes POISON 20

Spread poison spikes under the opponent's feet. Causes the opponent's switching-out Pokémon to become poisoned.

391 Heart Swap PSYCHIC 10

Use psychic power to exchange the stat changes between you and the opponent.

392 Aqua Ring WATER 20

Cover your body with a curtain of water made from yourself. Recover HP every turn.

393 Magnet Rise ELECTRIC 10

Use magnetism generated by electricity to float in the air. You can float for 5 turns.

394 Flare Blitz FIRE 120 100 15

Cover your body with flames and crash into the opponent. You will also take considerable damage. Sometimes it will cause the opponent to be burned.

395 Force Palm FIGHTING 60 100 10

Send out shock waves to attack the opponent. Sometimes it will cause the opponent to be paralyzed.

396 Aura Sphere FIGHTING 80 20

Generate power from within your body and emit it towards the opponent. The attack will always hit.

397 Rock Polish ROCK 20

Polish your body to reduce air resistance. It can greatly increase your speed.

398 Poison Jab POISON 80 100 20

Pierce the opponent with poisonous tentacles or arms. Sometimes it will cause the opponent to be poisoned.

399 Dark Pulse DARK 80 100 15

Emit a malicious and terrifying aura from within. Sometimes it will cause the opponent to flinch.

400 Night Slash DARK 70 100 15

Seize the fleeting gap to slice the opponent. It is easy to hit a vital point.

401 Aqua Tail WATER 90 90 10

Wield the great tail like a raging wave to attack the opponent.

402 Seed Bomb GRASS 80 100 15

Crash down hard seeds with a tough shell from above to attack the opponent.

403 Air Slash FLYING 75 95 15

Use a blade of air that can split the sky to attack. Sometimes it will cause the opponent to flinch.

404 X-Scissor BUG 80 100 15

Cross scythes or claws like scissors to cleave the opponent.

405 Bug Buzz BUG 90 100 10

Use vibrations to emit sound waves to attack. Sometimes it will lower the opponent's special defense.

406 Dragon Pulse DRAGON 85 100 10

Rise a shock wave from a huge mouth to attack the opponent.

407 Dragon Rush DRAGON 100 75 10

Release a terrifying killing intent while intimidating and crashing into the opponent. Sometimes it will cause the opponent to flinch.

408 Power Gem ROCK 80 100 20

Emit dazzling gem-like light to attack the opponent.

409 Drain Punch FIGHTING 75 100 10

Absorb the opponent's power with your fists. You can restore half the HP you dealt as damage.

410 Vacuum Wave FIGHTING 40 100 30

Swing your fists to unleash a vacuum wave. You can always attack first.

411 Focus Blast FIGHTING 120 70 5

Raise your spirit and unleash all your power. Sometimes it will lower the opponent's special defense.

412 Energy Ball GRASS 90 100 10

Emit life force collected from nature. Sometimes it will lower the opponent's special defense.

413 Brave Bird FLYING 120 100 15

Fold your wings and charge at the opponent with low-altitude flight. You will also take considerable damage.

414 Earth Power GROUND 90 100 10

Release the power of the earth under the opponent's feet. Sometimes it will lower the opponent's special defense.

415 Switcheroo DARK 100 10

Exchange the held items of you and the opponent at the speed of light.

416 Giga Impact NORMAL 150 90 5

Use all your strength to charge at the opponent. You will be unable to move next turn.

417 Nasty Plot DARK 20

Devise a cunning plan and activate your mind. Greatly increase your special attack.

418 Bullet Punch STEEL 40 100 30

Launch a punch at the opponent as fast and hard as a bullet. Guaranteed to strike first.

419 Avalanche ICE 60 100 10

If attacked by the opponent's move, you can counter with double the power.

420 Ice Shard ICE 40 100 30

Instantly create ice blocks and quickly throw them at the opponent. Guaranteed to strike first.

421 Shadow Claw GHOST 70 100 15

Slice through the opponent with claws made of shadow. Easy to hit a critical point.

422 Thunder Fang ELECTRIC 65 95 15

Bite the opponent with teeth charged with electricity. Sometimes causes the opponent to flinch or become paralyzed.

423 Ice Fang ICE 65 95 15

Bite the opponent with teeth containing cold air. Sometimes causes the opponent to flinch or become frozen.

424 Fire Fang FIRE 65 95 15

Bite the opponent with teeth covered in flames. Sometimes causes the opponent to flinch or become burned.

425 Shadow Sneak GHOST 40 100 30

Extend your shadow and attack from behind the opponent. Guaranteed to strike first.

426 Mud Bomb GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

427 Psycho Cut PSYCHIC 70 100 20

Slice through the opponent with a heart-shaped blade made real. Easy to hit a critical point.

428 Zen Headbutt PSYCHIC 80 90 15

Focus the power of thought on the forehead to attack. Sometimes causes the opponent to flinch.

429 Mirror Shot STEEL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

430 Flash Cannon STEEL 80 100 10

Gather the light of your body at one point and release it. Sometimes lowers the opponent's special defense.

431 Rock Climb NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

432 Defog FLYING 15

Blow away the opponent's reflector or light screen with a strong wind. Also lowers the opponent's evasion rate.

433 Trick Room PSYCHIC 5

Create an eerie space. In 5 turns, slower Pokémon can move first.

434 Draco Meteor DRAGON 130 90 5

Drop meteorites from the sky onto the opponent. Afterwards, your special attack will greatly decrease due to the reaction force.

435 Discharge ELECTRIC 80 100 15

Attack all Pokémon around you with dazzling electricity. Sometimes causes paralysis.

436 Lava Plume FIRE 80 100 15

Attack all Pokémon around you with fierce flames. Sometimes causes burn.

437 Leaf Storm GRASS 130 90 5

Use sharp leaves to create a storm around the opponent. Afterwards, your special attack will greatly decrease due to the reaction force.

438 Power Whip GRASS 120 85 10

Violently swing vines or tentacles to hit the opponent.

439 Rock Wrecker ROCK 150 90 5

Launch a huge rock at the opponent. You will be unable to move next turn.

440 Cross Poison POISON 70 100 20

Slice through the opponent with a poisoned blade. Sometimes poisons the opponent and easy to hit a critical point.

441 Gunk Shot POISON 120 80 5

Crash into the opponent with dirty trash. Sometimes poisons the opponent.

442 Iron Head STEEL 80 100 15

Attack with a head as hard as steel. Sometimes causes the opponent to flinch.

443 Magnet Bomb STEEL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

444 Stone Edge ROCK 100 80 5

Pierce the opponent with sharp rocks. Easy to hit a critical point.

445 Captivate NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

446 Stealth Rock ROCK 20

Suspend countless rocks around the opponent, damaging the opponent's Pokémon when they switch in.

447 Grass Knot GRASS variation 100 20

Tangle the opponent with grass and trip them. The heavier the opponent, the greater the power.

448 Chatter FLYING 65 100 20

Attack the opponent with a very annoying, incessant sound wave. Causes confusion.

449 Judgment NORMAL 100 100 10

Shoot countless light balls at the opponent. The type changes depending on the plate you carry.

450 Bug Bite BUG 60 100 20

Bite to attack. If the opponent carries a berry, you can eat it and gain its effects.

451 Charge Beam ELECTRIC 50 90 10

Fire an electric beam at the opponent. Due to the stored electricity, sometimes increases your special attack.

452 Wood Hammer GRASS 120 100 15

Ram the opponent with your hard body. You will also take considerable damage.

