This is a complete list that contains all Pokémon moves from the nine generations of the game. In it, the power, accuracy, PP (Power Points) of the moves, as well as various additional effects are clearly listed. You can make use of the options provided on the page to conduct precise searches and filters according to the move name and type category.
List of Moves
- All
- NORMAL
- FIRE
- WATER
- ELECTRIC
- GRASS
- ICE
- FIGHTING
- POISON
- GROUND
- FLYING
- PSYCHIC
- BUG
- ROCK
- GHOST
- DRAGON
- DARK
- STEEL
- FAIRY
- PHYSICAL
- SPECIAL
- STATUS
- MAX
- G-MAX
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
1 | Pound | NORMAL |
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40 | 100 | 35 |
Use a long tail or hands, etc., to slap the opponent for an attack. |
2 | Karate Chop | FIGHTING |
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50 | 100 | 25 |
Slash the opponent with a sharp dagger. It's easy to hit a vital spot. |
3 | Double Slap | NORMAL |
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15 | 85 | 10 |
Slap the opponent with a series of palm strikes. Attack 2 to 5 times in succession. |
4 | Comet Punch | NORMAL |
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18 | 85 | 15 |
Rage with fists to pummel the opponent. Attack 2 to 5 times in succession. |
5 | Mega Punch | NORMAL |
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80 | 85 | 20 |
Attack the opponent with a fist filled with power. |
6 | Pay Day | NORMAL |
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40 | 100 | 20 |
Throw small coins at the opponent's body for an attack. You can get money after the battle. |
7 | Fire Punch | FIRE |
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75 | 100 | 15 |
Attack the opponent with a fist filled with fire. Sometimes it causes the opponent to be burned. |
8 | Ice Punch | ICE |
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75 | 100 | 15 |
Attack the opponent with a fist filled with cold air. Sometimes it causes the opponent to be frozen. |
9 | Thunder Punch | ELECTRIC |
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75 | 100 | 15 |
Attack the opponent with a fist filled with electricity. Sometimes it causes the opponent to be paralyzed. |
10 | Scratch | NORMAL |
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40 | 100 | 35 |
Attack the opponent with hard and extremely sharp claws. |
11 | Vise Grip | NORMAL |
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55 | 100 | 30 |
Pinch the opponent from both sides, dealing damage. |
12 | Guillotine | NORMAL |
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variation | variation | 5 |
Pinch the opponent with large pincers or scissors. A direct hit will cause instant fainting. |
13 | Razor Wind | NORMAL |
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80 | 100 | 10 |
Create a blade of wind to attack the opponent on the second turn. It's easy to hit a vital spot. |
14 | Swords Dance | NORMAL |
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— | — | 20 |
Dance vigorously to raise your fighting spirit. Greatly increase your attack. |
15 | Cut | NORMAL |
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50 | 95 | 30 |
Cut and slash the opponent with a sickle or claw. |
16 | Gust | FLYING |
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40 | 100 | 35 |
Use wings to blow a gust of wind at the opponent to attack. |
17 | Wing Attack | FLYING |
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60 | 100 | 35 |
Greatly spread out beautiful wings and crash into the opponent for an attack. |
18 | Whirlwind | NORMAL |
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— | 100 | 20 |
Blow away the opponent, forcing the backup Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately. |
19 | Fly | FLYING |
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90 | 95 | 15 |
In the first turn, fly up into the sky. In the second turn, attack the opponent. |
20 | Bind | NORMAL |
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15 | 85 | 20 |
Use a long body or vines, etc., to tightly bind the opponent over 4-5 turns for an attack. |
21 | Slam | NORMAL |
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80 | 75 | 20 |
Use a long tail or vines, etc., to hit the opponent for an attack. |
22 | Vine Whip | GRASS |
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45 | 100 | 25 |
Whip the opponent with a whip-like, slender vine. |
23 | Stomp | NORMAL |
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65 | 100 | 20 |
Stomp the opponent with a big foot to attack. Sometimes it causes the opponent to flinch. |
24 | Double Kick | FIGHTING |
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30 | 100 | 30 |
Kick the opponent away with two feet. Inflict damage twice in succession. |
25 | Mega Kick | NORMAL |
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120 | 75 | 5 |
Perform a powerful kick to kick the opponent away for an attack. |
26 | Jump Kick | FIGHTING |
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100 | 95 | 10 |
Perform a high aerial kick to attack the opponent. If the kick misses, you will be injured. |
27 | Rolling Kick | FIGHTING |
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60 | 85 | 15 |
While spinning the body quickly, kick the opponent to attack. Sometimes it causes the opponent to flinch. |
28 | Sand Attack | GROUND |
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— | 100 | 15 |
Splash sand in the opponent's face, thereby reducing the hit rate. |
29 | Headbutt | NORMAL |
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70 | 100 | 15 |
Extend your head and lunge straight at the opponent for an attack. Sometimes it will cause the opponent to flinch. |
30 | Horn Attack | NORMAL |
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65 | 100 | 25 |
Attack the opponent with a sharp horn. |
31 | Fury Attack | NORMAL |
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15 | 85 | 20 |
Stab the opponent with a horn or beak. Attack 2 to 5 times in succession. |
32 | Horn Drill | NORMAL |
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variation | variation | 5 |
Pierce the opponent with a spinning horn. A direct hit will cause instant fainting. |
33 | Tackle | NORMAL |
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40 | 100 | 35 |
Crash into the opponent with the entire body. |
34 | Body Slam | NORMAL |
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85 | 100 | 15 |
Pin the opponent down with the entire body. Sometimes it causes the opponent to be paralyzed. |
35 | Wrap | NORMAL |
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15 | 90 | 20 |
Use a long body or vines, etc., to tightly constrict the opponent over 4-5 turns for an attack. |
36 | Take Down | NORMAL |
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90 | 85 | 20 |
Charge at the opponent with incredible momentum. You will also take some damage. |
37 | Thrash | NORMAL |
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120 | 100 | 10 |
Within 2 to 3 turns, attack the opponent wildly. After causing a ruckus, you will become confused. |
38 | Double-Edge | NORMAL |
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120 | 100 | 15 |
Charge at the opponent with all your might. You will also take considerable damage. |
39 | Tail Whip | NORMAL |
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— | 100 | 30 |
Cute wagging of the tail from side to side to lure the opponent into carelessness. It will lower the opponent's defense. |
40 | Poison Sting | POISON |
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15 | 100 | 35 |
Pierce the opponent with a poisonous needle for an attack. Sometimes it will poison the opponent. |
41 | Twineedle | BUG |
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25 | 100 | 20 |
Pierce the opponent with two needles, dealing damage twice. Sometimes it will poison the opponent. |
42 | Pin Missile | BUG |
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25 | 95 | 20 |
Fire sharp needles at the opponent for an attack. Attack 2 to 5 times in succession. |
43 | Leer | NORMAL |
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— | 100 | 30 |
Use a piercing gaze to intimidate, thereby lowering the opponent's defense. |
44 | Bite | DARK |
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60 | 100 | 25 |
Bite the opponent with sharp teeth. Sometimes it causes the opponent to flinch. |
45 | Growl | NORMAL |
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— | 100 | 40 |
Have the opponent listen to cute sounds, diverting their attention and lowering their attack. |
46 | Roar | NORMAL |
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— | — | 20 |
Release the opponent, forcing the backup Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately. |
47 | Sing | NORMAL |
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— | 55 | 15 |
Have the opponent listen to soothing, beautiful singing, causing them to fall asleep. |
48 | Supersonic | NORMAL |
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— | 55 | 20 |
Emit special sound waves from the body, causing the opponent to become confused. |
49 | Sonic Boom | NORMAL |
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variation | 90 | 20 |
Crash a shock wave into the opponent for an attack. It will definitely deal 20 damage. |
50 | Disable | NORMAL |
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— | 100 | 20 |
Hinder the opponent's actions, causing the moves used previously to be unusable for 4 turns. |
51 | Acid | POISON |
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40 | 100 | 30 |
Splash strong acid onto the opponent for an attack. Sometimes it will lower the opponent's special defense. |
52 | Ember | FIRE |
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40 | 100 | 25 |
Fire small flames at the opponent for an attack. Sometimes it causes the opponent to be burned. |
53 | Flamethrower | FIRE |
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90 | 100 | 15 |
Launch flames at the opponent for an attack. Sometimes it causes the opponent to be burned. |
54 | Mist | ICE |
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— | — | 30 |
Cover the body with white mist. For 5 turns, the opponent cannot lower your abilities. |
55 | Water Gun | WATER |
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40 | 100 | 25 |
Rapidly spray water at the opponent to attack. |
56 | Hydro Pump | WATER |
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110 | 80 | 5 |
Rapidly spray a large amount of water at the opponent to attack. |
57 | Surf | WATER |
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90 | 100 | 15 |
Use a big wave to attack all Pokémon around you. |
58 | Ice Beam | ICE |
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90 | 100 | 10 |
Fire a beam of freezing light at the opponent for an attack. Sometimes it causes the opponent to be frozen. |
59 | Blizzard | ICE |
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110 | 70 | 5 |
Blow a fierce blizzard at the opponent for an attack. Sometimes it will freeze the opponent. |
60 | Psybeam | PSYCHIC |
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65 | 100 | 20 |
Fire magical light at the opponent for an attack. Sometimes it causes the opponent to become confused. |
61 | Bubble Beam | WATER |
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65 | 100 | 20 |
Rapidly spray foam at the opponent to attack. Sometimes it reduces the opponent's speed. |
62 | Aurora Beam | ICE |
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65 | 100 | 20 |
Fire a beam of rainbow light at the opponent for an attack. Sometimes it lowers the opponent's attack power. |
63 | Hyper Beam | NORMAL |
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150 | 90 | 5 |
Fire a strong beam of light at the opponent for an attack. The next turn, you will be unable to move. |
64 | Peck | FLYING |
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35 | 100 | 35 |
Attack the opponent with a sharp beak or horn. |
65 | Drill Peck | FLYING |
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80 | 100 | 20 |
While rotating, stab the opponent with a pointed beak. |
66 | Submission | FIGHTING |
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80 | 80 | 20 |
Crash to the ground along with the opponent for an attack. You will also take a little damage. |
67 | Low Kick | FIGHTING |
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variation | 100 | 20 |
Kick the opponent's feet forcefully to make them fall. The heavier the opponent, the greater the power. |
68 | Counter | FIGHTING |
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variation | 100 | 20 |
The damage received from physical attacks by the opponent will be returned twofold to the same opponent. |
69 | Seismic Toss | FIGHTING |
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variation | 100 | 20 |
Use gravity to sling the opponent away. Deal damage equal to your level to both the opponent and yourself. |
70 | Strength | NORMAL |
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80 | 100 | 15 |
Use all your might to punch the opponent for an attack. |
71 | Absorb | GRASS |
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20 | 100 | 25 |
Absorb the opponent's nutrients for an attack. Can restore half of the HP you dealt to the opponent. |
72 | Mega Drain | GRASS |
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40 | 100 | 15 |
Absorb the opponent's nutrients for an attack. Can restore half of the HP you dealt to the opponent. |
73 | Leech Seed | GRASS |
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— | 90 | 10 |
After implanting a parasitic seed, it will gradually drain the opponent's HP each turn to restore your own HP. |
74 | Growth | NORMAL |
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— | — | 20 |
Suddenly grow larger, thereby increasing your attack and special attack. |
75 | Razor Leaf | GRASS |
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55 | 95 | 25 |
Shoot out leaves to slice and attack the opponent. Likely to hit a critical point. |
76 | Solar Beam | GRASS |
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120 | 100 | 10 |
In the first turn, collect a full dose of sunlight. In the second turn, fire a beam to attack. |
77 | Poison Powder | POISON |
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— | 75 | 35 |
Sprinkle poison powder, causing the opponent to fall into a poisoned state. |
78 | Stun Spore | GRASS |
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— | 75 | 30 |
Sprinkle paralysis powder, causing the opponent to fall into a paralyzed state. |
79 | Sleep Powder | GRASS |
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— | 75 | 15 |
Sprinkle sleep powder, causing the opponent to fall asleep. |
80 | Petal Dance | GRASS |
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120 | 100 | 10 |
Within 2 to 3 turns, scatter petals at the opponent to attack. Afterward, you will become confused. |
81 | String Shot | BUG |
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— | 95 | 40 |
Wrap the opponent with silk吐出 from the mouth, greatly reducing the opponent's speed. |
82 | Dragon Rage | DRAGON |
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variation | 100 | 10 |
Crash an angry shock wave into the opponent for an attack. It will definitely deal 40 damage. |
83 | Fire Spin | FIRE |
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35 | 85 | 15 |
Trap the opponent in a fierce whirlpool of flames and attack over 4-5 turns. |
84 | Thunder Shock | ELECTRIC |
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40 | 100 | 30 |
Emit an electric current to stimulate the opponent for an attack. Sometimes it will paralyze the opponent. |
85 | Thunderbolt | ELECTRIC |
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90 | 100 | 15 |
Send a powerful electric shock to the opponent for an attack. Sometimes it will paralyze the opponent. |
86 | Thunder Wave | ELECTRIC |
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— | 90 | 20 |
Send a weak electric shock to the opponent, causing the opponent to be paralyzed. |
87 | Thunder | ELECTRIC |
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110 | 70 | 10 |
Strike the opponent with a bolt of lightning. Sometimes it causes the opponent to be paralyzed. |
88 | Rock Throw | ROCK |
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50 | 90 | 15 |
Pick up a small rock and throw it at the opponent for an attack. |
89 | Earthquake | GROUND |
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100 | 100 | 10 |
Use the shock of an earthquake to attack all Pokémon around you. |
90 | Fissure | GROUND |
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variation | variation | 5 |
Have the opponent fall into a fissure in the ground for an attack. If it hits, it will cause instant fainting. |
91 | Dig | GROUND |
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80 | 100 | 10 |
In the first turn, burrow into the ground. In the second turn, attack the opponent. |
92 | Toxic | POISON |
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— | 90 | 10 |
Cause the opponent to fall into a severe poisoning state. The poisoning damage will increase as turns pass. |
93 | Confusion | PSYCHIC |
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50 | 100 | 25 |
Send a weak psychic force at the opponent for an attack. Sometimes it causes the opponent to become confused. |
94 | Psychic | PSYCHIC |
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90 | 100 | 10 |
Send a powerful psychic force at the opponent for an attack. Sometimes it lowers the opponent's special defense. |
95 | Hypnosis | PSYCHIC |
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— | 60 | 20 |
Use an insinuation that induces sleepiness, causing the opponent to fall asleep. |
96 | Meditate | PSYCHIC |
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— | — | 40 |
Awaken the power sleeping deep within your body, thereby increasing your attack. |
97 | Agility | PSYCHIC |
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— | — | 30 |
Relax your body to become light, allowing for high-speed movement. Greatly increase your speed. |
98 | Quick Attack | NORMAL |
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40 | 100 | 30 |
Pounce on the opponent with lightning speed. You will definitely strike first. |
99 | Rage | NORMAL |
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20 | 100 | 20 |
If attacked after using a move, your attack will increase due to the power of anger. |
100 | Teleport | PSYCHIC |
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— | — | 20 |
When there is a backup Pokémon, it can be used to switch. Wild Pokémon will flee if used. |
101 | Night Shade | GHOST |
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variation | 100 | 15 |
Display a terrifying phantom, dealing damage equal to both you and the opponent's level. |
102 | Mimic | NORMAL |
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— | — | 10 |
Can take the opponent's last used move and turn it into your own move during battle. |
103 | Screech | NORMAL |
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— | 85 | 40 |
Emit an ear-piercing sound that makes you want to cover your ears, greatly reducing the opponent's defense. |
104 | Double Team | NORMAL |
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— | — | 15 |
Create duplicates through rapid movement to confuse the opponent, thereby increasing your evasion rate. |
105 | Recover | NORMAL |
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— | — | 5 |
Regenerate cells, thereby restoring half of your maximum HP. |
106 | Harden | NORMAL |
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— | — | 30 |
Tense your whole body, making it hard, thereby increasing your defense. |
107 | Minimize | NORMAL |
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— | — | 10 |
Curl up to look small, greatly increasing your evasion rate. |
108 | Smokescreen | NORMAL |
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— | 100 | 20 |
Eject smoke or ink at the opponent, thereby reducing the hit rate. |
109 | Confuse Ray | GHOST |
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— | 100 | 10 |
Display strange lights, confusing the opponent. Causes the opponent to become confused. |
110 | Withdraw | WATER |
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— | — | 40 |
Retract into your shell to protect your body, thereby increasing your defense. |
111 | Defense Curl | NORMAL |
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— | — | 40 |
Curl your body into a ball, thereby increasing your defense. |
112 | Barrier | PSYCHIC |
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— | — | 20 |
Create a sturdy barrier, thereby greatly increasing your defense. |
113 | Light Screen | PSYCHIC |
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— | — | 30 |
Use a magical wall to weaken special attack damage from the opponent for 5 turns. |
114 | Haze | ICE |
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— | — | 30 |
Raise a black mist, resetting the abilities of all Pokémon currently fighting to their base levels. |
115 | Reflect | PSYCHIC |
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— | — | 20 |
Use a magical wall to weaken physical attack damage from the opponent for 5 turns. |
116 | Focus Energy | NORMAL |
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— | — | 30 |
Take a deep breath and concentrate. Your attacks will become easier to hit critical points. |
117 | Bide | NORMAL |
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variation | — | 10 |
Within 2 turns, endure the attack, and the damage taken will be doubled and returned to the opponent. |
118 | Metronome | NORMAL |
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— | — | 10 |
Wiggle your fingers to stimulate your brain, randomly using one of many moves. |
119 | Mirror Move | FLYING |
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— | — | 20 |
Imitate the move the opponent used and use the same move yourself. |
120 | Self-Destruct | NORMAL |
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200 | 100 | 5 |
Cause an explosion, attacking all surrounding Pokémon. After use, you will faint. |
121 | Egg Bomb | NORMAL |
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100 | 75 | 10 |
Throw a big egg at the opponent to attack with force. |
122 | Lick | GHOST |
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30 | 100 | 30 |
Lick the opponent with a long tongue. Sometimes it causes the opponent to be paralyzed. |
123 | Smog | POISON |
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30 | 70 | 20 |
Blow dirty fog at the opponent for an attack. Sometimes it will poison the opponent. |
124 | Sludge | POISON |
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65 | 100 | 20 |
Throw mud at the opponent to attack. Sometimes it causes the opponent to be poisoned. |
125 | Bone Club | GROUND |
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65 | 85 | 20 |
Beat the opponent with a bone in the hand. Sometimes it causes the opponent to flinch. |
126 | Fire Blast | FIRE |
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110 | 85 | 5 |
Burn the opponent with a big character '大' shaped flame. Sometimes it causes the opponent to be burned. |
127 | Waterfall | WATER |
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80 | 100 | 15 |
Charge at the opponent with incredible momentum. Sometimes it causes the opponent to flinch. |
128 | Clamp | WATER |
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35 | 85 | 15 |
Use a very sturdy and thick shell to clamp the opponent for 4 to 5 turns of attack. |
129 | Swift | NORMAL |
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60 | — | 20 |
Fire a star-shaped light at the opponent. The attack will always hit. |
130 | Skull Bash | NORMAL |
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130 | 100 | 10 |
In the first turn, retract your head to increase defense. In the second turn, attack the opponent. |
131 | Spike Cannon | NORMAL |
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20 | 100 | 15 |
Fire sharp needles at the opponent for an attack. Attack 2 to 5 times in succession. |
132 | Constrict | NORMAL |
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10 | 100 | 35 |
Attack by wrapping with tentacles or vines. Sometimes it reduces the opponent's speed. |
133 | Amnesia | PSYCHIC |
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— | — | 20 |
Clear your mind, instantly forgetting something, greatly increasing your special defense. |
134 | Kinesis | PSYCHIC |
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— | 80 | 15 |
Bend a spoon to distract, thereby reducing the opponent's hit rate. |
135 | Soft-Boiled | NORMAL |
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— | — | 5 |
Restore half of your maximum HP. |
136 | High Jump Kick | FIGHTING |
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130 | 90 | 10 |
Jump up and hit the opponent with your knee for an attack. If you miss, you will take damage. |
137 | Glare | NORMAL |
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— | 100 | 30 |
Use the pattern on the belly to scare the opponent, causing paralysis. |
138 | Dream Eater | PSYCHIC |
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100 | 100 | 15 |
Eat the opponent's dream while they are sleeping to attack. Restore half of the opponent's HP from the damage they received. |
139 | Poison Gas | POISON |
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— | 90 | 40 |
Blow poison gas into the opponent's face, causing them to be poisoned. |
140 | Barrage | NORMAL |
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15 | 85 | 20 |
Throw a round object at the opponent to attack. Attack 2 to 5 times in succession. |
141 | Leech Life | BUG |
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80 | 100 | 10 |
Suck the opponent's blood for an attack. Can restore half of the HP you dealt to the opponent. |
142 | Lovely Kiss | NORMAL |
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— | 75 | 10 |
Kiss the opponent with a terrifying face. It causes the opponent to fall asleep. |
143 | Sky Attack | FLYING |
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140 | 90 | 5 |
In the second turn, attack the opponent. Occasionally cause the opponent to flinch. Also likely to hit a critical point. |
144 | Transform | NORMAL |
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— | — | 10 |
Transform into the opponent's Pokémon form, able to use the exact same moves as the opponent. |
145 | Bubble | WATER |
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40 | 100 | 30 |
Blow up countless bubbles at the opponent to attack. Sometimes it reduces the opponent's speed. |
146 | Dizzy Punch | NORMAL |
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70 | 100 | 10 |
Punch rhythmically at the opponent. Sometimes it causes the opponent to become confused. |
147 | Spore | GRASS |
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— | 100 | 15 |
Sprinkle spores with a hypnotic effect, causing the opponent to fall asleep. |
148 | Flash | NORMAL |
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— | 100 | 20 |
Emit light, lowering the opponent's accuracy rate. Can also illuminate the surroundings in a dark cave. |
149 | Psywave | PSYCHIC |
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variation | 100 | 15 |
Fire magical thought waves at the opponent for an attack. Each use, the damage changes. |
150 | Splash | NORMAL |
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— | — | 40 |
Just hop around without attacking, nothing happens...... |
151 | Acid Armor | POISON |
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— | — | 20 |
Change through cellular transformation to liquefy, greatly increasing your defense. |
152 | Crabhammer | WATER |
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100 | 90 | 10 |
Strike the opponent with large pincers. It's easy to hit a vital spot. |
153 | Explosion | NORMAL |
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250 | 100 | 5 |
Cause a big explosion, attacking all surrounding Pokémon. After use, you will faint. |
154 | Fury Swipes | NORMAL |
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18 | 80 | 15 |
Grab the opponent with claws or a sickle. Attack 2 to 5 times in succession. |
155 | Bonemerang | GROUND |
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50 | 90 | 10 |
Throw a bone at the opponent, inflicting damage twice in succession. |
156 | Rest | PSYCHIC |
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— | — | 5 |
Sleep for two consecutive turns. Restore all of your HP and cure all status conditions. |
157 | Rock Slide | ROCK |
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75 | 90 | 10 |
Crash a large rock violently into the opponent for an attack. Sometimes it will cause the opponent to flinch. |
158 | Hyper Fang | NORMAL |
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80 | 90 | 15 |
Bite the opponent firmly with sharp front teeth. Sometimes it causes the opponent to flinch. |
159 | Sharpen | NORMAL |
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— | — | 30 |
Increase the number of horns on the body, becoming more angular, thereby enhancing your attack. |
160 | Conversion | NORMAL |
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— | — | 30 |
Change your own type to match the type of the first move you've learned. |
161 | Tri Attack | NORMAL |
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80 | 100 | 10 |
Attack with three types of light beams. Sometimes it causes the opponent to be paralyzed, burned, or frozen. |
162 | Super Fang | NORMAL |
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variation | 90 | 10 |
Bite the opponent fiercely with sharp front teeth. The opponent's HP is halved. |
163 | Slash | NORMAL |
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70 | 100 | 20 |
Slash the opponent with claws or a sickle. It's easy to hit a vital spot. |
164 | Substitute | NORMAL |
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— | — | 10 |
Sacrifice a small amount of your own HP to create a clone. The clone will act as your decoy. |
165 | Struggle | NORMAL |
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50 | — | — |
When your PP runs out, struggle to attack the opponent. You will also take a little damage. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
166 | Sketch | NORMAL |
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— | — | 1 |
Turn the opponent's move into your own. It disappears after being used once. |
167 | Triple Kick | FIGHTING |
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10 | 90 | 10 |
Continuously kick the opponent three times to attack. Each time you hit, the power increases. |
168 | Thief | DARK |
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60 | 100 | 25 |
Steal items while attacking. If you are already carrying items, you will not attempt to steal. |
169 | Spider Web | BUG |
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— | — | 10 |
Wrap the opponent with sticky threads layer by layer, preventing them from escaping the battle. |
170 | Mind Reader | NORMAL |
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— | — | 5 |
Feel the opponent's actions with your heart, and your next attack will surely hit the target. |
171 | Nightmare | GHOST |
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— | 100 | 15 |
Cause nightmares to the opponent while they are asleep, slowly reducing their HP each turn. |
172 | Flame Wheel | FIRE |
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60 | 100 | 25 |
Cover your body with flames and charge at the opponent. Sometimes it causes the opponent to be burned. |
173 | Snore | NORMAL |
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50 | 100 | 15 |
Attack with noise while you are sleeping. Sometimes it makes the opponent flinch. |
174 | Curse | GHOST |
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— | — | 10 |
The effect of this move varies depending on whether the Pokémon using it has a Ghost attribute or another attribute. |
175 | Flail | NORMAL |
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variation | 100 | 15 |
Attack wildly. The less HP you have, the stronger the move becomes. |
176 | Conversion 2 | NORMAL |
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— | — | 30 |
In order to resist the opponent's last move used, change your own attributes. |
177 | Aeroblast | FLYING |
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100 | 95 | 5 |
Attack by launching an air vortex. It's easy to hit a critical hit. |
178 | Cotton Spore | GRASS |
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— | 100 | 40 |
Attach fluffy spores to the opponent, greatly reducing their speed. |
179 | Reversal | FIGHTING |
![]() |
variation | 100 | 15 |
Attack with all your might. The less HP you have, the stronger the move becomes. |
180 | Spite | GHOST |
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— | 100 | 10 |
Hold a grudge against the opponent's last move used and reduce 4 PP from that move. |
181 | Powder Snow | ICE |
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40 | 100 | 25 |
Blow cold fine snow at the opponent to attack. Sometimes it causes the opponent to freeze. |
182 | Protect | NORMAL |
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— | — | 10 |
Completely resist the opponent's attack. Continuously using it leads to failure. |
183 | Mach Punch | FIGHTING |
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40 | 100 | 30 |
Strike with the speed of lightning. You are guaranteed to strike first. |
184 | Scary Face | NORMAL |
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— | 100 | 10 |
Stare at the opponent with a terrifying expression, causing them to become scared and greatly reducing their speed. |
185 | Feint Attack | DARK |
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60 | — | 20 |
Sneak up on the opponent and hit them when they're not looking. The attack is guaranteed to hit. |
186 | Sweet Kiss | FAIRY |
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— | 75 | 10 |
Cute kiss the opponent like an angel, causing them to become confused. |
187 | Belly Drum | NORMAL |
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— | — | 10 |
Reduce your HP to half of your maximum HP to maximize your attack. |
188 | Sludge Bomb | POISON |
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90 | 100 | 10 |
Throw mud at the opponent to attack. Sometimes it causes the opponent to become poisoned. |
189 | Mud-Slap | GROUND |
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20 | 100 | 10 |
Throw mud at the opponent's face to attack. It reduces the opponent's accuracy. |
190 | Octazooka | WATER |
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65 | 85 | 10 |
Spray ink at the opponent's face to attack. Sometimes it reduces the opponent's accuracy. |
191 | Spikes | GROUND |
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— | — | 20 |
Scatter caltrops under the opponent's feet. It damages the opponent's Pokémon when they switch in. |
192 | Zap Cannon | ELECTRIC |
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120 | 50 | 5 |
Attack with a cannon-like electric current. It causes the opponent to become paralyzed. |
193 | Foresight | NORMAL |
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— | — | 40 |
After using this move, it becomes able to hit Ghost-type Pokémon and opponents with high evasion rates. |
194 | Destiny Bond | GHOST |
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— | — | 5 |
After using this move, if you fall unconscious from the opponent's attack, the opponent will also fall unconscious. Repeated use will fail. |
195 | Perish Song | NORMAL |
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— | — | 5 |
Pokémon that listen to the song will fall unconscious after 3 turns. The effect disappears after switching. |
196 | Icy Wind | ICE |
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55 | 95 | 15 |
Blow frozen air at the opponent to attack. It reduces the opponent's speed. |
197 | Detect | FIGHTING |
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— | — | 5 |
Completely resist the opponent's attack. Continuously using it leads to failure. |
198 | Bone Rush | GROUND |
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25 | 90 | 10 |
Attack the opponent with hard bones. Strike 2 to 5 times in a row. |
199 | Lock-On | NORMAL |