453 Aqua Jet WATER 40 100 20

Pounce on the opponent with the speed of lightning. Guaranteed to strike first.

454 Attack Order BUG 90 100 15

Summon minions to attack the opponent. Easy to hit a critical point.

455 Defend Order BUG 10

Summon minions to attach to your body. Can increase your defense and special defense.

456 Heal Order BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

457 Head Smash ROCK 150 80 5

Exert all your might into a headbutt attack on the opponent. You will also take great damage.

458 Double Hit NORMAL 35 90 10

Use your tail to slap the opponent. Deals damage twice in a row.

459 Roar of Time DRAGON 150 90 5

Release a powerful force that distorts time to attack the opponent. You will be unable to move next turn.

460 Spacial Rend DRAGON 100 95 5

Tear the opponent and the surrounding space apart, dealing damage. Easy to hit a critical point.

461 Lunar Dance PSYCHIC 10

Although one may fall into a faint, they can heal the entire status of a Pokémon that is ready to return to the field.

462 Crush Grip NORMAL variation 100 5

Crush the opponent with terrifying strength. The more HP the opponent has left, the greater the power.

463 Magma Storm FIRE 100 75 5

Trap the opponent in flames that burn fiercely for 4-5 turns.

464 Dark Void DARK 50 10

Force the opponent into a dark world, causing them to fall asleep.

465 Seed Flare GRASS 120 85 5

Generate shockwaves from your body. Sometimes greatly lowers the opponent's special defense.

466 Ominous Wind GHOST unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

467 Shadow Force GHOST 120 100 5

Vanish in the first turn, then attack the opponent in the second. Can hit even if the opponent is protected.

468 Hone Claws DARK 15

Sharpen your claws to increase your attack and accuracy.

469 Wide Guard ROCK 10

Defend against attacks that hit all your allies in one turn.

470 Guard Split PSYCHIC 10

Use psychic power to combine your and the opponent's defense and special defense, then share them.

471 Power Split PSYCHIC 10

Use psychic power to combine your and the opponent's attack and special attack, then share them.

472 Wonder Room PSYCHIC 10

Create an eerie space. In 5 turns, swap all Pokémon's defense and special defense.

473 Psyshock PSYCHIC 80 100 10

Materialize psychic waves to attack the opponent. Deals physical damage.

474 Venoshock POISON 65 100 10

Splash special poison on the opponent. Doubles the power if the opponent is already poisoned.

475 Autotomize STEEL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

476 Rage Powder BUG 20

Cover yourself with irritating powder to attract the opponent's attention. Causes all attacks to target you.

477 Telekinesis PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

478 Magic Room PSYCHIC 10

Create an eerie space. In 5 turns, all Pokémon's held items effects will disappear.

479 Smack Down ROCK 50 100 15

Throw stones or shells to attack flying opponents. The opponent will be knocked down to the ground.

480 Storm Throw FIGHTING 60 100 10

Launch a powerful strike at the opponent. The attack is guaranteed to hit a critical point.

481 Flame Burst FIRE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it's advised to forget this move.

482 Sludge Wave POISON 95 100 10

Use Sludge Bomb to attack all surrounding Pokémon. Sometimes it may cause poisoning.

483 Quiver Dance BUG 20

Gracefully leap up and perform a mysterious and beautiful dance. Increase your Special Attack, Special Defense, and Speed.

484 Heavy Slam STEEL variation 100 10

Charge at the opponent with your heavy body. The greater your weight compared to the opponent, the stronger the attack.

485 Synchronoise PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

486 Electro Ball ELECTRIC variation 100 10

Use Thunderous Charge to crash into the opponent. The faster you are compared to the opponent, the stronger the attack.

487 Soak WATER 100 20

Splash a large amount of water onto the opponent, causing them to become Water-type.

488 Flame Charge FIRE 50 100 20

Cover your body with flames and attack the opponent. Build up power to increase your Speed.

489 Coil POISON 20

Curl up and concentrate. Increase your Attack, Defense, and Accuracy.

490 Low Sweep FIGHTING 65 100 20

Aim at the opponent's feet with agile movements. It will lower the opponent's Speed.

491 Acid Spray POISON 40 100 20

Spray a liquid that melts the opponent. It will greatly lower the opponent's Special Defense.

492 Foul Play DARK 95 100 15

Use the opponent's power against them. The higher the opponent's Attack, the greater the damage.

493 Simple Beam NORMAL 100 15

Send a mysterious psychic wave to the opponent. The opponent will have their ability changed to Simple.

494 Entrainment NORMAL 100 15

Dance with a magical rhythm. Make the opponent mimic your actions, causing their ability to become the same as yours.

495 After You NORMAL 15

Support your allies or opponents, allowing them to act immediately after this move.

496 Round NORMAL 60 100 15

Attack the opponent with song. If everyone joins in on the chorus, the power will increase.

497 Echoed Voice NORMAL 40 100 15

Attack the opponent with an echo. If this move is used every turn, the power will increase.

498 Chip Away NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

499 Clear Smog POISON 50 15

Throw special mud at the opponent to attack. It will reset their abilities to their base state.

500 Stored Power PSYCHIC 20 100 10

Attack the opponent with accumulated power. The more your abilities have increased, the stronger the attack.

501 Quick Guard FIGHTING 15

Defend yourself and your allies from the opponent's surprise attacks.

502 Ally Switch PSYCHIC 15

Use magical power to instantly swap places with an ally. Continuous use may lead to failure.

503 Scald WATER 80 100 15

Spray boiling water at the opponent to attack. Sometimes it will cause the opponent to be burned.

504 Shell Smash NORMAL 15

Break out of your shell, lowering your Defense and Special Defense, but greatly increasing your Attack, Special Attack, and Speed.

505 Heal Pulse PSYCHIC 10

Release healing waves to restore half of the opponent's maximum HP.

506 Hex GHOST 65 100 10

Attack repeatedly. It will deal greater damage to opponents in an abnormal state.

507 Sky Drop FLYING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

508 Shift Gear STEEL 10

Turn the gears to not only increase your Attack but also greatly increase your Speed.

509 Circle Throw FIGHTING 60 90 10

Throw the opponent away, forcing the reserve Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately.

510 Incinerate FIRE 60 100 15

Attack the opponent with fire. If the opponent is carrying berries, they will be burned and cannot be used.

511 Quash DARK 100 15

Suppress the opponent, causing their turn to be placed last.

512 Acrobatics FLYING 55 100 15

Attack the opponent lightly. If you are not holding an item, it will deal greater damage.

513 Reflect Type NORMAL 15

Reflect the opponent's type, causing yourself to become the same type.

514 Retaliate NORMAL 70 100 5

Avenge a fallen ally. If an ally fell in the previous turn, the power will increase.

515 Final Gambit FIGHTING variation 100 5

Attack the opponent furiously. Although you will faint, you will deal damage equal to your current HP to both the opponent and yourself.

516 Bestow NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

517 Inferno FIRE 100 50 5

Wrap the opponent in flames to attack. It will cause the opponent to be burned.

518 Water Pledge WATER 80 100 10

Attack with a water jet. If combined with Fire, the power will increase, and a rainbow will appear in the sky.

519 Fire Pledge FIRE 80 100 10

Attack with a fire jet. If combined with Grass, the power will increase, and the surroundings will become ablaze.

520 Grass Pledge GRASS 80 100 10

Attack with a grass jet. If combined with Water, the power will increase, and the surroundings will become wetlands.

521 Volt Switch ELECTRIC 70 100 20

Rapidly return after attacking and switch with the reserve Pokémon.