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— | — | 5 |
Aim tightly at the opponent, and your next attack is guaranteed to hit. |
200 | Outrage | DRAGON |
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120 | 100 | 10 |
Within 2 to 3 turns, attack wildly. After causing a commotion, you will become confused yourself. |
201 | Sandstorm | ROCK |
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— | — | 10 |
Raise a sandstorm for 5 turns. All Pokémon except Rock, Ground, and Steel types will take damage. Rock type's special defense will also increase. |
202 | Giga Drain | GRASS |
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75 | 100 | 10 |
Absorb the opponent's nutrients to attack. You can recover half the HP you deal in damage. |
203 | Endure | NORMAL |
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— | — | 10 |
Even when attacked, it will at least leave 1 HP. Continuously using it tends to result in failure. |
204 | Charm | FAIRY |
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— | 100 | 20 |
Cute gaze, luring the opponent into carelessness, thereby significantly reducing the opponent's attack. |
205 | Rollout | ROCK |
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30 | 90 | 20 |
Attack the opponent continuously for 5 turns. The power of the move increases with each hit. |
206 | False Swipe | NORMAL |
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40 | 100 | 40 |
Leave at least 1 HP for the opponent, attacking with mercy. |
207 | Swagger | NORMAL |
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— | 85 | 15 |
Anger the opponent, causing them to become confused. Due to anger, the opponent's attack will greatly increase. |
208 | Milk Drink | NORMAL |
![]() |
— | — | 5 |
Recover half of your maximum HP. |
209 | Spark | ELECTRIC |
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65 | 100 | 20 |
Cover your body with electricity and charge at the opponent. Sometimes it causes the opponent to become paralyzed. |
210 | Fury Cutter | BUG |
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40 | 95 | 20 |
Attack the opponent with cuts and slashes using scythes or claws. The power increases with consecutive hits. |
211 | Steel Wing | STEEL |
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70 | 90 | 25 |
Attack the opponent by hitting them with hard wings. Sometimes it increases your defense. |
212 | Mean Look | NORMAL |
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— | — | 5 |
Stare at the opponent with a black gaze that seems to bewitch them, preventing them from escaping the battle. |
213 | Attract | NORMAL |
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— | 100 | 15 |
♂Entice♀ or ♀Entice♂, causing the opponent to become infatuated. It will be difficult for the opponent to use moves. |
214 | Sleep Talk | NORMAL |
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— | — | 10 |
Use any one of the moves you have learned. You can only use it while you are asleep. |
215 | Heal Bell | NORMAL |
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— | — | 5 |
Let your companions listen to a comfortable bell, healing all status abnormalities for your team. |
216 | Return | NORMAL |
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variation | 100 | 20 |
Attack the opponent with all your might for the trainer. The higher the intimacy, the greater the power. |
217 | Present | NORMAL |
![]() |
variation | 90 | 15 |
Give the opponent a box with a trap inside to attack. It may also restore the opponent's HP. |
218 | Frustration | NORMAL |
![]() |
variation | 100 | 20 |
Attack the opponent with all your might to vent dissatisfaction. The lower the intimacy, the greater the power. |
219 | Safeguard | NORMAL |
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— | — | 25 |
Be protected by magical power for 5 turns, preventing abnormal status conditions. |
220 | Pain Split | NORMAL |
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— | — | 20 |
Add your HP and the opponent's HP together, then share them amicably between you and the opponent. |
221 | Sacred Fire | FIRE |
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100 | 95 | 5 |
Attack the opponent with mysterious flames. Sometimes it causes the opponent to become burned. |
222 | Magnitude | GROUND |
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variation | 100 | 30 |
Shake the ground and attack all Pokémon around you. The power of the move varies greatly. |
223 | Dynamic Punch | FIGHTING |
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100 | 50 | 5 |
Attack with all your might. It will surely cause the opponent to become confused. |
224 | Megahorn | BUG |
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120 | 85 | 10 |
Attack the opponent with a hard and beautiful horn, piercing deeply. |
225 | Dragon Breath | DRAGON |
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60 | 100 | 20 |
Blow a strong breath at the opponent to attack. Sometimes it causes the opponent to become paralyzed. |
226 | Baton Pass | NORMAL |
![]() |
— | — | 40 |
Switch with a backup Pokémon. The incoming Pokémon can directly inherit the changes in its abilities. |
227 | Encore | NORMAL |
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— | 100 | 5 |
Have the opponent accept to use their last move again, using it three times in a row. |
228 | Pursuit | DARK |
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40 | 100 | 20 |
If you use this move when the opponent switches in a new Pokémon, you can attack with double the power. |
229 | Rapid Spin | NORMAL |
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50 | 100 | 40 |
Attack the opponent by spinning. It can shake off moves like Bind, Wrap, and Leech Seed. It also increases your speed. |
230 | Sweet Scent | NORMAL |
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— | 100 | 20 |
Greatly reduce the opponent's evasion rate with fragrance. |
231 | Iron Tail | STEEL |
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100 | 75 | 15 |
Attack the opponent with a hard tail. Sometimes it reduces the opponent's defense. |
232 | Metal Claw | STEEL |
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50 | 95 | 35 |
Attack the opponent with steel claws. Sometimes it increases your attack. |
233 | Vital Throw | FIGHTING |
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70 | — | 10 |
Attack after the opponent. But your attack is guaranteed to hit. |
234 | Morning Sun | NORMAL |
![]() |
— | — | 5 |
Recover your HP. The amount of recovery varies depending on the weather. |
235 | Synthesis | GRASS |
![]() |
— | — | 5 |
Recover your HP. The amount of recovery varies depending on the weather. |
236 | Moonlight | FAIRY |
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— | — | 5 |
Recover your HP. The amount of recovery varies depending on the weather. |
237 | Hidden Power | NORMAL |
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60 | 100 | 15 |
The attribute of the move changes depending on the Pokémon using it. |
238 | Cross Chop | FIGHTING |
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100 | 80 | 5 |
Attack the opponent with a cross-handed chop. It's easy to hit a critical hit. |
239 | Twister | DRAGON |
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40 | 100 | 20 |
Raise a tornado and sweep the opponent into it. Sometimes it causes the opponent to flinch. |
240 | Rain Dance | WATER |
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— | — | 5 |
Rain for 5 turns, increasing the power of Water-type moves and decreasing the power of Fire-type moves. |
241 | Sunny Day | FIRE |
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— | — | 5 |
For 5 turns, make the sunlight stronger, increasing the power of Fire-type moves and decreasing the power of Water-type moves. |
242 | Crunch | DARK |
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80 | 100 | 15 |
Attack the opponent with sharp fangs. Sometimes it reduces the opponent's defense. |
243 | Mirror Coat | PSYCHIC |
![]() |
variation | 100 | 20 |
Return double the damage from special attacks received from the opponent back to the same opponent. |
244 | Psych Up | NORMAL |
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— | — | 10 |
Self-suggest to yourself, making the status of ability changes the same as the opponent. |
245 | Extreme Speed | NORMAL |
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80 | 100 | 5 |
Charge at the opponent at lightning speed. You are guaranteed to strike first. |
246 | Ancient Power | ROCK |
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60 | 100 | 5 |
Attack with the power of the primordial. Sometimes it increases all of your own abilities. |
247 | Shadow Ball | GHOST |
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80 | 100 | 15 |
Throw a shadow ball at the opponent. Sometimes it reduces the opponent's special defense. |
248 | Future Sight | PSYCHIC |
![]() |
120 | 100 | 10 |
Send a psychic ball at the opponent 2 turns after using a move. |
249 | Rock Smash | FIGHTING |
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40 | 100 | 15 |
Attack with fists. Sometimes it reduces the opponent's defense. |
250 | Whirlpool | WATER |
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35 | 85 | 15 |
Trap the opponent in a fierce water current vortex and attack them within 4 to 5 turns. |
251 | Beat Up | DARK |
![]() |
variation | 100 | 10 |
Allies attack. The more Pokémon that join, the more times the move will hit. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
252 | Fake Out | NORMAL |
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40 | 100 | 10 |
When the opponent uses a move that can cause abnormal status or a move like Parasitic Seed, it will reflect the opponent's move back. |
253 | Uproar | NORMAL |
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90 | 100 | 10 |
Rampage against the opponent for 3 turns. During this time, no one can sleep. |
254 | Stockpile | NORMAL |
![]() |
— | — | 20 |
Store power to increase your defense and special defense. You can store up to 3 times. |
255 | Spit Up | NORMAL |
![]() |
variation | 100 | 10 |
Crash the stored power into the opponent for an attack. The more you store, the greater the power. |
256 | Swallow | NORMAL |
![]() |
— | — | 10 |
Swallow the stored power to restore your HP. The more you store, the greater the recovery. |
257 | Heat Wave | FIRE |
![]() |
95 | 90 | 10 |
Blow hot air at the opponent to attack. Sometimes it causes the opponent to be burned. |
258 | Hail | ICE |
![]() |
— | — | 10 |
For 5 turns, continuously hail down hail, causing damage to all Pokémon except ice types. |
259 | Torment | DARK |
![]() |
— | 100 | 15 |
Annoy the opponent so they cannot use the same move twice in a row. |
260 | Flatter | DARK |
![]() |
— | 100 | 15 |
Flatter the opponent to cause confusion. It also increases the opponent's special attack. |
261 | Will-O-Wisp | FIRE |
![]() |
— | 85 | 15 |
Release bizarre flames to burn the opponent. |
262 | Memento | DARK |
![]() |
— | 100 | 10 |
Although it causes self-fainting, it greatly reduces the opponent's attack and special attack. |
263 | Facade | NORMAL |
![]() |
70 | 100 | 20 |
When you are poisoned, paralyzed, or burned, using this move on the opponent doubles its power. |
264 | Focus Punch | FIGHTING |
![]() |
150 | 100 | 20 |
Focus your spirit into a punch. If attacked before the move is used, it will fail. |
265 | Smelling Salts | NORMAL |
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70 | 100 | 10 |
For opponents that are paralyzed, the power doubles. However, the opponent's paralysis will also be cured. |
266 | Follow Me | NORMAL |
![]() |
— | — | 20 |
Draw the opponent's attention, transferring all of the opponent's attacks to yourself. |
267 | Nature Power | NORMAL |
![]() |
— | — | 20 |
Attack using the power of nature. The move used will change depending on the location. |
268 | Charge | ELECTRIC |
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— | — | 20 |
Enter a charging state, increasing the power of the next electric-type move and your special defense. |
269 | Taunt | DARK |
![]() |
— | 100 | 20 |
Make the opponent angry. For 3 turns, the opponent can only use moves that cause damage. |
270 | Helping Hand | NORMAL |
![]() |
— | — | 20 |
Help a partner. The Pokémon helped will have increased move power. |
271 | Trick | PSYCHIC |
![]() |
— | 100 | 10 |
Take advantage of the opponent's opening to swap your and the opponent's held items. |
272 | Role Play | PSYCHIC |
![]() |
— | — | 10 |
Impersonate the opponent, making your own abilities the same as theirs. |
273 | Wish | NORMAL |
![]() |
— | — | 10 |
In the next turn, restore half of the maximum HP of yourself or the Pokémon that is switched in. |
274 | Assist | NORMAL |
![]() |
— | — | 20 |
Call for emergency assistance from a teammate, randomly using one of the moves our Pokémon have learned. |
275 | Ingrain | GRASS |
![]() |
— | — | 20 |
Root yourself in the ground, restoring your HP every turn. Because you are rooted, you cannot switch Pokémon. |
276 | Superpower | FIGHTING |
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120 | 100 | 5 |
Exert amazing strength to attack the opponent. Your own attack and defense will decrease. |
277 | Magic Coat | PSYCHIC |
![]() |
— | — | 15 |
When the opponent uses a move that can cause abnormal status or a move like Parasitic Seed, it will reflect the opponent's move back. |
278 | Recycle | NORMAL |
![]() |
— | — | 10 |
Regenerate the held items used up in battle and can be used again. |
279 | Revenge | FIGHTING |
![]() |
60 | 100 | 10 |
If hit by the opponent's move, deal double the damage back to the opponent. |
280 | Brick Break | FIGHTING |
![]() |
75 | 100 | 15 |
Bring down a sharp hand chop on the opponent. It can also break through Light Screen and Reflect Barrier. |
281 | Yawn | NORMAL |
![]() |
— | — | 10 |
Yawn widely to induce sleepiness. In the next turn, make the opponent fall asleep. |
282 | Knock Off | DARK |
![]() |
65 | 100 | 20 |
Knock away the opponent's held items, preventing their use until the end of battle. Damage increases if the opponent is holding an item. |
283 | Endeavor | NORMAL |
![]() |
variation | 100 | 5 |
Deal damage to make the opponent's HP equal to your own. |
284 | Eruption | FIRE |
![]() |
150 | 100 | 5 |
Explode with rage to attack the opponent. The less HP you have, the weaker the move's power. |
285 | Skill Swap | PSYCHIC |
![]() |
— | — | 10 |
Use psychic powers to swap your and the opponent's abilities. |
286 | Imprison | PSYCHIC |
![]() |
— | — | 10 |
If the opponent has the same move as you, only the opponent cannot use that move. |
287 | Refresh | NORMAL |
![]() |
— | — | 20 |
Rest your body to cure yourself of the poison, paralysis, and burn status conditions. |
288 | Grudge | GHOST |
![]() |
— | — | 5 |
When you faint due to the opponent's move, place a curse on the opponent, making that move's PP become 0. |
289 | Snatch | DARK |
![]() |
— | — | 10 |
Seize the opponent's intended recovery move or stat-changing move for yourself. |
290 | Secret Power | NORMAL |
![]() |
70 | 100 | 20 |
The additional effects of this move change depending on the location used. |
291 | Dive | WATER |
![]() |
80 | 100 | 10 |
Dive into the water in the first turn, then surface to attack in the second turn. |
292 | Arm Thrust | FIGHTING |
![]() |
15 | 100 | 20 |
Push the opponent away with open hands for an attack. Attack 2 to 5 times in a row. |
293 | Camouflage | NORMAL |
![]() |
— | — | 20 |
Depending on the location, such as by water, in grass, or in a cave, you can change your type. |
294 | Tail Glow | BUG |
![]() |
— | — | 20 |
Gaze at the flashing light, concentrate your spirit, and greatly increase your special attack. |
295 | Luster Purge | PSYCHIC |
![]() |
95 | 100 | 5 |
Release dazzling light to attack. Sometimes it lowers the opponent's special defense. |
296 | Mist Ball | PSYCHIC |
![]() |
95 | 100 | 5 |
Attack with a ball surrounded by misty feathers. Sometimes it lowers the opponent's special attack. |
297 | Feather Dance | FLYING |
![]() |
— | 100 | 15 |
Scatter feathers, enveloping the opponent. Greatly reduce the opponent's attack. |
298 | Teeter Dance | NORMAL |
![]() |
— | 100 | 20 |
Wobble and dance, causing confusion to the Pokémon around you. |
299 | Blaze Kick | FIRE |
![]() |
85 | 90 | 10 |
After attacking the opponent, sometimes they will be burned. It is also easy to hit a critical hit. |
300 | Mud Sport | GROUND |
![]() |
— | — | 15 |
Once this move is used, the surroundings will become muddy. In 5 turns, weaken electric-type moves. |
301 | Ice Ball | ICE |
![]() |
30 | 90 | 20 |
Attack the opponent for 5 turns. Each hit increases the move's power. |
302 | Needle Arm | GRASS |
![]() |
60 | 100 | 15 |
Swing wildly with spiky arms for an attack. Sometimes it makes the opponent cower. |
303 | Slack Off | NORMAL |
![]() |
— | — | 5 |
Take a lazy rest. Restore half of your maximum HP. |
304 | Hyper Voice | NORMAL |
![]() |
90 | 100 | 10 |
Give the opponent a loud and powerful shock for an attack. |
305 | Poison Fang | POISON |
![]() |
50 | 100 | 15 |
Bite the opponent with poisonous teeth. Sometimes it causes the opponent to be severely poisoned. |
306 | Crush Claw | NORMAL |
![]() |
75 | 95 | 10 |
Slash the opponent with hard, sharp claws. Sometimes it lowers the opponent's defense. |
307 | Blast Burn | FIRE |
![]() |
150 | 90 | 5 |
Burn the opponent with exploding flames. In the next turn, you will be unable to move. |
308 | Hydro Cannon | WATER |
![]() |
150 | 90 | 5 |
Shoot a water cannon at the opponent. In the next turn, you will be unable to move. |
309 | Meteor Mash | STEEL |
![]() |
90 | 90 | 10 |
Throw a comet-like punch at the opponent. Sometimes it increases your own attack. |
310 | Astonish | GHOST |
![]() |
30 | 100 | 15 |
Suddenly startle the opponent with a scream or other sound. Sometimes it makes the opponent cower. |
311 | Weather Ball | NORMAL |
![]() |
50 | 100 | 10 |
The move's type and power change depending on the weather when used. |
312 | Aromatherapy | GRASS |
![]() |
— | — | 5 |
Let your teammates smell the soothing fragrance to cure all of our allies' status conditions. |
313 | Fake Tears | DARK |
![]() |
— | 100 | 20 |
Cry crocodile tears. Confuse the opponent, greatly lowering their special defense. |