522 Struggle Bug BUG 50 100 20

Resist and attack the opponent. It will lower the opponent's Special Attack.

523 Bulldoze GROUND 60 100 20

Stomp the ground hard and attack all surrounding Pokémon. It will lower the opponent's Speed.

524 Frost Breath ICE 60 90 10

Blow cold air at the opponent to attack. It will always hit a critical point.

525 Dragon Tail DRAGON 60 90 10

Knock the opponent away, forcing the reserve Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately.

526 Work Up NORMAL 30

Encourage yourself, increasing your Attack and Special Attack.

527 Electroweb ELECTRIC 55 95 15

Capture the opponent with an electric net to attack. It will lower the opponent's Speed.

528 Wild Charge ELECTRIC 90 100 15

Cover your body with electricity and crash into the opponent to attack. You will also take some damage.

529 Drill Run GROUND 80 95 10

Spin your body like a drill and crash into the opponent. It is easy to hit a critical point.

530 Dual Chop DRAGON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

531 Heart Stamp PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

532 Horn Leech GRASS 75 100 10

Pierce with your horns and absorb the opponent's nutrients. It can restore half of the HP you dealt as damage.

533 Sacred Sword FIGHTING 90 100 15

Attack the opponent with a sword slash. Ignore changes in the opponent's abilities and deal direct damage.

534 Razor Shell WATER 75 95 10

Attack the opponent with a sharp shell. Sometimes it will lower the opponent's Defense.

535 Heat Crash FIRE variation 100 10

Charge at the opponent with your burning body. The heavier you are compared to the opponent, the stronger the attack.

536 Leaf Tornado GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

537 Steamroller BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still advised to forget this move.

538 Cotton Guard GRASS 10

Wrap your body in soft fluff to protect yourself. It greatly increases your Defense.

539 Night Daze DARK 85 95 10

Release a dark shock wave to attack the opponent. Sometimes it will lower the opponent's accuracy.

540 Psystrike PSYCHIC 100 100 10

Materialize psychic waves to attack the opponent. It deals physical damage.

541 Tail Slap NORMAL 25 85 10

Attack the opponent with a hard tail slap. It will strike 2 to 5 times in a row.

542 Hurricane FLYING 110 70 10

Sweep the opponent with a strong wind. Sometimes it will cause the opponent to become confused.

543 Head Charge NORMAL 120 100 15

Charge at the opponent with a powerful explosion head. You will also take some damage.

544 Gear Grind STEEL 50 85 15

Throw steel gears at the opponent to attack. It will deal damage twice in a row.

545 Searing Shot FIRE 100 100 5

Attack all surrounding Pokémon with fierce flames. Sometimes it may cause burning.

546 Techno Blast NORMAL 120 100 5

Fire a light ball at the opponent. The property will change depending on the card you carry.

547 Relic Song NORMAL 75 100 10

Make the opponent listen to an ancient song, attacking by touching their heart. Sometimes it may cause the opponent to fall asleep.

548 Secret Sword FIGHTING 85 100 10

Attack the opponent with a long horn. The magical power on the horn will inflict physical damage.

549 Glaciate ICE 65 95 10

Blow freezing cold air towards the opponent to attack. It will reduce the opponent's speed.

550 Bolt Strike ELECTRIC 130 85 5

Cover the entire body with powerful electricity and charge towards the opponent. Sometimes it may cause the opponent to be paralyzed.

551 Blue Flare FIRE 130 85 5

Attack the opponent with beautiful and fierce blue flames. Sometimes it may cause the opponent to be burned.

552 Fiery Dance FIRE 80 100 10

Cover the body with flames and attack the opponent by flapping wings. Sometimes it may increase your special attack.

553 Freeze Shock ICE 140 90 5

Attack the opponent with a block of ice covered in electricity in the second turn. Sometimes it may cause the opponent to be paralyzed.

554 Ice Burn ICE 140 90 5

Use strong cold air to wrap around the opponent in the second turn. Sometimes it may cause the opponent to be burned.

555 Snarl DARK 55 95 15

Scold loudly and incessantly, thereby lowering the opponent's special attack.

556 Icicle Crash ICE 85 90 10

Attack the opponent with a large icicle. Sometimes it may cause the opponent to flinch.

557 V-create FIRE 180 95 5

Generate hot flames from the forehead and charge towards the opponent. Defense, special defense, and speed will decrease.

558 Fusion Flare FIRE 100 100 5

Release a huge flame. The power of the move will increase when affected by a massive lightning.

559 Fusion Bolt ELECTRIC 100 100 5

Release a massive lightning. The power of the move will increase when affected by a huge flame.

560 Flying Press FIGHTING 100 95 10

Dive from the sky towards the opponent. This move has both Fighting and Flying types.

561 Mat Block FIGHTING unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

562 Belch POISON 120 90 10

Belch towards the opponent and inflict damage. It cannot be used unless you eat a Berry.

563 Rototiller GROUND unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

564 Sticky Web BUG 20

Surround the opponent with a sticky net, reducing the speed of substituting the opponent out of the game.

565 Fell Stinger BUG 50 100 25

If this move knocks out the opponent, the attack will greatly increase.

566 Phantom Force GHOST 90 100 10

Disappear somewhere in the first turn, attack the opponent in the second turn. It can ignore protection and attack.

567 Trick-or-Treat GHOST 100 20

Invite the opponent to participate in Halloween. The opponent will be added with a Ghost type.

568 Noble Roar NORMAL 100 30

Roar to intimidate the opponent, thereby lowering the opponent's attack and special attack.

569 Ion Deluge ELECTRIC unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

570 Parabolic Charge ELECTRIC 65 100 20

Cause damage to all surrounding Pokémon. You can recover half of the HP you dealt.

571 Forest’s Curse GRASS 100 20

Cast a forest spell on the opponent. The opponent will be added with a Grass type.

572 Petal Blizzard GRASS 90 100 15

Violently blow away snow-like fallen petals, attacking all surrounding Pokémon and inflicting damage.

573 Freeze-Dry ICE 70 100 20

Rapidly freeze the opponent, sometimes causing the opponent to be frozen. It is also very effective against Water-type Pokémon.

574 Disarming Voice FAIRY 40 15

Emit a seductive call, inflicting mental damage on the opponent. The attack will always hit.

575 Parting Shot DARK 100 20

Threaten the opponent with a taunt, lower the attack and special attack, then switch with a backup Pokémon.

576 Topsy-Turvy DARK 20

Reverse all ability changes on the opponent, turning them into the opposite state.

577 Draining Kiss FAIRY 50 100 10

Suck the opponent's HP with a kiss. Recover more than half of the HP you dealt to the opponent.

578 Crafty Shield FAIRY unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

579 Flower Shield FAIRY unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

580 Grassy Terrain GRASS 10

Become a grassy terrain for 5 turns. Pokémon on the ground will recover every turn, and the power of Grass-type moves will increase.

581 Misty Terrain FAIRY 10

For 5 turns, Pokémon on the ground will not fall into abnormal status. The damage of Dragon-type moves will be halved.

582 Electrify ELECTRIC 20

Before the opponent uses a move, if it is electrically charged, the opponent's move will become Electric type in that turn.

583 Play Rough FAIRY 90 90 10

Play with the opponent and attack. Sometimes it may lower the opponent's attack.

584 Fairy Wind FAIRY 40 100 30

Blow a fairy wind towards the opponent to attack.

585 Moonblast FAIRY 95 100 15

Attack the opponent using the power of the moon. Sometimes it may lower the opponent's special attack.

586 Boomburst NORMAL 140 100 10

Cause destruction with the explosive force of deafening explosions, attacking all surrounding Pokémon.

587 Fairy Lock FAIRY 10

Block, preventing all Pokémon from escaping the next turn.

588 King’s Shield STEEL 10

Defend against the opponent's attack while entering a defensive stance. It can lower the attack of the opponent that makes contact.

589 Play Nice NORMAL 20

Live in harmony with the opponent, causing them to lose their fighting spirit, thereby lowering the opponent's attack.

590 Confide NORMAL 20

Whisper to the opponent, causing them to lose concentration, thereby lowering the opponent's special attack.

591 Diamond Storm ROCK 100 95 5

Cause a diamond storm to inflict damage. Sometimes it greatly increases your defense.

592 Steam Eruption WATER 110 95 5

Blow hot steam towards the opponent. Sometimes it may burn the opponent.

593 Hyperspace Hole PSYCHIC 80 5

Suddenly appear at the opponent's side through a dimensional hole. It can also ignore moves like Protect and Detect.

594 Water Shuriken WATER 15 100 20

Shuriken made of mucus, capable of attacking 2 to 5 times. It is guaranteed to initiate an attack first.

595 Mystical Fire FIRE 75 100 10

Spew out especially hot flames to attack. It will lower the opponent's special attack.

596 Spiky Shield GRASS 10

Defend against the opponent's attack while reducing the opponent's HP that makes contact.

597 Aromatic Mist FAIRY 20

Raise the special defense of your Pokémon with magical fragrance.

598 Eerie Impulse ELECTRIC 100 15

Emit strange electrical waves from the body, bathing the opponent in them, thereby greatly lowering their special attack.

599 Venom Drench POISON unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

600 Powder BUG unavailabl unavailabl unavailabl

This move cannot be used. Although forgotten, it is suggested to forget this move.

601 Geomancy FAIRY 10

Absorb energy in the first turn, greatly increase special attack, special defense, and speed in the second turn.

602 Magnetic Flux ELECTRIC 20

By manipulating the magnetic field, it will increase the defense and special defense of Pokémon with positive and negative electric types.

603 Happy Hour NORMAL 30

If you use Happy Time, the money you get after battle will double.

604 Electric Terrain ELECTRIC 10

Become an electric terrain for 5 turns. Pokémon on the ground will not be able to sleep. The power of Electric-type moves will also increase.

605 Dazzling Gleam FAIRY 80 100 10

Fire a strong light towards the opponent and inflict damage.

606 Celebrate NORMAL 40

Pokémon celebrate for you when you are very happy.

607 Hold Hands NORMAL 40

Pokémon holding hands with each other. It brings a very happy feeling.

608 Baby-Doll Eyes FAIRY 100 30

Stare at the opponent with round eyes, thereby lowering their attack. It will always be a surprise attack.

609 Nuzzle ELECTRIC 20 100 20

Rub your electrified cheeks against the opponent to attack. It will cause the opponent to be paralyzed.

610 Hold Back NORMAL 40 100 40

Be merciful during an attack, leaving at least 1 HP for the opponent.

611 Infestation BUG 20 100 20

Attack relentlessly within 4 to 5 turns. During this time, the opponent will not be able to escape.

612 Power-Up Punch FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

613 Oblivion Wing FLYING 80 100 10

Absorb HP from the locked-on opponent. Recover more than half of the HP dealt to the opponent.

614 Thousand Arrows GROUND 90 100 10

Can hit Pokémon floating in the air. Opponents knocked down from the air will fall to the ground.

615 Thousand Waves GROUND 90 100 10

Attack by creating waves from the ground. Opponents caught in the waves will not be able to escape the battle.

616 Land’s Wrath GROUND 90 100 10

Gather the power of the earth and concentrate it to attack the opponent, causing damage.

617 Light of Ruin FAIRY 140 90 5

Borrow the power of the Eternal Flower to emit a powerful beam of light. It will also cause significant damage to oneself.

618 Origin Pulse WATER 110 85 10

Attack the opponent with countless cyan and white, shining lights.

619 Precipice Blades GROUND 120 85 10

Transform the power of the earth into blades to attack the opponent.

620 Dragon Ascent FLYING 120 100 5

Rapidly descend from the sky to attack the opponent. Your defense and special defense will decrease.

621 Hyperspace Fury DARK 100 5

Use many arms to continuously attack, ignoring the opponent's protect or detect moves. Your defense will decrease.

622 Breakneck Blitz NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

623 Breakneck Blitz NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

624 All-Out Pummeling FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

625 All-Out Pummeling FIGHTING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

626 Supersonic Skystrike FLYING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

627 Supersonic Skystrike FLYING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

628 Acid Downpour POISON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

629 Acid Downpour POISON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

630 Tectonic Rage GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

631 Tectonic Rage GROUND unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

632 Continental Crush ROCK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

633 Continental Crush ROCK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

634 Savage Spin-Out BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

635 Savage Spin-Out BUG unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

636 Never-Ending Nightmare GHOST unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

637 Never-Ending Nightmare GHOST unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

638 Corkscrew Crash STEEL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

639 Corkscrew Crash STEEL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

640 Inferno Overdrive FIRE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

641 Inferno Overdrive FIRE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

642 Hydro Vortex WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

643 Hydro Vortex WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

644 Bloom Doom GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

645 Bloom Doom GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

646 Gigavolt Havoc ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

647 Gigavolt Havoc ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

648 Shattered Psyche PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

649 Shattered Psyche PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

650 Subzero Slammer ICE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

651 Subzero Slammer ICE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

652 Devastating Drake DRAGON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

653 Devastating Drake DRAGON unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

654 Black Hole Eclipse DARK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

655 Black Hole Eclipse DARK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

656 Twinkle Tackle FAIRY unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

657 Twinkle Tackle FAIRY unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

658 Catastropika ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it will never be remembered again, but it is still recommended to forget this move.

659 Shore Up GROUND 5

Recover half of your maximum HP. Recovery is greater in a sandstorm.

660 First Impression BUG 90 100 10

A move with high power, but it can only succeed if used immediately upon entering battle.

661 Baneful Bunker POISON 10

Defend against the opponent's attack while making contact with the opponent cause poisoning.

662 Spirit Shackle GHOST 80 100 10

Attack while stitching the opponent's shadow, preventing them from escaping.

663 Darkest Lariat DARK 85 100 10

Spin the arms to hit the opponent. Ignore changes in the opponent's abilities and deal direct damage.

664 Sparkling Aria WATER 90 100 10

Many balloons will be released while singing. Burns will be healed when hit by this move.

665 Ice Hammer ICE 100 90 10

Swing a powerful and heavy fist to deal damage to the opponent. Your speed will decrease.

666 Floral Healing FAIRY 10

Recover half of the opponent's maximum HP. The effect is increased in a grassy terrain.

667 High Horsepower GROUND 95 95 10

Use all your strength to launch a fierce attack on the opponent.

668 Strength Sap GRASS 100 10

Recover HP equal to the opponent's attack power, then lower the opponent's attack.

669 Solar Blade GRASS 125 100 10

Collect full sunlight in the first turn, then concentrate this power on the sword for an attack in the second turn.

670 Leafage GRASS 40 100 40

Attack by striking leaves towards the opponent.

671 Spotlight NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

672 Toxic Thread POISON 100 20

Spit poisonous silk towards the opponent, causing poisoning and thus lowering the opponent's speed.

673 Laser Focus NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

674 Gear Up STEEL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

675 Throat Chop DARK 80 100 15

The opponent hit by this move will suffer from hellish pain, becoming unable to use sound-based moves for 2 turns.