314 | Air Cutter | FLYING |
![]() |
60 | 95 | 25 |
Cut the opponent with sharp wind slashes. It is easy to hit a critical hit. |
315 | Overheat | FIRE |
![]() |
130 | 90 | 5 |
Use all your strength to attack the opponent. After using, your special attack will greatly decrease due to the recoil. |
316 | Odor Sleuth | NORMAL |
![]() |
— | — | 40 |
After using, moves that are ineffective against ghost-type Pokémon and opponents with high evasion rates become able to hit. |
317 | Rock Tomb | ROCK |
![]() |
60 | 95 | 15 |
Throw rocks to attack. Block the opponent's actions, lowering their speed. |
318 | Silver Wind | BUG |
![]() |
60 | 100 | 5 |
Mix in scales with the wind to attack the opponent. Sometimes it increases all of your own abilities. |
319 | Metal Sound | STEEL |
![]() |
— | 85 | 40 |
Make the opponent listen to the unpleasant sound of scraping metal. Greatly lower the opponent's special defense. |
320 | Grass Whistle | GRASS |
![]() |
— | 55 | 15 |
Make the opponent listen to a comfortable flute sound, causing them to fall asleep. |
321 | Tickle | NORMAL |
![]() |
— | 100 | 20 |
Tickle the opponent, making them laugh, thus lowering their attack and defense. |
322 | Cosmic Power | PSYCHIC |
![]() |
— | — | 20 |
Absorb the mysterious power of the universe to increase your defense and special defense. |
323 | Water Spout | WATER |
![]() |
150 | 100 | 5 |
Rise up the tide to attack. The less HP you have, the weaker the move's power. |
324 | Signal Beam | BUG |
![]() |
75 | 100 | 15 |
Shoot a magical beam for an attack. Sometimes it causes the opponent to become confused. |
325 | Shadow Punch | GHOST |
![]() |
60 | — | 20 |
Throw a punch with mixed shadows. The attack will always hit. |
326 | Extrasensory | PSYCHIC |
![]() |
80 | 100 | 20 |
Emit invisible magical power for an attack. Sometimes it makes the opponent cower. |
327 | Sky Uppercut | FIGHTING |
![]() |
85 | 90 | 15 |
Use a high uppercut to lift the opponent into the air for an attack. |
328 | Sand Tomb | GROUND |
![]() |
35 | 85 | 15 |
Trap the opponent in a sandstorm that covers the sky and attack for 4 to 5 turns. |
329 | Sheer Cold | ICE |
![]() |
variation | variation | 5 |
Knock the opponent out with a single hit. If used by a non-ice-type Pokémon, it will be difficult to hit. |
330 | Muddy Water | WATER |
![]() |
90 | 85 | 10 |
Shoot murky water at the opponent for an attack. Sometimes it lowers the opponent's accuracy. |
331 | Bullet Seed | GRASS |
![]() |
25 | 100 | 30 |
Fiercely shoot seeds at the opponent for an attack. Attack 2 to 5 times in a row. |
332 | Aerial Ace | FLYING |
![]() |
60 | — | 20 |
After skillfully taunting the opponent with agile movements, proceed to cut and slash. The attack is guaranteed to hit. |
333 | Icicle Spear | ICE |
![]() |
25 | 100 | 30 |
Shoot sharp icicles at the opponent for an attack. Attack 2 to 5 times in a row. |
334 | Iron Defense | STEEL |
![]() |
— | — | 15 |
Make your skin as hard as iron, greatly increasing your defense. |
335 | Block | NORMAL |
![]() |
— | — | 5 |
Open your hands to block, sealing the opponent's escape route, preventing them from fleeing. |
336 | Howl | NORMAL |
![]() |
— | — | 40 |
Roar loudly to boost morale, thereby increasing your and your allies' attack. |
337 | Dragon Claw | DRAGON |
![]() |
80 | 100 | 15 |
Use sharp, giant claws to cleave the opponent in attack. |
338 | Frenzy Plant | GRASS |
![]() |
150 | 90 | 5 |
Use a big tree to beat the opponent in attack. You will be unable to move next turn. |
339 | Bulk Up | FIGHTING |
![]() |
— | — | 20 |
Tense all your muscles to increase your attack and defense. |
340 | Bounce | FLYING |
![]() |
85 | 85 | 5 |
Jump high into the air, attack the opponent on the second turn. Sometimes it causes the opponent to be paralyzed. |
341 | Mud Shot | GROUND |
![]() |
55 | 95 | 15 |
Throw mud balls at the opponent to attack. Also, reduce the opponent's speed. |
342 | Poison Tail | POISON |
![]() |
50 | 100 | 25 |
Whip with your tail. Sometimes it causes the opponent to be poisoned, and it's easy to hit a critical point. |
343 | Covet | NORMAL |
![]() |
60 | 100 | 25 |
Approach the opponent with cute coquetry, attack, and also steal items the opponent is carrying. |
344 | Volt Tackle | ELECTRIC |
![]() |
120 | 100 | 15 |
Cover your body with electricity and crash into the opponent. You will also take considerable damage. Sometimes it causes the opponent to be paralyzed. |
345 | Magical Leaf | GRASS |
![]() |
60 | — | 20 |
Scatter magical leaves that can track the opponent. The attack will definitely hit. |
346 | Water Sport | WATER |
![]() |
— | — | 15 |
Soak the surroundings with water. Weaken the fire-type moves within 5 turns. |
347 | Calm Mind | PSYCHIC |
![]() |
— | — | 20 |
Focus your mind to increase your special attack and special defense. |
348 | Leaf Blade | GRASS |
![]() |
90 | 100 | 15 |
Manipulate leaves like a sword to slice and cut the opponent in attack. It's easy to hit a critical point. |
349 | Dragon Dance | DRAGON |
![]() |
— | — | 20 |
Dance vigorously a mysterious and powerful dance. Thus, increase your attack and speed. |
350 | Rock Blast | ROCK |
![]() |
25 | 90 | 10 |
Launch hard rocks at the opponent to attack. Attack 2 to 5 times consecutively. |
351 | Shock Wave | ELECTRIC |
![]() |
60 | — | 20 |
Quickly emit electric shocks at the opponent. The attack is guaranteed to hit. |
352 | Water Pulse | WATER |
![]() |
60 | 100 | 20 |
Attack the opponent with the vibration of water. Sometimes it may cause confusion to the opponent. |
353 | Doom Desire | STEEL |
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140 | 100 | 5 |
After using the move for 2 turns, attack the opponent with countless beams of light. |
354 | Psycho Boost | PSYCHIC |
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140 | 90 | 5 |
Attack the opponent with all your strength. After using, your special attack will greatly decrease due to the recoil. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
355 | Roost | FLYING |
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— | — | 5 |
Descend to the ground and rest your body. Recover half of your maximum HP. |
356 | Gravity | PSYCHIC |
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— | — | 5 |
For the next 5 turns, Pokémon with the levitating ability and flying-type Pokémon will be hit by ground-type moves. Flying moves will also be unable to be used. |
357 | Miracle Eye | PSYCHIC |
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— | — | 40 |
After using this move, it will hit Pokémon with the Dark type that would normally be ineffective, as well as opponents with high evasion rates. |
358 | Wake-Up Slap | FIGHTING |
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70 | 100 | 10 |
Deal greater damage to opponents that are asleep. However, the opponent will wake up from sleep. |
359 | Hammer Arm | FIGHTING |
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100 | 90 | 10 |
Swing a powerful and heavy fist to damage the opponent. Your speed will decrease. |
360 | Gyro Ball | STEEL |
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variation | 100 | 5 |
Rotate your body at high speed and crash into the opponent. The slower your speed compared to the opponent, the greater the power. |
361 | Healing Wish | PSYCHIC |
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— | — | 10 |
Although you faint, you can heal the status conditions and restore HP of the Pokémon that comes in to replace you. |
362 | Brine | WATER |
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65 | 100 | 10 |
When the opponent's HP is around half, the power of the move will double. |
363 | Natural Gift | NORMAL |
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variation | 100 | 15 |
Gain power from berries and attack. Depending on the berry carried, the type and power of the move will change. |
364 | Feint | NORMAL |
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30 | 100 | 10 |
Be able to attack opponents that are using moves like Protect or Detect. Cancel their protection effects. |
365 | Pluck | FLYING |
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60 | 100 | 20 |
Attack with your beak. If the opponent carries a berry, you can eat it and gain its effects. |
366 | Tailwind | FLYING |
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— | — | 15 |
Raise a fierce whirlwind and increase the speed of all your allies for the next 4 turns. |
367 | Acupressure | NORMAL |
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— | — | 30 |
Loosen up your body through acupressure. Greatly increase one of your stats. |
368 | Metal Burst | STEEL |
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variation | 100 | 10 |
Before using a move, return the damage of the last move received to the opponent. |
369 | U-turn | BUG |
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70 | 100 | 20 |
After attacking, return swiftly and switch with a backup Pokémon. |
370 | Close Combat | FIGHTING |
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120 | 100 | 5 |
Abandon defense and charge into the opponent's embrace. Your Defense and Special Defense will decrease. |
371 | Payback | DARK |
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50 | 100 | 10 |
Store power and attack. If you can attack after the opponent, the power of the move will double. |
372 | Assurance | DARK |
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60 | 100 | 10 |
If the opponent has already taken damage this turn, the power of the move will double. |
373 | Embargo | DARK |
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— | 100 | 15 |
Prevent the opponent from using items carried by their Pokémon for the next 5 turns. The trainer cannot use items on that Pokémon either. |
374 | Fling | DARK |
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variation | 100 | 10 |
Quickly throw the item you are carrying to attack. Depending on the item, the power and effect will change. |
375 | Psycho Shift | PSYCHIC |
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— | 100 | 10 |
Use psychic power to suggestively transfer the status condition you are suffering to the opponent. |
376 | Trump Card | NORMAL |
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variation | — | 5 |
The less PP the signature move has left, the greater its power. |
377 | Heal Block | PSYCHIC |
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— | 100 | 15 |
For the next 5 turns, cannot restore HP through moves, abilities, or items carried. |
378 | Wring Out | NORMAL |
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variation | 100 | 5 |
Tighten the opponent with force to attack. The more HP the opponent has, the greater the power. |
379 | Power Trick | PSYCHIC |
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— | — | 10 |
Use psychic power to exchange your attacking and defensive stats. |
380 | Gastro Acid | POISON |
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— | 100 | 10 |
Spit stomach acid onto the opponent's body. The acid will negate the opponent's ability effects. |
381 | Lucky Chant | NORMAL |
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— | — | 30 |
Make a wish to the sky, and for the next 5 turns, you will not be hit in a critical hit by the opponent. |
382 | Me First | NORMAL |
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variation | — | 20 |
Increase power and preemptively use the move the opponent wants to use. If not used first, it will fail. |
383 | Copycat | NORMAL |
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— | — | 20 |
Copy the move the opponent just used and perform the same move. If the opponent hasn't used a move yet, it will fail. |
384 | Power Swap | PSYCHIC |
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— | — | 10 |
Use psychic power to exchange your and the opponent's attacking and special attacking stat changes. |
385 | Guard Swap | PSYCHIC |
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— | — | 10 |
Use psychic power to exchange your and the opponent's defensive and special defensive stat changes. |
386 | Punishment | DARK |
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variation | 100 | 5 |
The greater the stat changes of the opponent, the greater the power of the move. |
387 | Last Resort | NORMAL |
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140 | 100 | 5 |
Only after using all learned moves in battle can you begin to use your cherished move. |
388 | Worry Seed | GRASS |
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— | 100 | 10 |
Plant seeds of unease. Prevent the opponent from sleeping and change their ability to Insomnia. |
389 | Sucker Punch | DARK |
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70 | 100 | 5 |
Can attack before the opponent. If the opponent's move is not an attacking move, it will fail. |
390 | Toxic Spikes | POISON |
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— | — | 20 |
Spread poison barbs under the opponent's feet. Cause the Pokémon that replaces the opponent to become poisoned. |
391 | Heart Swap | PSYCHIC |
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— | — | 10 |
Use psychic power to exchange stat changes between you and the opponent. |
392 | Aqua Ring | WATER |
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— | — | 20 |
Cover your body with a curtain of water made around you. Recover HP every turn. |
393 | Magnet Rise | ELECTRIC |
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— | — | 10 |
Use magnetism generated by electricity to float in the air. Can float for 5 turns. |
394 | Flare Blitz | FIRE |
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120 | 100 | 15 |
Cover your body with fire and crash into the opponent. You will also take considerable damage. Sometimes it will cause the opponent to be burned. |
395 | Force Palm | FIGHTING |
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60 | 100 | 10 |
Send shockwaves at the opponent to attack. Sometimes it will cause the opponent to be paralyzed. |
396 | Aura Sphere | FIGHTING |
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80 | — | 20 |
Generate a power of aura from within and emit it towards the opponent. The attack will always hit. |
397 | Rock Polish | ROCK |
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— | — | 20 |
Polish your body to reduce air resistance. Can greatly increase your speed. |
398 | Poison Jab | POISON |
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80 | 100 | 20 |
Pierce the opponent with poisonous tentacles or arms. Sometimes it will cause the opponent to be poisoned. |
399 | Dark Pulse | DARK |
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80 | 100 | 15 |
Emit a malicious aura of terror from within. Sometimes it will cause the opponent to flinch. |
400 | Night Slash | DARK |
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70 | 100 | 15 |
Seize the fleeting gap to slice the opponent. Easily hits critical points. |
401 | Aqua Tail | WATER |
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90 | 90 | 10 |
Wield a large tail like a raging wave to attack the opponent. |
402 | Seed Bomb | GRASS |
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80 | 100 | 15 |
Crash down hard seeds with a sturdy shell to attack the opponent. |
403 | Air Slash | FLYING |
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75 | 95 | 15 |
Use an air blade that could split the sky to attack. Sometimes it will cause the opponent to flinch. |
404 | X-Scissor | BUG |
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80 | 100 | 15 |
Cross scythes or claws like scissors to split the opponent. |
405 | Bug Buzz | BUG |
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90 | 100 | 10 |
Use vibrations to emit sound waves for attack. Sometimes it will lower the opponent's Special Defense. |
406 | Dragon Pulse | DRAGON |
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85 | 100 | 10 |
Rise up a shockwave from a huge mouth to attack the opponent. |
407 | Dragon Rush | DRAGON |
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100 | 75 | 10 |
Release a terrifying killing intent while crashing into the opponent. Sometimes it will cause the opponent to flinch. |
408 | Power Gem | ROCK |
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80 | 100 | 20 |
Shoot dazzling gem-like light at the opponent. |
409 | Drain Punch | FIGHTING |
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75 | 100 | 10 |
Absorb the opponent's power with your fists. Can restore half of the HP given to the opponent in damage. |
410 | Vacuum Wave | FIGHTING |
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40 | 100 | 30 |
Swing your fists to create vacuum waves. Will always be able to make a preemptive attack. |
411 | Focus Blast | FIGHTING |
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120 | 70 | 5 |
Raise your spirit and release all your power. Sometimes it will lower the opponent's Special Defense. |
412 | Energy Ball | GRASS |
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90 | 100 | 10 |
Emit life force collected from nature. Sometimes it will lower the opponent's Special Defense. |
413 | Brave Bird | FLYING |
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120 | 100 | 15 |
Gather your wings and charge at the opponent with low-altitude flight. You will also take considerable damage. |
414 | Earth Power | GROUND |
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90 | 100 | 10 |
Release the power of the earth under the opponent's feet. Sometimes it will lower the opponent's Special Defense. |
415 | Switcheroo | DARK |
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— | 100 | 10 |
Exchange your and the opponent's held items with the speed of a flash. |
416 | Giga Impact | NORMAL |
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150 | 90 | 5 |
Use all your strength to charge at the opponent. You will be unable to move the next turn. |
417 | Nasty Plot | DARK |
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— | — | 20 |
Scheme tricks and activate the mind. Greatly increase your Special Attack. |
418 | Bullet Punch | STEEL |
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40 | 100 | 30 |
Launch fists at the opponent like bullets, hard and fast. Will always be able to make a preemptive attack. |
419 | Avalanche | ICE |