676 Pollen Puff BUG 90 100 15

Use exploding dumplings on the enemy. Use healing dumplings on allies.

677 Anchor Shot STEEL 80 100 20

Attack by wrapping an anchor around the opponent, preventing escape.

678 Psychic Terrain PSYCHIC 10

For 5 turns, Pokémon on the ground will not be hit by priority moves. The power of Psychic-type moves will increase.

679 Lunge BUG 80 100 15

Launch a full-force pounce at the opponent, lowering the opponent's attack.

680 Fire Lash FIRE 80 100 15

Attack the opponent with a flaming whip. The opponent's Defense will decrease.

681 Power Trip DARK 20 100 10

Attack the opponent arrogantly, the more your stats increase, the greater the power.

682 Burn Up FIRE 130 100 5

Ignite your whole body in flames to deal massive damage to the opponent. Your Fire-type will disappear.

683 Speed Swap PSYCHIC 10

Swap the opponent's and your own speed.

684 Smart Strike STEEL 70 10

Attack the opponent with pointed horns. The attack will always hit.

685 Purify POISON 20

Cure the opponent's status condition. After healing, you can recover your own HP.

686 Revelation Dance NORMAL 90 100 15

Dance with all your might to attack. This move's type will become the same as your own type.

687 Core Enforcer DRAGON 100 100 10

If the opponent that has been hit has ended their turn, their Ability will be removed.

688 Trop Kick GRASS 70 100 15

Kick the opponent with a fiery foot from the southern lands. This lowers the opponent's attack.

689 Instruct PSYCHIC 15

Give the opponent instructions to use the same move they used last.

690 Beak Blast FLYING 100 100 15

Heat the beak first before attacking. If the opponent touches the beak while it's heated, they will be burned.

691 Clanging Scales DRAGON 110 100 5

Attack by rubbing the entire body's scales to make a loud sound. After the attack, your Defense will decrease.

692 Dragon Hammer DRAGON 90 100 15

Use your body as a hammer to attack the opponent, dealing damage.

693 Brutal Swing DARK 60 100 20

Attack the opponent with a wild dance of your body.

694 Aurora Veil ICE 20

Weaken physical and special damage for 5 turns. Can only be used when it's snowing.

695 Sinister Arrow Raid GHOST unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

696 Malicious Moonsault DARK unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

697 Oceanic Operetta WATER unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

698 Guardian of Alola FAIRY unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

699 Soul-Stealing 7-Star Strike GHOST unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

700 Stoked Sparksurfer ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

701 Pulverizing Pancake NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

702 Extreme Evoboost NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

703 Genesis Supernova PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

704 Shell Trap FIRE 150 100 5

Set up a shell trap. If the opponent uses a physical move, the trap will explode and deal damage to the opponent.

705 Fleur Cannon FAIRY 130 90 5

After releasing a powerful beam, your Special Attack will greatly decrease.

706 Psychic Fangs PSYCHIC 85 100 10

Attack the opponent using psychic power to bite. Can also break Light Screen and Reflect.

707 Stomping Tantrum GROUND 75 100 10

Transform regret into power for attack. If the move missed the previous turn, its power will double.

708 Shadow Bone GHOST 85 100 10

Attack the opponent with bones imbued with a soul. Sometimes it lowers the opponent's Defense.

709 Accelerock ROCK 40 100 20

Rapidly crash into the opponent for an attack. It will always be a priority attack.

710 Liquidation WATER 85 100 10

Attack the opponent with the power of water. Sometimes it lowers the opponent's Defense.

711 Prismatic Laser PSYCHIC 160 100 10

Fire a strong beam of light with the power of a prism. You will be unable to move next turn.

712 Spectral Thief GHOST 90 100 10

Infiltrate the opponent's shadow to attack. It will steal the opponent's stat boosts.

713 Sunsteel Strike STEEL 100 100 5

Crash into the opponent with the momentum of a meteor. It can ignore the opponent's Ability.

714 Moongeist Beam GHOST 100 100 5

Fire strange light at the opponent. It can ignore the opponent's Ability.

715 Tearful Look NORMAL 20

Become tearful, causing the opponent to lose morale. Thus lowering the opponent's attack and special attack.

716 Zing Zap ELECTRIC 80 100 10

Crash into the opponent and emit a strong electric shock, causing numbness. Sometimes it may cause the opponent to flinch.

717 Nature’s Madness FAIRY variation 90 10

Release the wrath of nature towards the opponent. The opponent's HP will be halved.

718 Multi-Attack NORMAL 120 100 10

Charge towards the opponent while covering high energy. The type will change depending on the memory disc.

719 10,000,000 Volt Thunderbolt ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

720 Mind Blown FIRE 150 100 5

Explode your own head to attack everything around. You will also take damage.

721 Plasma Fists ELECTRIC 100 100 15

Attack with a fist covered in electricity. It turns Normal-type moves into Electric-type.

722 Photon Geyser PSYCHIC 100 100 5

Attack with a light beam. Compare your Attack and Special Attack, and use the higher value to deal damage to the opponent.

723 Light That Burns the Sky PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

724 Searing Sunraze Smash STEEL unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

725 Menacing Moonraze Maelstrom GHOST unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

726 Let’s Snuggle Forever FAIRY unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

727 Splintered Stormshards ROCK unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

728 Clangorous Soulblaze DRAGON unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

729 Zippy Zap ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Though forgotten, it cannot be remembered again, but it is advised to forget this move.

730 Splishy Splash WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

731 Floaty Fall FLYING unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

732 Pika Papow ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

733 Bouncy Bubble WATER unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

734 Buzzy Buzz ELECTRIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

735 Sizzly Slide FIRE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

736 Glitzy Glow PSYCHIC unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

737 Baddy Bad DARK unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

738 Sappy Seed GRASS unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

739 Freezy Frost ICE unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

740 Sparkly Swirl FAIRY unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

741 Veevee Volley NORMAL unavailabl unavailabl unavailabl

Unable to use this move. Although forgotten, it can never be remembered again, but it is still recommended to forget this move.

742 Double Iron Bash STEEL 60 100 5

Rotate around the nut on your chest and swing your arms twice to hit your opponent. Sometimes it may cause the opponent to flinch.

743 Max Guard NORMAL 10

Completely block the opponent's attack. Continuous use may lead to failure.

744 Dynamax Cannon DRAGON 100 100 5

Release the energy condensed within your body from the core to attack.

745 Snipe Shot WATER 80 100 15

Can ignore the effects of traits or moves that attract opponents. Able to attack the selected opponent.

746 Jaw Lock DARK 80 100 10

Prevent both sides from switching their Pokémon until one faints. The effect can be lifted if one side exits.

747 Stuff Cheeks NORMAL 10

Eat the held berry to greatly increase defense.

748 No Retreat FIGHTING 5

Boost all of your own stats, but you cannot switch or flee.

749 Tar Shot ROCK 100 15

Splash sticky tar to lower the opponent's speed. Fire type becomes a weakness.

750 Magic Powder PSYCHIC 100 20

Spray magical powder on the opponent, causing them to become Psychic type.

751 Dragon Darts DRAGON 50 100 10

Have Morpeko perform two attacks. If the opponent has two Pokémon, it will attack each once.

752 Teatime NORMAL 10

Hold a tea party, where all Pokémon on the field will eat their held berries.

753 Octolock FIGHTING 100 15

Prevent the opponent from fleeing. Once fixed, the opponent's Defense and Special Defense will decrease every turn.

754 Bolt Beak ELECTRIC 85 100 10

Peck with a charged beak to stab the opponent. If you outspeed the opponent to attack first, the move's power will double.

755 Fishious Rend WATER 85 100 10

Bite with a hard jaw to clamp down on the opponent. If you outspeed the opponent to attack first, the move's power will double.

756 Court Change NORMAL 100 10

Exchange the field effects of both sides with magical power.

757 Max Flare FIRE 10

A Fire-type attack used by Dynamaxed Pokémon. Can make the sunlight intense for 5 turns.

758 Max Flutterby BUG 10

A Bug-type attack used by Dynamaxed Pokémon. Lowers the opponent's Special Attack.

759 Max Lightning ELECTRIC 10

An Electric-type attack used by Dynamaxed Pokémon. Can turn the ground beneath into an Electric Terrain for 5 turns.

760 Max Strike NORMAL 10

A Normal-type attack used by Dynamaxed Pokémon. Lowers the opponent's Speed.

761 Max Knuckle FIGHTING 10

A Fighting-type attack used by Dynamaxed Pokémon. Raises your own Attack.

762 Max Phantasm GHOST 10

A Ghost-type attack used by Dynamaxed Pokémon. Lowers the opponent's Defense.

763 Max Hailstorm ICE 10

An Ice-type attack used by Dynamaxed Pokémon. Will snow for 5 turns.

764 Max Ooze POISON 10

A Poison-type attack used by Dynamaxed Pokémon. Raises your own Special Attack.

765 Max Geyser WATER 10

A Water-type attack used by Dynamaxed Pokémon. Can cause heavy rain for 5 turns.

766 Max Airstream FLYING 10

A Flying-type attack used by Dynamaxed Pokémon. Raises your own Speed.

767 Max Starfall FAIRY 10

A Fairy-type attack used by Dynamaxed Pokémon. Can turn the ground beneath into a Misty Terrain for 5 turns.

768 Max Wyrmwind DRAGON 10

A Dragon-type attack used by Dynamaxed Pokémon. Lowers the opponent's Attack.

769 Max Mindstorm PSYCHIC 10

A Psychic-type attack used by Dynamaxed Pokémon. Can turn the ground beneath into a Psychic Terrain for 5 turns.

770 Max Rockfall ROCK 10

A Rock-type attack used by Dynamaxed Pokémon. Can cause a sandstorm for 5 turns.

771 Max Quake GROUND 10

A Ground-type attack used by Dynamaxed Pokémon. Raises your own Special Defense.

772 Max Darkness DARK 10

An Evil-type attack used by Dynamaxed Pokémon. Lowers the opponent's Special Defense.

773 Max Overgrowth GRASS 10

A Grass-type attack used by Dynamaxed Pokémon. Can turn the ground beneath into a Grassy Terrain for 5 turns.

774 Max Steelspike STEEL 10

A Steel-type attack used by Dynamaxed Pokémon. Raises your own Defense.

775 Clangorous Soul DRAGON 100 5

Slightly reduce your own HP to boost all stats.

776 Body Press FIGHTING 80 100 10

Charge at the opponent with your body to attack. The higher the Defense, the more damage dealt.

777 Decorate FAIRY 15

Greatly increase the opponent's Attack and Special Attack through decoration.

778 Drum Beating GRASS 80 100 10

Control the roots of the drum with drumbeats to attack, lowering the opponent's speed.

779 Snap Trap GRASS 35 100 15

Use a bear trap to clamp down on the opponent for 4-5 turns.

780 Pyro Ball FIRE 120 90 5

Ignite pebbles to form a fireball to attack the opponent. Sometimes causes the opponent to be burned.

781 Behemoth Blade STEEL 100 100 5

Lift a mighty sword with all your strength and strike the opponent violently.

782 Behemoth Bash STEEL 100 100 5

Transform your entire body into a sturdy shield and crash into the opponent violently.

783 Aura Wheel ELECTRIC 110 100 10

Use the energy stored in cheek pouches to attack, and increase your own speed. Its type changes depending on Morpeko's form.

784 Breaking Swipe DRAGON 60 100 15

Use a tough tail to sweep the opponent and lower their Attack.

785 Branch Poke GRASS 40 100 40

Use a sharp twig to stab the opponent.

786 Overdrive ELECTRIC 80 100 10

Play the guitar and bass to release a loud shockwave to attack the opponent.

787 Apple Acid GRASS 80 100 10

Use acid extracted from sour apples to attack. Lowers the opponent's Special Defense.

788 Grav Apple GRASS 80 100 10

Drop apples from a height to deal damage to the opponent. Can lower the opponent's Defense.

789 Spirit Break FAIRY 75 100 15

Attack with enough momentum to make the opponent falter. Lowers the opponent's Special Attack.

790 Strange Steam FAIRY 90 95 10

Spray smoke at the opponent. Sometimes causes confusion.

791 Life Dew WATER 10

Spray magical water to restore HP to yourself and allies on the field.

792 Obstruct DARK 100 10

Completely block the opponent's attack. Continuous use may lead to failure. Touching will greatly lower Defense.

793 False Surrender DARK 80 10

Pretend to bow in apology and use messy hair to stab. The attack is guaranteed to hit.

794 Meteor Assault FIGHTING 150 100 5

Swing the thick stem vigorously to attack. However, you will also be dazed, leaving you unable to move next turn.

795 Eternabeam DRAGON unavailabl unavailabl unavailabl

This move cannot be used. Although you will forget it and never remember it again, it is still advised to forget this move.

796 Steel Beam STEEL 140 95 5

Gather steel from your entire body and fire it as a beam, attacking fiercely. You will also take damage.

797 Expanding Force PSYCHIC 80 100 10

Attack the opponent using psychic power. The power will increase on a psychic terrain, allowing you to damage all opponents.

798 Steel Roller STEEL 130 100 5

Attack the opponent while destroying the terrain. If there is no terrain state under your feet, using this move will fail.

799 Scale Shot DRAGON 25 90 20

Fire scales for an attack. Attack 2 to 5 times in succession. Speed will increase but defense will decrease.

800 Meteor Beam ROCK 120 90 10

Gather cosmic energy in the first turn to boost special attack, then attack the opponent in the second turn.

801 Shell Side Arm POISON 90 100 10

Choose the attack method that can cause more damage between physical and special attacks. Sometimes it will poison the opponent.

802 Misty Explosion FAIRY 100 100 5

Attack all Pokémon around you, but after using this move, you will faint. The move's power will increase in a misty terrain.

803 Grassy Glide GRASS 60 100 20

Attack the opponent as if sliding on the ground. In a grassy terrain, you will always be able to make a surprise attack.

804 Rising Voltage ELECTRIC 70 100 20

Attack with electric shocks rising from the ground. The move's power will double if the opponent is on an electric terrain.

805 Terrain Pulse NORMAL 50 100 10

Attack using the power of the terrain. Depending on the terrain state when the move is used, the move's type and power will change.

806 Skitter Smack BUG 70 90 10

Approach the opponent from behind and attack. It will lower the opponent's special attack.

807 Burning Jealousy FIRE 70 100 5

Attack the opponent with the energy of jealousy. It will cause the Pokémon that has increased its stats in that turn to be burned.

808 Lash Out DARK 75 100 5

Attack the opponent to vent your anger towards them. If your stats have been lowered in that turn, the move's power will double.

809 Poltergeist GHOST 110 90 5

Manipulate the opponent's held item to attack. This move will fail if the opponent is not holding an item.