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60 | 100 | 10 |
If hit by the opponent's move, can deal double the power of the attack back to that opponent. |
420 | Ice Shard | ICE |
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40 | 100 | 30 |
Instantly create ice blocks and quickly throw them at the opponent. Will always be able to make a preemptive attack. |
421 | Shadow Claw | GHOST |
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70 | 100 | 15 |
Attack with shadow-made claws that easily hit critical points. |
422 | Thunder Fang | ELECTRIC |
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65 | 95 | 15 |
Bite the opponent with teeth charged with electricity. Sometimes it will cause the opponent to flinch or be paralyzed. |
423 | Ice Fang | ICE |
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65 | 95 | 15 |
Bite the opponent with teeth containing cold air. Sometimes it will cause the opponent to flinch or be frozen. |
424 | Fire Fang | FIRE |
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65 | 95 | 15 |
Bite the opponent with teeth covered in flames. Sometimes it will cause the opponent to flinch or be burned. |
425 | Shadow Sneak | GHOST |
![]() |
40 | 100 | 30 |
Extend your shadow and attack from behind the opponent. Will always be able to make a preemptive attack. |
426 | Mud Bomb | GROUND |
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65 | 85 | 10 |
Fire hard mud balls at the opponent. Sometimes it will lower the opponent's accuracy. |
427 | Psycho Cut | PSYCHIC |
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70 | 100 | 20 |
Use the materialized heart's blade to cleave through the opponent. It is easy to hit the vital point. |
428 | Zen Headbutt | PSYCHIC |
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80 | 90 | 15 |
Concentrate the power of your thoughts on your forehead to attack. Sometimes it causes the opponent to flinch. |
429 | Mirror Shot | STEEL |
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65 | 85 | 10 |
Polish your body and unleash a flash of power towards the opponent. Sometimes it lowers the opponent's accuracy. |
430 | Flash Cannon | STEEL |
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80 | 100 | 10 |
Gather the light of your body into a single point and release it. Sometimes it lowers the opponent's special defense. |
431 | Rock Climb | NORMAL |
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90 | 85 | 20 |
Initiating a fierce crash attack can sometimes cause confusion to the opponent. It is one of the secret techniques of the Pokédex. |
432 | Defog | FLYING |
![]() |
— | — | 15 |
Use a strong wind to blow away the opponent's reflector or light screen, etc. It also lowers the opponent's evasion rate. |
433 | Trick Room | PSYCHIC |
![]() |
— | — | 5 |
Create an eerie space. In the next 5 turns, slower Pokémon can move first. |
434 | Draco Meteor | DRAGON |
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130 | 90 | 5 |
Drop meteorites from the sky onto the opponent. After using it, your special attack will greatly decrease due to the reaction force. |
435 | Discharge | ELECTRIC |
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80 | 100 | 15 |
Use a dazzling electric shock to attack all Pokémon around you. Sometimes it causes paralysis. |
436 | Lava Plume | FIRE |
![]() |
80 | 100 | 15 |
Attack all Pokémon around you with fierce flames. Sometimes it causes burn. |
437 | Leaf Storm | GRASS |
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130 | 90 | 5 |
Use sharp leaves to create a storm towards the opponent. Due to the reaction force, your special attack will greatly decrease. |
438 | Power Whip | GRASS |
![]() |
120 | 85 | 10 |
Violently swing vines or tentacles to hit the opponent. |
439 | Rock Wrecker | ROCK |
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150 | 90 | 5 |
Shoot a huge rock at the opponent. You will be unable to move next turn. |
440 | Cross Poison | POISON |
![]() |
70 | 100 | 20 |
Use a poisonous blade to cleave the opponent. Sometimes it poisons the opponent and it's easy to hit a critical point. |
441 | Gunk Shot | POISON |
![]() |
120 | 80 | 5 |
Crash dirty trash into the opponent for attack. Sometimes it poisons the opponent. |
442 | Iron Head | STEEL |
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80 | 100 | 15 |
Attack with a head as hard as steel. Sometimes it causes the opponent to flinch. |
443 | Magnet Bomb | STEEL |
![]() |
60 | — | 20 |
Fire a steel bomb that sticks to the opponent. The attack is guaranteed to hit. |
444 | Stone Edge | ROCK |
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100 | 80 | 5 |
Use sharp rocks to stab into the opponent. It's easy to hit a critical point. |
445 | Captivate | NORMAL |
![]() |
— | 100 | 20 |
♂ Entice ♀ or ♀ Entice ♂, greatly reducing the opponent's special attack. |
446 | Stealth Rock | ROCK |
![]() |
— | — | 20 |
Suspend countless rocks around the opponent, causing damage to the opponent's Pokémon when they switch in. |
447 | Grass Knot | GRASS |
![]() |
variation | 100 | 20 |
Use grass to entangle and trip the opponent. The heavier the opponent, the greater the power. |
448 | Chatter | FLYING |
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65 | 100 | 20 |
Attack the opponent with very annoying, incessant sound waves. This causes confusion to the opponent. |
449 | Judgment | NORMAL |
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100 | 100 | 10 |
Release countless light bullets at the opponent. The attribute changes depending on the slab you carry. |
450 | Bug Bite | BUG |
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60 | 100 | 20 |
Bite to attack. If the opponent carries a berry, you can eat it and gain its effect. |
451 | Charge Beam | ELECTRIC |
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50 | 90 | 10 |
Fire an electric beam at the opponent. Due to the buildup of electricity, sometimes it increases your special attack. |
452 | Wood Hammer | GRASS |
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120 | 100 | 15 |
Attack by crashing into the opponent with your hard body. You will also take considerable damage. |
453 | Aqua Jet | WATER |
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40 | 100 | 20 |
Pounce on the opponent with the speed of lightning. It is guaranteed to strike first. |
454 | Attack Order | BUG |
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90 | 100 | 15 |
Summon minions to attack the opponent. It is easy to hit a critical point. |
455 | Defend Order | BUG |
![]() |
— | — | 10 |
Summon minions to attach to your body. This can increase your defense and special defense. |
456 | Heal Order | BUG |
![]() |
— | — | 10 |
Summon minions to heal. Restores half of your maximum HP. |
457 | Head Smash | ROCK |
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150 | 80 | 5 |
Exert all your strength to headbutt the opponent. You will also take very big damage. |
458 | Double Hit | NORMAL |
![]() |
35 | 90 | 10 |
Use your tail to slap the opponent. Deals damage twice in a row. |
459 | Roar of Time | DRAGON |
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150 | 90 | 5 |
Release a powerful force that distorts time to attack the opponent. You will be unable to move next turn. |
460 | Spacial Rend | DRAGON |
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100 | 95 | 5 |
Tear apart the opponent along with the surrounding space and deal damage. It is easy to hit a critical point. |
461 | Lunar Dance | PSYCHIC |
![]() |
— | — | 10 |
Although one may fall into a faint, they can heal the entire status of a Pokémon that is ready to return to the field. |
462 | Crush Grip | NORMAL |
![]() |
variation | 100 | 5 |
Crush the opponent with terrifying strength. The more HP the opponent has left, the greater the power. |
463 | Magma Storm | FIRE |
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100 | 75 | 5 |
Trap the opponent in a raging fire and attack over 4 to 5 turns. |
464 | Dark Void | DARK |
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— | 50 | 10 |
Force the opponent into a dark world, causing the opponent to fall asleep. |
465 | Seed Flare | GRASS |
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120 | 85 | 5 |
Generate shockwaves from your body. Sometimes it greatly lowers the opponent's special defense. |
466 | Ominous Wind | GHOST |
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60 | 100 | 5 |
Suddenly raise a bone-chilling storm to attack the opponent. Sometimes it increases all of your own abilities. |
467 | Shadow Force | GHOST |
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120 | 100 | 5 |
Disappear in the first turn, attack the opponent in the second turn. Even if the opponent is protected, it can still hit. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
468 | Hone Claws | DARK |
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— | — | 15 |
Sharpen your claws to be sharper. Increase your attack and accuracy. |
469 | Wide Guard | ROCK |
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— | — | 10 |
Defend against attacks targeting all allies within 1 turn. |
470 | Guard Split | PSYCHIC |
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— | — | 10 |
Use psychic power to add your defense and special defense to your opponent's, then divide it by two. |
471 | Power Split | PSYCHIC |
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— | — | 10 |
Use psychic power to add your attack and special attack to your opponent's, then divide it by two. |
472 | Wonder Room | PSYCHIC |
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— | — | 10 |
Create an eerie space. Swap all Pokémon's defense and special defense within 5 turns. |
473 | Psyshock | PSYCHIC |
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80 | 100 | 10 |
Materialize psychic waves to attack your opponent. Inflict physical damage. |
474 | Venoshock | POISON |
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65 | 100 | 10 |
Splash special poison on your opponent. The damage is doubled if the opponent is poisoned. |
475 | Autotomize | STEEL |
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— | — | 15 |
Shave off useless parts of your body. Greatly increase your speed, and your weight will also decrease. |
476 | Rage Powder | BUG |
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— | — | 20 |
Sprinkle irritating powder on yourself to attract the opponent's attention. All attacks will target you. |
477 | Telekinesis | PSYCHIC |
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— | — | 15 |
Use psychic power to levitate your opponent. Attacks will be easier to hit for 3 turns. |
478 | Magic Room | PSYCHIC |
![]() |
— | — | 10 |
Create an eerie space. All Pokémon's held items effects will disappear within 5 turns. |
479 | Smack Down | ROCK |
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50 | 100 | 15 |
Throw stones or shells to attack flying opponents. The opponent will be knocked down to the ground. |
480 | Storm Throw | FIGHTING |
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60 | 100 | 10 |
Deliver a powerful strike to your opponent. The attack will always hit a critical point. |
481 | Flame Burst | FIRE |
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70 | 100 | 15 |
If it hits, the bursting flames will attack the opponent. The flames will also splash onto nearby opponents. |
482 | Sludge Wave | POISON |
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95 | 100 | 10 |
Attack all Pokémon around you with a wave of sludge. Sometimes it causes poisoning. |
483 | Quiver Dance | BUG |
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— | — | 20 |
Gracefully dance a mysterious and beautiful dance. Increase your special attack, special defense, and speed. |
484 | Heavy Slam | STEEL |
![]() |
variation | 100 | 10 |
Crash into your opponent with your heavy body. The more you weigh compared to your opponent, the greater the power. |
485 | Synchronoise | PSYCHIC |
![]() |
120 | 100 | 10 |
Use psychic waves to damage all Pokémon around you with the same type as yours. |
486 | Electro Ball | ELECTRIC |
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variation | 100 | 10 |
Crash into your opponent with an electric ball. The more quickly you move compared to your opponent, the greater the power. |
487 | Soak | WATER |
![]() |
— | 100 | 20 |
Pour a large amount of water on your opponent, turning them into a Water-type. |
488 | Flame Charge | FIRE |
![]() |
50 | 100 | 20 |
Cover your body with flames to attack your opponent. Store energy to increase your speed. |
489 | Coil | POISON |
![]() |
— | — | 20 |
Curl up and concentrate. Increase your attack, defense, and accuracy. |
490 | Low Sweep | FIGHTING |
![]() |
65 | 100 | 20 |
Aim at the opponent's feet with agile movements. It will lower the opponent's speed. |
491 | Acid Spray | POISON |
![]() |
40 | 100 | 20 |
Spray a liquid that melts your opponent. It will greatly lower the opponent's special defense. |
492 | Foul Play | DARK |
![]() |
95 | 100 | 15 |
Use the opponent's power to attack. The higher the opponent's attack, the greater the damage. |
493 | Simple Beam | NORMAL |
![]() |
— | 100 | 15 |
Send a mysterious psychic wave to your opponent. The opponent's ability will become simple upon receiving the wave. |
494 | Entrainment | NORMAL |
![]() |
— | 100 | 15 |
Dance to a magical rhythm. Make the opponent mimic your actions, causing their ability to become the same. |
495 | After You | NORMAL |
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— | — | 15 |
Support the actions of your ally or opponent, allowing them to act immediately after this move. |
496 | Round | NORMAL |
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60 | 100 | 15 |
Attack your opponent with song. Singing in rounds will continuously increase the power. |
497 | Echoed Voice | NORMAL |
![]() |
40 | 100 | 15 |
Attack your opponent with echoes. If the move is used by a Pokémon each turn, the power will increase. |
498 | Chip Away | NORMAL |
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70 | 100 | 20 |
Steadily attack when the opportunity arises. Ignore the opponent's ability changes and deal direct damage. |
499 | Clear Smog | POISON |
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50 | — | 15 |
Throw special mud at your opponent to reset their abilities. |
500 | Stored Power | PSYCHIC |
![]() |
20 | 100 | 10 |
Attack your opponent with accumulated power. The more your abilities increase, the greater the power. |
501 | Quick Guard | FIGHTING |
![]() |
— | — | 15 |
Protect yourself and your allies from the opponent's priority attacks. |
502 | Ally Switch | PSYCHIC |
![]() |
— | — | 15 |
Instantly move with magical power, swapping places with your ally. Continuous use may lead to failure. |
503 | Scald | WATER |
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80 | 100 | 15 |
Spray boiling water at your opponent. Sometimes it will cause the opponent to be burned. |
504 | Shell Smash | NORMAL |
![]() |
— | — | 15 |
Break your shell, lower your defense and special defense, but greatly increase your attack, special attack, and speed. |
505 | Heal Pulse | PSYCHIC |
![]() |
— | — | 10 |
Emit healing waves, restoring half of the opponent's maximum HP. |
506 | Hex | GHOST |
![]() |
65 | 100 | 10 |
Attack repeatedly. It will cause greater damage to opponents in abnormal states. |
507 | Sky Drop | FLYING |
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60 | 100 | 10 |
In the first turn, bring the opponent into the air, and in the second turn, drop them for an attack. The opponent in the air cannot move. |
508 | Shift Gear | STEEL |
![]() |
— | — | 10 |
Turn the gears, not only increasing your attack but also greatly increasing your speed. |
509 | Circle Throw | FIGHTING |
![]() |
60 | 90 | 10 |
Throw your opponent, forcing the reserve Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately. |
510 | Incinerate | FIRE |
![]() |
60 | 100 | 15 |
Attack your opponent with fire. If the opponent is holding berries, they will be burned, preventing their use. |
511 | Quash | DARK |
![]() |
— | 100 | 15 |
Suppress your opponent, placing their turn at the end of the action order. |
512 | Acrobatics | FLYING |
![]() |
55 | 100 | 15 |
Gracefully attack your opponent. If you are not holding an item, it will cause greater damage. |
513 | Reflect Type | NORMAL |
![]() |
— | — | 15 |
Reflect the opponent's type, causing yourself to also become the same type. |
514 | Retaliate | NORMAL |
![]() |
70 | 100 | 5 |
Avenge a fallen ally. If an ally fell in the previous turn, the power will increase. |
515 | Final Gambit | FIGHTING |
![]() |
variation | 100 | 5 |
Attack your opponent desperately. Although you will faint, it will deal damage equal to your current HP to both you and the opponent. |
516 | Bestow | NORMAL |
![]() |
— | — | 15 |
If the opponent is not holding an item, you can give them the item you are holding. |
517 | Inferno | FIRE |
![]() |
100 | 50 | 5 |
Attack your opponent with flames wrapped around them. Cause the opponent to be burned. |
518 | Water Pledge | WATER |
![]() |
80 | 100 | 10 |
Attack with a water jet. If combined with fire, the power will increase, and a rainbow will hang in the sky. |
519 | Fire Pledge | FIRE |
![]() |
80 | 100 | 10 |
Attack with a fire jet. If combined with grass, the power will increase, and the surroundings will become a sea of fire. |
520 | Grass Pledge | GRASS |
![]() |
80 | 100 | 10 |
Attack with a grass jet. If combined with water, the power will increase, and the surroundings will become wetlands. |
521 | Volt Switch | ELECTRIC |
![]() |
70 | 100 | 20 |
Rapidly return after the attack and switch with the reserve Pokémon. |
522 | Struggle Bug | BUG |
![]() |
50 | 100 | 20 |
Resist and attack your opponent. It will lower the opponent's special attack. |
523 | Bulldoze | GROUND |
![]() |
60 | 100 | 20 |
Stomp the ground hard and attack all Pokémon around you. It will lower the opponent's speed. |
524 | Frost Breath | ICE |
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60 | 90 | 10 |
Blow cold air towards your opponent for an attack. It will always hit a critical point. |
525 | Dragon Tail | DRAGON |
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60 | 90 | 10 |
Knock back your opponent, forcing the reserve Pokémon to enter the field. If the opponent is a wild Pokémon, the battle will end immediately. |
526 | Work Up | NORMAL |
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— | — | 30 |
Encourage yourself, increasing your attack and special attack. |
527 | Electroweb | ELECTRIC |
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55 | 95 | 15 |
Catch your opponent with an electric net for an attack. It will lower the opponent's speed. |
528 | Wild Charge | ELECTRIC |
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90 | 100 | 15 |
Cover your entire body with electricity and crash into your opponent for an attack. You will also take minor damage. |
529 | Drill Run | GROUND |
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80 | 95 | 10 |
Like a drill, spin your body and crash into your opponent. It is easy to hit a critical point. |
530 | Dual Chop | DRAGON |
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40 | 90 | 15 |
Hit your opponent with the hard part of your body. Deal damage twice in a row. |
531 | Heart Stamp | PSYCHIC |
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60 | 100 | 25 |
Use cute actions to make the opponent careless, then deliver a strong strike. Sometimes it will cause the opponent to flinch. |
532 | Horn Leech | GRASS |
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75 | 100 | 10 |
Stab your opponent with your horns to absorb their nutrients. It can restore half of the damage dealt to the opponent's HP. |
533 | Sacred Sword | FIGHTING |
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90 | 100 | 15 |
Attack your opponent with a sword cut. Ignore the opponent's ability changes and deal direct damage. |
534 | Razor Shell | WATER |
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75 | 95 | 10 |
Attack your opponent with sharp shells. Sometimes it will lower the opponent's defense. |
535 | Heat Crash | FIRE |
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variation | 100 | 10 |
Crash into your opponent with your burning body. The more you weigh compared to your opponent, the greater the power. |
536 | Leaf Tornado | GRASS |
![]() |
65 | 90 | 10 |
Wrap your opponent with sharp leaves for an attack. Sometimes it will lower the opponent's accuracy. |
537 | Steamroller | BUG |
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65 | 100 | 20 |
Spin your body into a ball and crush your opponent. Sometimes it will cause the opponent to flinch. |
538 | Cotton Guard | GRASS |
![]() |
— | — | 10 |
Wrap your body with soft fluff for protection. It greatly increases your defense. |
539 | Night Daze | DARK |
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85 | 95 | 10 |
Release a dark shock wave to attack your opponent. Sometimes it will lower the opponent's accuracy. |
540 | Psystrike | PSYCHIC |
![]() |
100 | 100 | 10 |
Materialize psychic waves to attack your opponent. Inflict physical damage. |
541 | Tail Slap | NORMAL |
![]() |
25 | 85 | 10 |
Hit your opponent with a hard tail slap. Attack 2 to 5 times in a row. |
542 | Hurricane | FLYING |
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110 | 70 | 10 |
Attack your opponent with a strong wind gust. Sometimes it will cause the opponent to become confused. |
543 | Head Charge | NORMAL |
![]() |
120 | 100 | 15 |
Charge at your opponent with a powerful explosion head. You will also take minor damage. |
544 | Gear Grind | STEEL |
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50 | 85 | 15 |
Throw steel gears at your opponent for an attack. Deal damage twice in a row. |
545 | Searing Shot | FIRE |
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100 | 100 | 5 |
Attack all Pokémon around you with fierce flames. Sometimes you will become burned. |
546 | Techno Blast | NORMAL |
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120 | 100 | 5 |
Shoot a light ball at your opponent. The property will change depending on the card you carry. |
547 | Relic Song | NORMAL |
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75 | 100 | 10 |
Make your opponent listen to an ancient song, attacking their heart. Sometimes it will cause the opponent to fall asleep. |
548 | Secret Sword | FIGHTING |
![]() |
85 | 100 | 10 |
Attack your opponent with a long horn cut. The magical power on the horn will inflict physical damage. |
549 | Glaciate | ICE |
![]() |
65 | 95 | 10 |
Blow the frozen cold air towards the opponent to attack. It will reduce the opponent's speed. |
550 | Bolt Strike | ELECTRIC |
![]() |
130 | 85 | 5 |
Cover the entire body with powerful electricity and crash into the opponent to attack. Sometimes it will cause the opponent to be paralyzed. |
551 | Blue Flare | FIRE |
![]() |
130 | 85 | 5 |
Wrap the opponent with beautiful and fierce blue flames to attack. Sometimes it will cause the opponent to be burned. |
552 | Fiery Dance | FIRE |
![]() |
80 | 100 | 10 |
Cover the entire body with flames and attack the opponent by flapping wings. Sometimes it will increase your special attack. |
553 | Freeze Shock | ICE |
![]() |
140 | 90 | 5 |
Use an ice block covered with electricity to crash into the opponent on the second turn. Sometimes it will cause the opponent to be paralyzed. |
554 | Ice Burn | ICE |
![]() |
140 | 90 | 5 |
Use strong cold air that can freeze everything to wrap around the opponent on the second turn. Sometimes it will cause the opponent to be burned. |
555 | Snarl | DARK |
![]() |
55 | 95 | 15 |
Scold loudly and incessantly, thereby reducing the opponent's special attack. |
556 | Icicle Crash | ICE |
![]() |
85 | 90 | 10 |
Crash into the opponent with a large ice pillar violently. Sometimes it will cause the opponent to flinch. |
557 | V-create | FIRE |
![]() |
180 | 95 | 5 |
Generate hot flames from the forehead and charge into the opponent. Defense, special defense, and speed will decrease. |
558 | Fusion Flare | FIRE |
![]() |
100 | 100 | 5 |
Release a huge flame. When affected by a huge lightning, the power of the move will increase. |
559 | Fusion Bolt | ELECTRIC |
![]() |
100 | 100 | 5 |
Releases a massive lightning bolt. The power of the move increases when affected by massive flames. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
560 | Flying Press | FIGHTING |
![]() |
100 | 95 | 10 |
Dive from the sky towards the opponent. This move has both fighting and flying attributes. |
561 | Mat Block | FIGHTING |
![]() |
— | — | 10 |
Use the lifted tatami as a shield to protect yourself and your allies from move damage. Transformation moves cannot be blocked. |
562 | Belch | POISON |
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120 | 90 | 10 |
Belch towards the opponent and inflict damage. Cannot be performed unless you eat a berry. |
563 | Rototiller | GROUND |
![]() |
— | — | 10 |
Till the land to make plants grow more easily. Increases the attack and special attack of grass-type Pokémon. |
564 | Sticky Web | BUG |
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— | — | 20 |
Surround the opponent with sticky nets, reducing the speed of the opponent when they switch out. |
565 | Fell Stinger | BUG |
![]() |
50 | 100 | 25 |
If this move knocks out the opponent, your attack will greatly increase. |
566 | Phantom Force | GHOST |
![]() |
90 | 100 | 10 |
Disappear somewhere in the first turn, then attack the opponent in the second turn. Can attack through protect. |
567 | Trick-or-Treat | GHOST |
![]() |
— | 100 | 20 |
Invite the opponent to join the Halloween party. The opponent will be inflicted with a ghost-type attribute. |
568 | Noble Roar | NORMAL |
![]() |
— | 100 | 30 |
Roar to intimidate the opponent, thereby lowering the opponent's attack and special attack. The attack will always hit. |
569 | Ion Deluge | ELECTRIC |
![]() |
— | — | 25 |
Spread charged particles to change normal-type moves into electric-type. |
570 | Parabolic Charge | ELECTRIC |
![]() |
65 | 100 | 20 |
Cause damage to all Pokémon around. Can restore half of the damage dealt in HP. |
571 | Forest's Curse | GRASS |
![]() |
— | 100 | 20 |
Cast a forest spell on the opponent. The opponent will be inflicted with a grass-type attribute. |
572 | Petal Blizzard | GRASS |
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90 | 100 | 15 |
Violently blow away a flurry of falling petals, attacking all Pokémon around and inflicting damage. |
573 | Freeze-Dry | ICE |
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70 | 100 | 20 |
Rapidly freeze the opponent, sometimes causing the opponent to become frozen. Also very effective against water-type Pokémon. |
574 | Disarming Voice | FAIRY |
![]() |
40 | — | 15 |
Emit a bewitching call to inflict mental damage on the opponent. The attack will always hit. |
575 | Parting Shot | DARK |
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— | 100 | 20 |
Throw down a threat to intimidate the opponent, lower the attack and special attack, then switch with a backup Pokémon. |
576 | Topsy-Turvy | DARK |
![]() |
— | — | 20 |
Reverse all ability changes on the opponent, turning them into the opposite state. |
577 | Draining Kiss | FAIRY |
![]() |
50 | 100 | 10 |
Suck the opponent's HP with a kiss. Restore more than half of the damage dealt in HP. |
578 | Crafty Shield | FAIRY |
![]() |
— | — | 10 |
Use magical power to block moves that change the status of your side. Cannot block moves that inflict damage. |
579 | Flower Shield | FAIRY |
![]() |
— | — | 10 |
Use magical power to increase the defense of all grass-type Pokémon on the field. |
580 | Grassy Terrain | GRASS |
![]() |
— | — | 10 |
Become a grassy terrain for 5 turns. Pokémon on the ground will recover every turn and the power of grass-type moves will increase. |
581 | Misty Terrain | FAIRY |
![]() |
— | — | 10 |
For 5 turns, Pokémon on the ground will not fall into a status condition. The damage of dragon-type moves will also be halved. |
582 | Electrify | ELECTRIC |
![]() |
— | — | 20 |
Before the opponent uses a move, if there is an electrical charge, that turn the opponent's move will become electric-type. |
583 | Play Rough | FAIRY |
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90 | 90 | 10 |
Play with the opponent and attack. Sometimes it will lower the opponent's attack. |
584 | Fairy Wind | FAIRY |
![]() |
40 | 100 | 30 |
Blow a fairy wind towards the opponent to attack. |
585 | Moonblast | FAIRY |
![]() |
95 | 100 | 15 |
Attack the opponent using the power of the moon. Sometimes it will lower the opponent's special attack. |
586 | Boomburst | NORMAL |
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140 | 100 | 10 |
Attack all Pokémon around with the destructive power produced by a deafening explosion. |
587 | Fairy Lock | FAIRY |
![]() |
— | — | 10 |
Block all Pokémon from escaping with a blockade. |
588 | King's Shield | STEEL |
![]() |
— | — | 10 |
Defend against the opponent's attack while shifting into a defensive stance. Can lower the attack of the opponent that makes contact. |
589 | Play Nice | NORMAL |
![]() |
— | — | 20 |
Live in harmony with the opponent, causing them to lose their fighting spirit, thereby lowering the opponent's attack. |
590 | Confide | NORMAL |
![]() |
— | — | 20 |
Whisper to the opponent, causing them to lose their concentration, thereby lowering the opponent's special attack. |
591 | Diamond Storm | ROCK |
![]() |
100 | 95 | 5 |
Cause damage with a diamond storm. Sometimes it greatly increases your own defense. |
592 | Steam Eruption | WATER |
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110 | 95 | 5 |
Blow hot steam towards the opponent. Sometimes it will cause the opponent to be burned. |
593 | Hyperspace Hole | PSYCHIC |
![]() |
80 | — | 5 |
Suddenly appear at the opponent's side through a dimensional hole. Can also ignore protect and detect moves. |
594 | Water Shuriken | WATER |
![]() |
15 | 100 | 20 |
Attack 2 to 5 times with a shuriken made of slime. Will always be able to strike first. |
595 | Mystical Fire | FIRE |
![]() |
75 | 100 | 10 |
Spew特别灼热的火焰 from your mouth to attack. Lowers the opponent's special attack. |
596 | Spiky Shield | GRASS |
![]() |
— | — | 10 |
Defend against the opponent's attack while reducing the opponent's HP when they make contact. |
597 | Aromatic Mist | FAIRY |
![]() |
— | 100 | 20 |
Raise the special defense of your Pokémon with magical fragrance. |
598 | Eerie Impulse | ELECTRIC |
![]() |
— | 100 | 15 |
Emit strange electrical waves from your body, bathing the opponent in them, greatly lowering their special attack. |
599 | Venom Drench | POISON |
![]() |
— | 100 | 20 |
Splash the opponent with a special poison. For opponents in a poisoned state, their attack, special attack, and speed will be reduced. |
600 | Powder | BUG |
![]() |
— | 100 | 20 |
If the opponent covered in dust uses a fire move, it will explode and inflict damage. |
601 | Geomancy | FAIRY |
![]() |
— | — | 10 |
Absorb energy in the first turn, greatly increase special attack, special defense, and speed in the second turn. |
602 | Magnetic Flux | ELECTRIC |
![]() |
— | — | 20 |
By manipulating the magnetic field, the defense and special defense of Pokémon with positive and negative electric attributes will be increased. |
603 | Happy Hour | NORMAL |
![]() |
— | — | 30 |
If you use Happy Time, the money earned after battle will double. |
604 | Electric Terrain | ELECTRIC |
![]() |
— | — | 10 |
Become an electric terrain for 5 turns. Pokémon on the ground will not be able to sleep. The power of electric-type moves will also increase. |
605 | Dazzling Gleam | FAIRY |
![]() |
80 | 100 | 10 |
Fire a strong light towards the opponent and inflict damage. |
606 | Celebrate | NORMAL |
![]() |
— | — | 40 |
Your Pokémon celebrate for you when you are very happy. |
607 | Hold Hands | NORMAL |
![]() |
— | — | 40 |
Pokémon on your side hold hands with each other. It brings a very happy feeling. |
608 | Baby-Doll Eyes | FAIRY |
![]() |
— | 100 | 30 |
Gaze at the opponent with round eyes to lower their attack. Will always be able to strike first. |
609 | Nuzzle | ELECTRIC |
![]() |
20 | 100 | 20 |
Rub your electrified cheeks against the opponent to attack. Causes the opponent to be paralyzed. |
610 | Hold Back | NORMAL |
![]() |
40 | 100 | 40 |
When attacking, show mercy so that the opponent's HP will be left with at least 1 HP. |
611 | Infestation | BUG |
![]() |
20 | 100 | 20 |
Attack relentlessly for 4 to 5 turns. During this time, the opponent will not be able to escape. |
612 | Power-Up Punch | FIGHTING |
![]() |
40 | 100 | 20 |
By repeatedly hitting the opponent, gradually harden your fists. Hitting the opponent increases your attack. |
613 | Oblivion Wing | FLYING |
![]() |
80 | 100 | 10 |
Suck the opponent's HP from a locked-on target. Restore more than half of the damage dealt in HP. |
614 | Thousand Arrows | GROUND |
![]() |
90 | 100 | 10 |
Can hit Pokémon that are floating in the air. Opponents knocked down will fall to the ground. |
615 | Thousand Waves | GROUND |
![]() |
90 | 100 | 10 |
Attack by raising waves from the ground. Opponents caught in the waves will not be able to escape from battle. |
616 | Land's Wrath | GROUND |
![]() |
90 | 100 | 10 |
Gather the power of the earth and concentrate it to attack the opponent, inflicting damage. |
617 | Light of Ruin | FAIRY |
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140 | 90 | 5 |
Borrow the power of the Eternal Flower to emit a powerful beam of light. You will also take great damage. |
618 | Origin Pulse | WATER |
![]() |
110 | 85 | 10 |
Attack the opponent with countless cyan and shining lights. |
619 | Precipice Blades | GROUND |
![]() |
120 | 85 | 10 |
Transform the power of the earth into blades to attack the opponent. |
620 | Dragon Ascent | FLYING |
![]() |
120 | 100 | 5 |
Rapidly descend from the sky to attack the opponent. Your defense and special defense will decrease. |
621 | Hyperspace Fury | DARK |
![]() |
100 | — | 5 |
Use many arms to continuously attack, ignoring the opponent's protect or detect moves. Your defense will decrease. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
622 | Breakneck Blitz | NORMAL |
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— | — | 1 |
With Z-Power, crash into the opponent with a strong momentum. The power will change depending on the original move. |
623 | Breakneck Blitz | NORMAL |
![]() |
— | — | 1 |
With Z-Power, crash into the opponent with a strong momentum. The power will change depending on the original move. |
624 | All-Out Pummeling | FIGHTING |
![]() |
— | — | 1 |
With Z-Power, create an energy ball and crash into the opponent with full force. The power will change depending on the original move. |
625 | All-Out Pummeling | FIGHTING |
![]() |
— | — | 1 |
With Z-Power, create an energy ball and crash into the opponent with full force. The power will change depending on the original move. |
626 | Supersonic Skystrike | FLYING |
![]() |
— | — | 1 |
With Z-Power, fly up to the sky violently and crash down on the opponent with full force. The power will change depending on the original move. |
627 | Supersonic Skystrike | FLYING |
![]() |
— | — | 1 |
With Z-Power, fly up to the sky violently and crash down on the opponent with full force. The power will change depending on the original move. |
628 | Acid Downpour | POISON |
![]() |
— | — | 1 |
With Z-Power, cause a poisonous swamp to rise and fully submerge the opponent. The power will change depending on the original move. |
629 | Acid Downpour | POISON |
![]() |
— | — | 1 |
With Z-Power, cause a poisonous swamp to rise and fully submerge the opponent. The power will change depending on the original move. |
630 | Tectonic Rage | GROUND |
![]() |
— | — | 1 |
With Z-Power, dive into the deepest part of the ground and crash into the opponent with full force. The power will change depending on the original move. |
631 | Tectonic Rage | GROUND |
![]() |
— | — | 1 |
With Z-Power, dive into the deepest part of the ground and crash into the opponent with full force. The power will change depending on the original move. |
632 | Continental Crush | ROCK |
![]() |
— | — | 1 |
With Z-Power, summon a huge mountain and crash into the opponent with full force. The power will change depending on the original move. |
633 | Continental Crush | ROCK |
![]() |
— | — | 1 |