810 Corrosive Gas POISON 100 40

Surround yourself with a gas that is highly acidic, melting the held items of all Pokémon around you.

811 Coaching FIGHTING 10

Through correct and reasonable guidance, increase the attack and defense of all allies.

812 Flip Turn WATER 60 100 20

After attacking, return swiftly and switch with a backup Pokémon.

813 Triple Axel ICE 20 90 10

Attack the opponent with three consecutive kicks. The power will increase with each kick that hits.

814 Dual Wingbeat FLYING 40 90 10

Crash your wings into the opponent to attack. Deal damage twice in a row.

815 Scorching Sands GROUND 70 100 10

Throw hot sand at the opponent. Sometimes it will cause the opponent to be burned.

816 Jungle Healing GRASS 10

Merge with the jungle, restoring your own and your allies' HP and status.

817 Wicked Blow DARK 75 100 5

A fierce strike from mastering the evil school. It will definitely hit a vital point.

818 Surging Strikes WATER 25 100 5

A fluid three-strike combo from mastering the water school. It will definitely hit a vital point.

819 Thunder Cage ELECTRIC 80 90 15

Trap the opponent in a cage of crackling electricity and attack over 4 to 5 turns.

820 Dragon Energy DRAGON 150 100 5

Convert life force into power to attack the opponent. The less HP you have, the weaker the move's power.

821 Freezing Glare PSYCHIC 90 100 10

Attack with psychic power from both eyes. Sometimes it will freeze the opponent.

822 Fiery Wrath DARK 90 100 10

Transform anger into a fiery aura to attack. Sometimes it will cause the opponent to flinch.

823 Thunderous Kick FIGHTING 90 100 10

Juggle the opponent with lightning-fast movements while kicking. It can lower the opponent's defense.

824 Glacial Lance ICE 120 100 5

Throw a spear that brings about a blizzard at the opponent to attack.

825 Astral Barrage GHOST 120 100 5

Attack the opponent with a large number of small spirits.

826 Eerie Spell PSYCHIC 80 100 5

Attack with powerful psychic power. It will reduce the last move used by the opponent by 3 PP.

827 Dire Claw POISON 80 100 15

Attack with the claws of destruction. Sometimes it will also cause the opponent to be poisoned, paralyzed, or fall asleep.

828 Psyshield Bash PSYCHIC 70 90 10

Cover your body with the energy of willpower and crash into the opponent to attack. It will increase your defense.

829 Power Shift NORMAL 10

Exchange your attack and defense with each other.

830 Stone Axe ROCK 65 90 15

Attack with a rock axe. The scattered rock fragments will float around the opponent.

831 Springtide Storm FAIRY 100 80 5

Attack the opponent with a fierce wind interwoven with love and hate. Sometimes it will lower the opponent's attack.

832 Mystical Power PSYCHIC 70 90 10

Attack with incredible power. It will increase your special attack.

833 Raging Fury FIRE 120 100 10

Over 2 to 3 turns, release flames while wildly attacking. After causing chaos, you will become confused.

834 Wave Crash WATER 120 100 10

Cover your body with water and crash into the opponent. You will also take a lot of damage.

835 Chloroblast GRASS 150 95 5

Gather your chlorophyll and release it to attack. You will also take damage.

836 Mountain Gale ICE 100 85 10

Crash a huge iceberg-sized block of ice into the opponent. Sometimes it will cause the opponent to flinch.

837 Victory Dance FIGHTING 10

Jump vigorously to perform a dance of victory, boosting your attack, defense, and speed.

838 Headlong Rush GROUND 120 100 5

Throw a full-force collision at the opponent. Your defense and special defense will decrease.

839 Barb Barrage POISON 60 100 10

Attack with countless poison needles. Sometimes it will also poison the opponent. When attacking a poisoned opponent, the power will double.

840 Esper Wing PSYCHIC 80 100 10

Tear the opponent apart with wings strengthened by chi. It is easy to hit a vital point. It will increase your speed.

841 Bitter Malice GHOST 75 100 10

Attack with bone-chilling resentment. It will lower the opponent's attack.

842 Shelter STEEL 10

Make your skin as hard as an iron shield, greatly increasing your defense.

843 Triple Arrows FIGHTING 90 100 10

After performing a leg technique, fire three arrows at once. Sometimes it will lower the opponent's defense or cause them to flinch. It is easy to hit a vital point.

844 Infernal Parade GHOST 60 100 15

Attack with countless fireballs. Sometimes it will cause the opponent to be burned. When attacking an opponent in an abnormal state, the power will double.

845 Ceaseless Edge DARK 65 90 15

Attack with the sword of shells. Scattered shell fragments will scatter at the opponent's feet to become caltrops.

846 Bleakwind Storm FLYING 100 80 10

Attack with a chilling wind so cold it makes the body and mind shudder. Sometimes it will lower the opponent's speed.

847 Wildbolt Storm ELECTRIC 100 80 10

Call forth storm clouds to cause a storm, attacking fiercely with lightning and wind. Sometimes it will cause the opponent to be paralyzed.

848 Sandsear Storm GROUND 100 80 10

Sweep the opponent with hot sand and strong winds. Sometimes it will cause the opponent to be burned.

849 Lunar Blessing PSYCHIC 5

Offer prayers to the new moon, restoring your own and your allies' HP and status.

850 Take Heart PSYCHIC 15

Rally your spirits, cure your abnormal status, and increase your special attack and special defense.

851 Tera Blast NORMAL 80 100 10

When crystallized, release crystalline energy attacks. Compare your attack and special attack, using the higher value to damage the opponent. (Other attributes) / Use the higher value between attack and special attack to damage. It is extremely effective against opponents that are crystallized. Your attack and special attack will decrease. (Star Crystal)

852 Silk Trap BUG 10

Set traps with silk. While blocking the opponent's attacks, it can lower the speed of the opponent that comes into contact with it.

853 Axe Kick FIGHTING 120 90 10

Kick down with the heel of the foot raised to attack the opponent. Sometimes it may cause confusion to the opponent. If the kick is off target, self-damage will occur.

854 Last Respects GHOST 50 100 10

Attack to resolve the regret of a partner. The more of our fallen Pokémon there are, the higher the power of the move.

855 Lumina Crash PSYCHIC 80 100 10

Release strange lights that can affect even the spirit to attack. It greatly reduces the opponent's special defense.

856 Order Up DRAGON 80 100 10

Attack with elegant movements. If there is a Milcery in the mouth, the ability will be increased according to its appearance.

857 Jet Punch WATER 60 100 15

Cover the fist with a torrent and punch at a speed too fast for the eye to see. It is guaranteed to strike first.

858 Spicy Extract GRASS 15

Release extremely pungent essence. The opponent's attack will greatly increase, and defense will greatly decrease.

859 Spin Out STEEL 100 100 5

Increase load on the legs and attack with fierce spinning. Your speed will greatly decrease.

860 Population Bomb NORMAL 20 90 10

Partners will come rushing to gather and attack the opponent with a group action. Hits 1 to 10 times in a row.

861 Ice Spinner ICE 80 100 15

Cover the feet with thin ice and spin to crash into the opponent. The spinning action destroys the field.

862 Glaive Rush DRAGON 120 100 5

A reckless charge of self-sacrifice. Once the move is used, the opponent's attack will definitely hit, and the damage will be doubled.

863 Revival Blessing NORMAL 1

Through praying with a heart of compassion, the fainted backup Pokémon is revived in a state of having half of its HP restored.

864 Salt Cure ROCK 40 100 15

Cause the opponent to be in a pickled state, inflicting damage to the opponent every turn. The opponent will suffer more when they are of Steel or Water type.

865 Triple Dive WATER 30 95 10

Splash water with a synchronized jump towards the opponent. Deals damage three times in a row.

866 Mortal Spin POISON 30 100 15

Attack the opponent by spinning. It can break free from moves like Bind, Wrap, and Leech Seed, and can also poison the opponent.

867 Doodle NORMAL 100 10

Grasp and map out the essence of the opponent, making the characteristics of your and your partner's Pokémon become the same as the opponent's.

868 Fillet Away NORMAL 10

Reduce your own HP to greatly increase attack, special attack, and speed.

869 Kowtow Cleave DARK 85 10

Kneel to make the opponent careless and then launch an attack. The attack will definitely hit.

870 Flower Trick GRASS 70 10

Throw a doctored bouquet at the opponent to attack. It will definitely hit and strike a critical point.

871 Torch Song FIRE 80 100 10

Emit burning flames like singing, scorching the opponent. It will increase your special attack.

872 Aqua Step WATER 80 100 10

Dance lightly with tears in your eyes to tease the opponent and deal damage. It will increase your speed.

873 Raging Bull NORMAL 90 100 10

The fierce charge of the Rage Bull. The attributes of the moves change with the form, and techniques such as Light Wall and Reflective Barrier can also be destroyed.

874 Make It Rain STEEL 120 100 5

Throw a large number of coins to attack. Your special attack will decrease, but you can pick up money after the battle.

875 Hydro Steam WATER 80 100 15

Spray boiling water violently towards the opponent. When the sun is strong, the move's power will not decrease and will instead become 1.5 times stronger.

876 Psyblade PSYCHIC 80 100 15

Slice the opponent with invisible blades. The move's power will become 1.5 times stronger in an electric field.

877 Ruination DARK variation 90 10

Cause a devastating calamity, halving the opponent's HP.

878 Collision Course FIGHTING 100 100 5

Transform and fall down ferociously, causing an ancient big explosion. If it hits a weakness, the power will increase further.

879 Electro Drift ELECTRIC 100 100 5

Transform and run at high speed, piercing the opponent with unknown electric shocks. If it hits a weakness, the power will increase further.

880 Shed Tail NORMAL 10

Reduce your own HP, create a clone, and then return to switch with a backup Pokémon.

881 Chilly Reception ICE 10

Leave a cold joke and switch with a backup Pokémon. Snow will fall within the next 5 turns.

882 Tidy Up NORMAL 10

Clear away Spikes, Toxic Spikes, Sticky Web, Poison Barb, and Substitute. Your attack and speed will increase.

883 Snowscape ICE 10

Within 5 rounds, it will snow. The defense of Ice-type attributes will increase.

884 Pounce BUG 50 100 20

Leap towards the opponent to attack. It will decrease the opponent's speed.

885 Trailblaze GRASS 50 100 20

Jump out of the grass to attack. Light steps will increase your speed.

886 Chilling Water WATER 50 100 20

Splash cold water enough to make the opponent lose vitality. It will decrease the opponent's attack.

887 Hyper Drill NORMAL 100 100 5

Rapidly spin a sharp body part to pierce through the opponent. It can ignore moves like Protect and Detect.

888 Twin Beam PSYCHIC 40 100 10

Attacks by emitting magical beams from both eyes. Inflicts damage twice consecutively.

889 Rage Fist GHOST 50 100 10

Transform anger into power to attack. The more attacks received, the higher the power of the move.

890 Armor Cannon FIRE 120 100 5

Burn your own armor and turn it into a projectile to attack. Your defense and special defense will decrease.

891 Bitter Blade FIRE 90 100 10

Gather all worldly attachments at the tip of the sword and strike the opponent. It can restore half of the damage dealt to the opponent's HP.

892 Double Shock ELECTRIC 120 100 5

Release all the electricity in your body, inflicting significant damage on your opponent. Your electric attribute will disappear.

893 Gigaton Hammer STEEL 160 100 5

Spin a huge hammer with the whole body and attack. This move cannot be used twice in a row.

894 Comeuppance DARK variation 100 10

Before using the move, return the damage from the last move received to the opponent.

895 Aqua Cutter WATER 70 100 20

Shoot out pressurized water like a blade to cut through the opponent. It easily strikes a critical point.

896 Blazing Torque FIRE 80 100 10

―――

897 Wicked Torque DARK 80 100 10

―――

898 Noxious Torque POISON 100 100 10

―――

899 Combat Torque FIGHTING 100 100 10

―――

900 Magical Torque FAIRY 100 100 10

―――

901 Blood Moon NORMAL 140 100 5

Shoot out all the momentum from the blood-red full moon. This move cannot be used twice in a row.

902 Matcha Gotcha GRASS 80 90 15

Fire a cannon of stirred tea, which can restore half of the damage dealt to the opponent's HP, and sometimes causes the opponent to be burned.

903 Syrup Bomb‎ GRASS 60 85 10

Explode sticky malt syrup, causing the opponent to be covered in syrup, continuously reducing their speed over 3 turns.

904 Ivy Cudgel GRASS 100 100 10

Beating with a stick entwined with vines. The attributes will change depending on the mask worn. It is easy to hit a vital point.

905 Electro Shot ELECTRIC 130 100 10

Collect electricity in the first turn to increase special attack, and release high-pressure electricity in the second turn. It can be launched immediately in rainy weather.

906 Tera Starstorm NORMAL 120 100 5

Emit the power of crystallized light to drive away enemies. When used by Tyranitar in its Crystal Form, it can deal damage to all opponents.

907 Fickle Beam DRAGON 80 100 5

Fire a beam of light to attack. Sometimes other heads will join in firing lasers, doubling the move's power.

908 Burning Bulwark FIRE 10

Use super-hot body hair to block the opponent's attack while making the opponent who touches you burn.

909 Thunderclap ELECTRIC 70 100 5

Can strike with an electric shock before the opponent. If the opponent's move is not an attacking move, it will fail.

910 Mighty Cleave ROCK 95 100 5

Use the light accumulated in the head to slice the opponent. It can ignore protection and attack.

911 Tachyon Cutter STEEL 50 10

Continuously fire out particle blades, dealing damage twice in a row. The attack will definitely hit.

912 Hard Press STEEL variation 100 10

Compress the opponent with arms or pincers. The more HP the opponent has left, the greater the power.

913 Dragon Cheer DRAGON 15

To boost morale with the dragon's encouragement, making our moves easier to hit the critical point. The encouragement effect on the dragon attribute will be stronger.

914 Alluring Voice FAIRY 80 100 10

Attack the opponent with angelic singing. It will cause Pokémon that have increased abilities this turn to become confused.

915 Temper Flare FIRE 75 100 10

Attack with a reckless spirit. If the move misses the previous turn, the power will double.

916 Supercell Slam ELECTRIC 100 95 15

Charge at the opponent with an electrified body. If the attack misses, self-damage will occur.

917 Psychic Noise PSYCHIC 75 100 10

Attack with sound waves that discomfort the opponent. Prevents the opponent from restoring HP through moves, abilities, or held items for 2 turns.

918 Upper Hand FIGHTING 65 100 15

Strike with the heel of the palm after detecting the opponent's movements, causing the opponent to flinch. If the opponent's move is not a priority attack, it will fail.

919 Malignant Chain POISON 100 100 5

Envelop the opponent with a chain formed by poison, injecting toxins to erode. Occasionally induces the opponent into a state of severe poisoning.

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