With Z-Power, summon a huge mountain and crash into the opponent with full force. The power will change depending on the original move. |
634 | Savage Spin-Out | BUG |
![]() |
— | — | 1 |
With Z-Power, fully bind the opponent with the threads you spit out. The power will change depending on the original move. |
635 | Savage Spin-Out | BUG |
![]() |
— | — | 1 |
With Z-Power, fully bind the opponent with the threads you spit out. The power will change depending on the original move. |
636 | Never-Ending Nightmare | GHOST |
![]() |
— | — | 1 |
With Z-Power, summon a strong grudge and fully descend upon the opponent. The power will change depending on the original move. |
637 | Never-Ending Nightmare | GHOST |
![]() |
— | — | 1 |
With Z-Power, summon a strong grudge and fully descend upon the opponent. The power will change depending on the original move. |
638 | Corkscrew Crash | STEEL |
![]() |
— | — | 1 |
With Z-Power, spin at high speed and crash into the opponent with full force. The power will change depending on the original move. |
639 | Corkscrew Crash | STEEL |
![]() |
— | — | 1 |
With Z-Power, spin at high speed and crash into the opponent with full force. The power will change depending on the original move. |
640 | Inferno Overdrive | FIRE |
![]() |
— | — | 1 |
With Z-Power, spew out fierce flames and crash into the opponent with full force. The power will change depending on the original move. |
641 | Inferno Overdrive | FIRE |
![]() |
— | — | 1 |
With Z-Power, spew out fierce flames and crash into the opponent with full force. The power will change depending on the original move. |
642 | Hydro Vortex | WATER |
![]() |
— | — | 1 |
With Z-Power, create a huge whirlpool and fully engulf the opponent. The power will change depending on the original move. |
643 | Hydro Vortex | WATER |
![]() |
— | — | 1 |
With Z-Power, create a huge whirlpool and fully engulf the opponent. The power will change depending on the original move. |
644 | Bloom Doom | GRASS |
![]() |
— | — | 1 |
With Z-Power, attack the opponent using the energy of flowers and grass. The power will change depending on the original move. |
645 | Bloom Doom | GRASS |
![]() |
— | — | 1 |
With Z-Power, attack the opponent using the energy of flowers and grass. The power will change depending on the original move. |
646 | Gigavolt Havoc | ELECTRIC |
![]() |
— | — | 1 |
With Z-Power, crash into the opponent with the accumulated strong electric current. The power will change depending on the original move. |
647 | Gigavolt Havoc | ELECTRIC |
![]() |
— | — | 1 |
With Z-Power, crash into the opponent with the accumulated strong electric current. The power will change depending on the original move. |
648 | Shattered Psyche | PSYCHIC |
![]() |
— | — | 1 |
With Z-Power, manipulate the opponent and fully make them feel pain. The power will change depending on the original move. |
649 | Shattered Psyche | PSYCHIC |
![]() |
— | — | 1 |
With Z-Power, manipulate the opponent and fully make them feel pain. The power will change depending on the original move. |
650 | Subzero Slammer | ICE |
![]() |
— | — | 1 |
With Z-Power, rapidly lower the temperature and fully freeze the opponent. The power will change depending on the original move. |
651 | Subzero Slammer | ICE |
![]() |
— | — | 1 |
With Z-Power, rapidly lower the temperature and fully freeze the opponent. The power will change depending on the original move. |
652 | Devastating Drake | DRAGON |
![]() |
— | — | 1 |
With Z-Power, materialize the aura and launch a full-scale attack on the opponent. The power will change depending on the original move. |
653 | Devastating Drake | DRAGON |
![]() |
— | — | 1 |
With Z-Power, materialize the aura and launch a full-scale attack on the opponent. The power will change depending on the original move. |
654 | Black Hole Eclipse | DARK |
![]() |
— | — | 1 |
With Z-Power, collect evil energy and fully suck the opponent in. The power will change depending on the original move. |
655 | Black Hole Eclipse | DARK |
![]() |
— | — | 1 |
With Z-Power, collect evil energy and fully suck the opponent in. The power will change depending on the original move. |
656 | Twinkle Tackle | FAIRY |
![]() |
— | — | 1 |
With Z-Power, create a bewitching space and fully tease the opponent. The power will change depending on the original move. |
657 | Twinkle Tackle | FAIRY |
![]() |
— | — | 1 |
With Z-Power, create a bewitching space and fully tease the opponent. The power will change depending on the original move. |
658 | Catastropika | ELECTRIC |
![]() |
210 | — | 1 |
With Z-Power, Pikachu is covered in the strongest electricity all over and pounces on the opponent with full force. |
659 | Shore Up | GROUND |
![]() |
— | — | 5 |
Restores half of the user's maximum HP. Restores more in a sandstorm. |
660 | First Impression | BUG |
![]() |
90 | 100 | 10 |
A move with high power, but it can only succeed if used immediately upon entering battle. |
661 | Baneful Bunker | POISON |
![]() |
— | — | 10 |
Defends against the opponent's attack while making the opponent who touches you poisoned. |
662 | Spirit Shackle | GHOST |
![]() |
80 | 100 | 10 |
While attacking, stitch the opponent's shadow, preventing them from escaping. |
663 | Darkest Lariat | DARK |
![]() |
85 | 100 | 10 |
Spin the arms and hit the opponent. Ignores the opponent's ability changes and deals direct damage. |
664 | Sparkling Aria | WATER |
![]() |
90 | 100 | 10 |
Many balloons are released while singing. Burns are healed when attacked by this move. |
665 | Ice Hammer | ICE |
![]() |
100 | 90 | 10 |
Wield a powerful and heavy fist, dealing damage to the opponent. Your speed will decrease. |
666 | Floral Healing | FAIRY |
![]() |
— | — | 10 |
Restores half of the opponent's maximum HP. The effect is increased in a grassy field. |
667 | High Horsepower | GROUND |
![]() |
95 | 95 | 10 |
Use all your strength to charge at the opponent. |
668 | Strength Sap | GRASS |
![]() |
— | 100 | 10 |
Recover HP equal to the opponent's attack power and then lower the opponent's attack. |
669 | Solar Blade | GRASS |
![]() |
125 | 100 | 10 |
In the first turn, collect full sunlight; in the second turn, concentrate this power into a sword and attack. |
670 | Leafage | GRASS |
![]() |
40 | 100 | 40 |
Hit the opponent with leaves. Attack. |
671 | Spotlight | NORMAL |
![]() |
— | — | 15 |
Shine a spotlight on the Pokémon, making it the only target for that turn. |
672 | Toxic Thread | POISON |
![]() |
— | 100 | 20 |
Spit out poisoned silk towards the opponent. Poison the opponent to reduce their speed. |
673 | Laser Focus | NORMAL |
![]() |
— | — | 30 |
Focus your mind, ensuring the next attack will hit a critical point. |
674 | Gear Up | STEEL |
![]() |
— | — | 20 |
Activate the gears, increasing the attack and special attack of Pokémon with the Positive and Negative Charge traits. |
675 | Throat Chop | DARK |
![]() |
80 | 100 | 15 |
Opponents hit by this move will suffer from hellish pain and will be unable to use sound-based moves for two turns. |
676 | Pollen Puff | BUG |
![]() |
90 | 100 | 15 |
Use exploding dumplings on enemies. Use healing dumplings on allies. |
677 | Anchor Shot | STEEL |
![]() |
80 | 100 | 20 |
Attack by wrapping anchors around the opponent. Prevents the opponent from escaping. |
678 | Psychic Terrain | PSYCHIC |
![]() |
— | — | 10 |
For 5 turns, Pokémon on the ground will not be affected by priority moves. The power of moves with the Psychic type will increase. |
679 | Lunge | BUG |
![]() |
80 | 100 | 15 |
Charge at the opponent with full force to attack. This lowers the opponent's attack. |
680 | Fire Lash | FIRE |
![]() |
80 | 100 | 15 |
Whip the opponent with a burning whip. The opponent's defense will decrease after being attacked. |
681 | Power Trip | DARK |
![]() |
20 | 100 | 10 |
Attack the opponent arrogantly, the more your stats increase, the greater the power. |
682 | Burn Up | FIRE |
![]() |
130 | 100 | 5 |
Set your whole body on fire to deal massive damage to the opponent. Your Fire type will disappear. |
683 | Speed Swap | PSYCHIC |
![]() |
— | — | 10 |
Swap the speed of the opponent and yourself. |
684 | Smart Strike | STEEL |
![]() |
70 | — | 10 |
Attack the opponent by stabbing them with pointed horns. The attack will always hit. |
685 | Purify | POISON |
![]() |
— | — | 20 |
Heal the opponent's status condition. After healing, you can recover your own HP. |
686 | Revelation Dance | NORMAL |
![]() |
90 | 100 | 15 |
Dance with full force to attack. This move's type will become the same as your own type. |
687 | Core Enforcer | DRAGON |
![]() |
100 | 100 | 10 |
If an opponent that has taken damage from you has finished acting, their ability will be removed. |
688 | Trop Kick | GRASS |
![]() |
70 | 100 | 15 |
Use a fiery kick from the southern lands on the opponent. This lowers the opponent's attack. |
689 | Instruct | PSYCHIC |
![]() |
— | — | 15 |
Give the opponent instructions to use the move they just used again. |
690 | Beak Blast | FLYING |
![]() |
100 | 100 | 15 |
Heat the beak before attacking. If the opponent touches the beak while it's hot, they will be burned. |
691 | Clanging Scales | DRAGON |
![]() |
110 | 100 | 5 |
Rub your entire body of scales to make a loud sound while attacking. Your defense will decrease after the attack. |
692 | Dragon Hammer | DRAGON |
![]() |
90 | 100 | 15 |
Use your body as a hammer to attack the opponent, causing damage. |
693 | Brutal Swing | DARK |
![]() |
60 | 100 | 20 |
Attack the opponent by wildly swinging your body. |
694 | Aurora Veil | ICE |
![]() |
— | — | 20 |
Weaken physical and special damage within 5 turns. Can only be used when it's snowing. |
695 | Sinister Arrow Raid | GHOST |
![]() |
180 | — | 1 |
The Arrow Shooting Owl, created by the power of Z, will fully pierce through opponents with its countless arrows for attack. |
696 | Malicious Moonsault | DARK |
![]() |
180 | — | 1 |
The Blazing Roaring Tiger, which has gained a strong flesh through Z power, will crash into its opponent with all its strength to attack. |
697 | Oceanic Operetta | WATER |
![]() |
195 | — | 1 |
By summoning a large amount of water through the power of Z, the West Sea Mermaid will launch a full-scale attack on its opponent. |
698 | Guardian of Alola | FAIRY |
![]() |
— | — | 1 |
Mashado, having obtained the power of Z, will unleash a continuous series of punches and kicks to pummel the opponent. |
699 | Soul-Stealing 7-Star Strike | GHOST |
![]() |
195 | — | 1 |
Mashado, having obtained the power of Z, will unleash a continuous series of punches and kicks to pummel the opponent. |
700 | Stoked Sparksurfer | ELECTRIC |
![]() |
175 | — | 1 |
The Raichu from the Alola region, having obtained the power of Z, will launch a full-scale attack. This will cause the opponent to fall into a state of paralysis. |
701 | Pulverizing Pancake | NORMAL |
![]() |
210 | — | 1 |
With the power of Z, the serious Snorlax leaps into action, using its massive body to launch a full-force attack on its opponent. |
702 | Extreme Evoboost | NORMAL |
![]() |
— | — | 1 |
Having obtained the Z Power, Yibo will greatly enhance his abilities with the power of his evolved partners. |
703 | Genesis Supernova | PSYCHIC |
![]() |
185 | — | 1 |
The dream of obtaining Z Power will fully attack the opponent. The feet will turn into a psychic field. |
704 | Shell Trap | FIRE |
![]() |
150 | 100 | 5 |
Set up a shell trap. If the opponent uses a physical move, the trap will explode and deal damage to the opponent. |
705 | Fleur Cannon | FAIRY |
![]() |
130 | 90 | 5 |
After releasing a powerful beam, the user's special attack will greatly decrease. |
706 | Psychic Fangs | PSYCHIC |
![]() |
85 | 100 | 10 |
Attack the opponent using psychic power to bite. It can also break through light screens and reflect walls. |
707 | Stomping Tantrum | GROUND |
![]() |
75 | 100 | 10 |
Transform regret into power to attack. If the move missed the opponent in the previous turn, the power will double. |
708 | Shadow Bone | GHOST |
![]() |
85 | 100 | 10 |
Attack the opponent by hitting them with bones imbued with souls. Sometimes it will lower the opponent's defense. |
709 | Accelerock | ROCK |
![]() |
40 | 100 | 20 |
Rapidly crash into the opponent to attack. It will definitely be a priority attack. |
710 | Liquidation | WATER |
![]() |
85 | 100 | 10 |
Attack the opponent with the power of water. Sometimes it will lower the opponent's defense. |
711 | Prismatic Laser | PSYCHIC |
![]() |
160 | 100 | 10 |
Emit a strong beam of light using the power of the prism. The user will be unable to move next turn. |
712 | Spectral Thief | GHOST |
![]() |
90 | 100 | 10 |
Infiltrate the opponent's shadow to attack. It will steal the opponent's stat boosts. |
713 | Sunsteel Strike | STEEL |
![]() |
100 | 100 | 5 |
Crash into the opponent with the momentum of a meteor. It can ignore the opponent's abilities when attacking. |
714 | Moongeist Beam | GHOST |
![]() |
100 | 100 | 5 |
Attack the opponent with strange light. It can ignore the opponent's abilities when attacking. |
715 | Tearful Look | NORMAL |
![]() |
— | — | 20 |
Become tearful, causing the opponent to lose their fighting spirit. This lowers the opponent's attack and special attack. |
716 | Zing Zap | ELECTRIC |
![]() |
80 | 100 | 10 |
Crash into the opponent and emit a strong electric shock, causing a tingling sensation. Sometimes it will make the opponent flinch. |
717 | Nature's Madness | FAIRY |
![]() |
variation | 90 | 10 |
Release the wrath of nature towards the opponent. The opponent's HP will be halved. |
718 | Multi-Attack | NORMAL |
![]() |
120 | 100 | 10 |
Charge with high energy and crash into the opponent to attack. The attribute will change depending on the memory disc. |
719 | 10,000,000 Volt Thunderbolt | ELECTRIC |
![]() |
195 | — | 1 |
The hat-wearing Pikachu will unleash a fully powered electric shock enhanced by Z-power towards the opponent. It is easy to hit a critical hit. |
720 | Mind Blown | FIRE |
![]() |
150 | 100 | 5 |
Explode one's own head to attack everything around. The user will also take damage. |
721 | Plasma Fists | ELECTRIC |
![]() |
100 | 100 | 15 |
Attack with fists covered in electricity. This will turn normal-type moves into electric-type. |
722 | Photon Geyser | PSYCHIC |
![]() |
100 | 100 | 5 |
Attack with a pillar of light. Compare the user's attack and special attack, and deal damage using the higher of the two values. |
723 | Clangorous Soulblaze | DRAGON |
![]() |
185 | — | 1 |
The Z-powered Goodra will attack the opponent with full force. The user's abilities will also increase. |
724 | Splintered Stormshards | ROCK |
![]() |
190 | — | 1 |
The Z-powered Tyranitar will attack with full force. It will also eliminate the field status. |
725 | Let's Snuggle Forever | FAIRY |
![]() |
190 | — | 1 |
The Z-powered Mimikyu will attack with a flurry of punches. |
726 | Searing Sunraze Smash | STEEL |
![]() |
200 | — | 1 |
The Z-powered Solgaleo will attack with full force. It can ignore the opponent's ability effects. |
727 | Menacing Moonraze Maelstrom | GHOST |
![]() |
200 | — | 1 |
The Z-powered Lunala will attack with full force. It can ignore the opponent's ability effects. |
728 | Light That Burns the Sky | PSYCHIC |
![]() |
200 | — | 1 |
Necrozma will ignore the opponent's ability effects and deal damage using the higher of the attack and special attack values. |
729 | Zippy Zap | ELECTRIC |
![]() |
50 | 100 | 15 |
A swift and powerful electric shock. It will definitely be a priority attack, hitting the opponent's critical point. |
730 | Splishy Splash | WATER |
![]() |
90 | 100 | 15 |
Charge into the opponent after injecting electricity into a giant wave. Sometimes it will paralyze the opponent. |
731 | Floaty Fall | FLYING |
![]() |
90 | 95 | 15 |
Float up lightly, then dive down sharply to attack. Sometimes it will make the opponent flinch. |
732 | Pika Papow | ELECTRIC |
![]() |
variation | — | 20 |
The stronger Pikachu likes its trainer, the more powerful the electric shock will be. The attack will definitely hit. |
733 | Bouncy Bubble | WATER |
![]() |
90 | 100 | 15 |
Attack by throwing water balloons. After absorbing water, it can restore HP equal to half the damage caused. |
734 | Buzzy Buzz | ELECTRIC |
![]() |
90 | 100 | 15 |
Attack the opponent with an electric shock. It will paralyze the opponent. |
735 | Sizzly Slide | FIRE |
![]() |
90 | 100 | 15 |
Charge into the opponent with a body engulfed in flames. It will burn the opponent. |
736 | Glitzy Glow | PSYCHIC |
![]() |
90 | 100 | 15 |
Use psychic power to launch a strong attack, shattering the opponent's confidence. Create a magical wall that weakens the opponent's special attacks. |
737 | Baddy Bad | DARK |
![]() |
90 | 100 | 15 |
Attack with a malicious demeanor. Create a magical wall that weakens the opponent's physical attacks. |
738 | Sappy Seed | GRASS |
![]() |
90 | 100 | 15 |
Grow huge vines and scatter seeds to attack. The seeds will drain the opponent's HP every turn. |
739 | Freezy Frost | ICE |
![]() |
90 | 100 | 15 |
Use the crystallized dark mist of cold to attack. It will reset all Pokémon's abilities to their base state. |
740 | Sparkly Swirl | FAIRY |
![]() |
90 | 100 | 15 |
Use a fragrant and pungent tornado to engulf the opponent. It can cure status conditions of the user's Pokémon. |
741 | Veevee Volley | NORMAL |
![]() |
variation | — | 20 |
The stronger Eevee likes its trainer, the more powerful the charge will be. The attack will definitely hit. |
742 | Double Iron Bash | STEEL |
![]() |
60 | 100 | 5 |
Rotate around the nut on the chest and swing the arms twice to hit the opponent. Sometimes it will make the opponent flinch. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
743 | Max Guard | NORMAL |
![]() |
— | — | — |
Completely block the opponent's attack. Continuous use leads to easy failure. |
744 | Dynamax Cannon | DRAGON |
![]() |
100 | 100 | 5 |
Attack by releasing the energy condensed within the body from the core. |
745 | Snipe Shot | WATER |
![]() |
80 | 100 | 15 |
Can ignore the effects of traits or moves that attract the opponent's moves. Able to attack the selected opponent. |
746 | Jaw Lock | DARK |
![]() |
80 | 100 | 10 |
Prevent both sides from replacing their Pokémon until one faints. The effect can be lifted if one side is knocked out. |
747 | Stuff Cheeks | NORMAL |
![]() |
— | — | 10 |
Eat the held Berries to greatly increase Defense. |
748 | No Retreat | FIGHTING |
![]() |
— | — | 5 |
Boost all of your stats, but you cannot switch or flee. |
749 | Tar Shot | ROCK |
![]() |
— | 100 | 15 |
Splash sticky tar to lower the opponent's Speed. Fire-type becomes the opponent's weakness. |
750 | Magic Powder | PSYCHIC |
![]() |
— | 100 | 20 |
Spray magical powder on the opponent, turning them into a Psychic-type. |
751 | Dragon Darts | DRAGON |
![]() |
50 | 100 | 10 |
Make Drampa perform 2 attacks. If the opponent has 2 Pokémon, it attacks each one once. |
752 | Teatime | NORMAL |
![]() |
— | — | 10 |
Host a tea party, causing all Pokémon on the field to eat their held Berries. |
753 | Octolock | FIGHTING |
![]() |
— | 100 | 15 |
Prevent the opponent from fleeing. Once fixed, the opponent's Defense and Special Defense will decrease every turn. |
754 | Bolt Beak | ELECTRIC |
![]() |
85 | 100 | 10 |
Peck with a charged beak to jab the opponent. If you outspeed the opponent, the move's power doubles. |
755 | Fishious Rend | WATER |
![]() |
85 | 100 | 10 |
Bite with a hard jaw to clamp down on the opponent. If you outspeed the opponent, the move's power doubles. |
756 | Court Change | NORMAL |
![]() |
— | 100 | 10 |
Use magical power to swap the field effects of both sides. |
757 | Max Flare | FIRE | Max | — | — | — |
A Gigantamax Pokémon's Fire-type attack. It can make the sunlight intense for 5 turns. |
758 | Max Flutterby | BUG | Max | — | — | — |
A Gigantamax Pokémon's Bug-type attack. It lowers the opponent's Special Attack. |
759 | Max Lightning | ELECTRIC | Max | — | — | — |
A Gigantamax Pokémon's Electric-type attack. It can turn the ground into an Electric Terrain for 5 turns. |
760 | Max Strike | NORMAL | Max | — | — | — |
A Gigantamax Pokémon's Normal-type attack. It lowers the opponent's Speed. |
761 | Max Knuckle | FIGHTING | Max | — | — | — |
A Gigantamax Pokémon's Fighting-type attack. It raises our Attack. |
762 | Max Phantasm | GHOST | Max | — | — | — |
A Gigantamax Pokémon's Ghost-type attack. It lowers the opponent's Defense. |
763 | Max Hailstorm | ICE | Max | — | — | — |
A Gigantamax Pokémon's Ice-type attack. It will snow for 5 turns. |
764 | Max Ooze | POISON | Max | — | — | — |
A Gigantamax Pokémon's Poison-type attack. It raises our Special Attack. |
765 | Max Geyser | WATER | Max | — | — | — |
A Gigantamax Pokémon's Water-type attack. It can make it rain heavily for 5 turns. |
766 | Max Airstream | FLYING | Max | — | — | — |
A Gigantamax Pokémon's Flying-type attack. It raises our Speed. |
767 | Max Starfall | FAIRY | Max | — | — | — |
A Gigantamax Pokémon's Fairy-type attack. It can turn the ground into a Misty Terrain for 5 turns. |
768 | Max Wyrmwind | DRAGON | Max | — | — | — |
A Gigantamax Pokémon's Dragon-type attack. It lowers the opponent's Attack. |
769 | Max Mindstorm | PSYCHIC | Max | — | — | — |
A Gigantamax Pokémon's Psychic-type attack. It can turn the ground into a Mental Terrain for 5 turns. |
770 | Max Rockfall | ROCK | Max | — | — | — |
A Gigantamax Pokémon's Rock-type attack. It can cause a Sandstorm for 5 turns. |
771 | Max Quake | GROUND | Max | — | — | — |
A Gigantamax Pokémon's Ground-type attack. It raises our Special Defense. |
772 | Max Darkness | DARK | Max | — | — | — |
A Gigantamax Pokémon's Dark-type attack. It lowers the opponent's Special Defense. |
773 | Max Overgrowth | GRASS | Max | — | — | — |
A Gigantamax Pokémon's Grass-type attack. It can turn the ground into a Grassy Terrain for 5 turns. |
774 | Max Steelspike | STEEL | Max | — | — | — |
A Gigantamax Pokémon's Steel-type attack. It raises our Defense. |
775 | Clangorous Soul | DRAGON |
![]() |
— | 100 | 5 |
Slightly reduce your HP to boost all stats. |
776 | Body Press | FIGHTING |
![]() |
80 | 100 | 10 |
Charge at the opponent with your body to attack. The higher your Defense, the more damage you deal. |
777 | Decorate | FAIRY |
![]() |
— | — | 15 |
Greatly boost the opponent's Attack and Special Attack through decoration. |
778 | Drum Beating | GRASS |
![]() |
80 | 100 | 10 |
Control the roots of the drum with beats to lower the opponent's Speed. |
779 | Snap Trap | GRASS |
![]() |
35 | 100 | 15 |
Use a bear trap to clamp down on the opponent for 4 to 5 turns. |
780 | Pyro Ball | FIRE |
![]() |
120 | 90 | 5 |
Ignite pebbles to form fireballs that attack the opponent. Sometimes it can cause the opponent to be burned. |
781 | Behemoth Blade | STEEL |
![]() |
100 | 100 | 5 |
Lift a mighty sword with all your strength and slash at the opponent. |
782 | Behemoth Bash | STEEL |
![]() |
100 | 100 | 5 |
Transform your entire body into a sturdy shield and crash into the opponent. |
783 | Aura Wheel | ELECTRIC |
![]() |
110 | 100 | 10 |
Attack using the energy stored in cheek pouches and increase your Speed. The type changes depending on Morpeko's form. |
784 | Breaking Swipe | DRAGON |
![]() |
60 | 100 | 15 |
Sweep the opponent with a tough tail to lower their Attack. |
785 | Branch Poke | GRASS |
![]() |
40 | 100 | 40 |
Attack the opponent with sharp branches. |
786 | Overdrive | ELECTRIC |
![]() |
80 | 100 | 10 |
Play the guitar and bass to unleash a loud shockwave that attacks the opponent. |
787 | Apple Acid | GRASS |
![]() |
80 | 100 | 10 |
Attack using acidic liquid extracted from sour apples. It lowers the opponent's Special Defense. |
788 | Grav Apple | GRASS |
![]() |
80 | 100 | 10 |
Drop apples from a height to damage the opponent. It can lower the opponent's Defense. |
789 | Spirit Break | FAIRY |
![]() |
75 | 100 | 15 |
Launch an attack with enough momentum to make the opponent fall flat. It will reduce the opponent's special attack. |
790 | Strange Steam | FAIRY |
![]() |
90 | 95 | 10 |
Blow smoke at the opponent. Sometimes it can cause confusion. |
791 | Life Dew | WATER |
![]() |
— | — | 10 |
Spray magical water to restore HP to yourself and your allies on the field. |
792 | Obstruct | DARK |
![]() |
— | 100 | 10 |
Completely block the opponent's attack. If used repeatedly, it's prone to failure. Once touched, Defense will greatly decrease. |
793 | False Surrender | DARK |
![]() |
80 | — | 10 |
Pretend to bow in apology and stab with messy hair. The attack is guaranteed to hit. |
794 | Meteor Assault | FIGHTING |
![]() |
150 | 100 | 5 |
Swing a thick stem violently to attack. However, you will also be dazed, leaving you unable to move next turn. |
795 | Eternabeam | DRAGON |
![]() |
160 | 90 | 5 |
After Ultra Necrozma returns to its original form, it unleashes its strongest attack. You will be unable to move next turn. |
796 | Steel Beam | STEEL |
![]() |
140 | 95 | 5 |
Turns the steel gathered from all over the body into a beam of light and fires it violently. You can also get hurt yourself. |
— | G-Max Wildfire | FIRE | G-Max | — | — | — |
An Ultra-Gigantamax Charizard's Fire-type attack. It can damage the opponent for 4 turns. |
— | G-Max Befuddle | BUG | G-Max | — | — | — |
An Ultra-Gigantamax Butterfree's Bug-type attack. It can poison, paralyze, or put the opponent to sleep. |
— | G-Max Volt Crash | ELECTRIC | G-Max | — | — | — |
An Ultra-Gigantamax Pikachu's Electric-type attack. It can paralyze the opponent. |
— | G-Max Gold Rush | NORMAL | G-Max | — | — | — |
An Ultra-Gigantamax Meowth's Normal-type attack. It can confuse the opponent and gain money. |
— | G-Max Chi Strike | FIGHTING | G-Max | — | — | — |
An Ultra-Gigantamax Machamp's Fighting-type attack. It becomes easier to hit vital spots. |
— | G-Max Terror | GHOST | G-Max | — | — | — |
An Ultra-Gigantamax Gengar's Ghost-type attack. It steps on the opponent's shadow, preventing them from being replaced. |
— | G-Max Resonance | ICE | G-Max | — | — | — |
An Ultra-Gigantamax Lapras's Ice-type attack. It can weaken the damage taken for 5 turns. |
— | G-Max Cuddle | NORMAL | G-Max | — | — | — |
An Ultra-Gigantamax Eevee's Normal-type attack. It can charm the opponent. |
— | G-Max Replenish | NORMAL | G-Max | — | — | — |
An Ultra-Gigantamax Snorlax's Normal-type attack. It can regenerate the eaten Berries. |
— | G-Max Malodor | POISON | G-Max | — | — | — |
An Ultra-Gigantamax Dugtrio's Poison-type attack. It can poison the opponent. |
— | G-Max Stonesurge | WATER | G-Max | — | — | — |
An Ultra-Gigantamax Tyranitar's Water-type attack. It fires countless sharp rocks. |
— | G-Max Wind Rage | FLYING | G-Max | — | — | — |
The Gigantamax Corviknight uses a Flying-type attack. It can eliminate Reflective Wall and Light Screen. |
— | G-Max Stun Shock | ELECTRIC | G-Max | — | — | — |
An Ultra-Gigantamax Drapion's Electric-type attack. It can poison or paralyze the opponent. |
— | G-Max Finale | FAIRY | G-Max | — | — | — |
An Ultra-Gigantamax Aromatisse's Fairy-type attack. It can restore our HP. |
— | G-Max Depletion | DRAGON | G-Max | — | — | — |
An Ultra-Gigantamax Alcremie's Dragon-type attack. It can reduce the PP of the opponent's last used move. |
— | G-Max Gravitas | PSYCHIC | G-Max | — | — | — |
An Ultra-Gigantamax Espeon's Psychic-type attack. Gravity will change within 5 turns. |
— | G-Max Volcalith | ROCK | G-Max | — | — | — |
An Ultra-Gigantamax Coalossal's Rock-type attack. It can damage the opponent for 4 turns. |
— | G-Max Sandblast | GROUND | G-Max | — | — | — |
An Ultra-Gigantamax Sandaconda's Ground-type attack. It can cause a Sandstorm for 4 to 5 turns. |
— | G-Max Snooze | DARK | G-Max | — | — | — |
An Ultra-Gigantamax Morpeko's Dark-type attack. It can make the opponent sleepy by yawning. |
— | G-Max Tartness | GRASS | G-Max | — | — | — |
An Ultra-Gigantamax Appletun's Grass-type attack. It can lower the opponent's evasion rate. |
— | G-Max Sweetness | GRASS | G-Max | — | — | — |
An Ultra-Gigantamax Togekiss's Grass-type attack. It can heal our status conditions. |
— | G-Max Smite | FAIRY | G-Max | — | — | — |
An Ultra-Gigantamax Grimmsnarl's Fairy-type attack. It can confuse the opponent. |
— | G-Max Steelsurge | STEEL | G-Max | — | — | — |
An Ultra-Gigantamax Copperajah's Steel-type attack. It can fire countless sharp spikes. |
— | G-Max Meltdown | STEEL | G-Max | — | — | — |
An Ultra-Gigantamax Melmetal's Steel-type attack. It can prevent the opponent from using the same move consecutively. |
— | G-Max Foam Burst | WATER | G-Max | — | — | — |
An Ultra-Gigantamax Kingler's Water-type attack. It can greatly reduce the opponent's Speed. |
— | G-Max Centiferno | FIRE | G-Max | — | — | — |
An Ultra-Gigantamax Centiskorch's Fire-type attack. It can trap the opponent in flames for 4 to 5 turns. |
797 | Expanding Force | PSYCHIC |
![]() |
80 | 100 | 10 |
Attack the opponent using psychic power. The power increases in a psychic field and can damage all opponents. |
798 | Steel Roller | STEEL |
![]() |
130 | 100 | 5 |
Attack the opponent while destroying the field. If there is no field status underfoot, the move will fail. |
799 | Scale Shot | DRAGON |
![]() |
25 | 90 | 20 |
Attack by firing scales. Attacks 2 to 5 times in succession. Speed will increase but defense will decrease. |
800 | Meteor Beam | ROCK |
![]() |
120 | 90 | 10 |
Gather cosmic power in the first turn to increase special attack, then attack the opponent in the second turn. |
801 | Shell Side Arm | POISON |
![]() |
90 | 100 | 10 |
Choose between physical and special attacks to deal more damage. Sometimes it causes the opponent to be poisoned. |
802 | Misty Explosion | FAIRY |
![]() |
100 | 100 | 5 |
Attacks all surrounding Pokémon, but after using the move, the user will faint. In a Misty Terrain, the move's power is increased. |
803 | Grassy Glide | GRASS |
![]() |
55 | 100 | 20 |
Attacks opponents as if gliding over the ground. In a Grassy Terrain, the move is guaranteed to strike first. |
804 | Rising Voltage | ELECTRIC |
![]() |
70 | 100 | 20 |
Attacks with an electric shock rising from the ground. If the opponent is in an Electric Terrain, the move's power is doubled. |
805 | Terrain Pulse | NORMAL |
![]() |
50 | 100 | 10 |
Attack using the power of the field. Depending on the field's condition when the move is used, the move's type and power will vary. |
806 | Skitter Smack | BUG |
![]() |
70 | 90 | 10 |
Attack after approaching from behind the opponent. It lowers the opponent's Special Attack. |
807 | Burning Jealousy | FIRE |
![]() |
70 | 100 | 5 |
Attack the opponent with the energy of jealousy. It will cause any Pokémon that has increased its stats in that turn to be burned. |
808 | Lash Out | DARK |
![]() |
75 | 100 | 5 |
Attack the opponent to vent anger. If your stats are lowered in that turn, the move's power will double. |
809 | Poltergeist | GHOST |
![]() |
110 | 90 | 5 |
Manipulate the opponent's held item to attack. This move will fail if the opponent is not holding an item. |
810 | Corrosive Gas | POISON |
![]() |
— | — | 40 |
Surround yourself with a gas that has strong acidity, melting the held items of all Pokémon around you. |
811 | Coaching | FIGHTING |
![]() |
— | — | 10 |
Improve the attack and defense of all allies through correct and reasonable guidance. |
812 | Flip Turn | WATER |
![]() |
60 | 100 | 20 |
Attack the opponent and then quickly return to swap with a backup Pokémon. |
813 | Triple Axel | ICE |
![]() |
20 | 90 | 10 |
Attack the opponent with three consecutive kicks. Each kick that hits increases the power. |
814 | Dual Wingbeat | FLYING |
![]() |
40 | 90 | 10 |
Crash into the opponent with your wings. Deal damage twice in a row. |
815 | Scorching Sands | GROUND |
![]() |
70 | 100 | 10 |
Throw hot sand at the opponent. Sometimes it will cause the opponent to be burned. |
816 | Jungle Healing | GRASS |
![]() |
— | — | 10 |
Merge with the jungle to restore your own and your allies' HP and status. |
817 | Wicked Blow | DARK |
![]() |
75 | 100 | 5 |
A fierce strike perfected through the school of evil. It will always hit a critical point. |
818 | Surging Strikes | WATER |
![]() |
25 | 100 | 5 |
A fluid three-strike combo perfected through the school of water. It will always hit a critical point. |
— | G-Max Drum Solo | GRASS | G-Max | 160 | — | — |
The grass-type attack of Gigantamax Raichu. It is not affected by the opponent's abilities. |
— | G-Max Fireball | FIRE | G-Max | 160 | — | — |
The fire-type attack of Gigantamax Blaziken. It is not affected by the opponent's abilities. |
— | G-Max Hydrosnipe | WATER | G-Max | 160 | — | — |
The water-type attack of Gigantamax Greninja. It is not affected by the opponent's abilities. |
— | G-Max Vine Lash | GRASS | G-Max | — | — | — |
The grass-type attack of Gigantamax Venusaur. It can deal damage over four turns. |
— | G-Max Cannonade | WATER | G-Max | — | — | — |
The water-type attack of Gigantamax Blastoise. It can deal damage over four turns. |
— | G-Max One Blow | DARK | G-Max | — | — | — |
The Dark-type attack of Gigantamax Machamp. It can ignore Max Guard. |
— | G-Max Rapid Flow | WATER | G-Max | — | — | — |
The water-type attack of Gigantamax Machamp. It is a combo that can ignore Max Guard. |
819 | Thunder Cage | ELECTRIC |
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80 | 90 | 15 |
Trap the opponent in a cage of crackling electricity and attack over 4-5 turns. |
820 | Dragon Energy | DRAGON |
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150 | 100 | 5 |
Convert life force into power to attack. The less HP you have, the weaker the move's power. |
821 | Freezing Glare | PSYCHIC |
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90 | 100 | 10 |
Attack by emitting psychic energy from the eyes. Sometimes it will freeze the opponent. |
822 | Fiery Wrath | DARK |
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90 | 100 | 10 |
Convert anger into a fiery aura to attack. Sometimes it will make the opponent flinch. |
823 | Thunderous Kick | FIGHTING |
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90 | 100 | 10 |
Dazzle the opponent with lightning-fast movements while kicking. It can lower the opponent's defense. |
824 | Glacial Lance | ICE |
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120 | 100 | 5 |
Throw a spear that brings about a blizzard to attack the opponent. |
825 | Astral Barrage | GHOST |
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120 | 100 | 5 |
Attack the opponent with a swarm of small spirits. |
826 | Eerie Spell | PSYCHIC |
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80 | 100 | 5 |
Attack with powerful psychic energy. It reduces the last used move of the opponent by 3 PP. |
827 | Dire Claw | POISON |
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80 | 100 | 15 |
Attack with the claws of destruction. Sometimes it will also cause the opponent to be poisoned, paralyzed, or asleep. |
828 | Psyshield Bash | PSYCHIC |
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70 | 90 | 10 |
Cover the body with the energy of the mind and crash into the opponent. It will increase your own Defense. |
829 | Power Shift | NORMAL |
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— | — | 10 |
Exchange your attack and defense with each other. |
830 | Stone Axe | ROCK |
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65 | 90 | 15 |
Attack with the axe of rocks. Floating rock fragments will surround the opponent. |
831 | Springtide Storm | FAIRY |
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100 | 80 | 5 |
Attack with a fierce wind interwoven with love and hate. Sometimes it will lower the opponent's attack. |
832 | Mystical Power | PSYCHIC |
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70 | 90 | 10 |
Attack with unbelievable power. It will increase your own Special Attack. |
833 | Raging Fury | FIRE |
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120 | 100 | 10 |
Over 2-3 turns, attack wildly while emitting flames. After causing a commotion, you will become confused. |
834 | Wave Crash | WATER |
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120 | 100 | 10 |
Cover the body with water and crash into the opponent. You will also take a lot of damage. |
835 | Chloroblast | GRASS |
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150 | 95 | 5 |
Gather your chlorophyll and release it to attack. You will also take damage. |
836 | Mountain Gale | ICE |
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100 | 85 | 10 |
Throw a giant iceberg at the opponent. Sometimes it will make the opponent flinch. |
837 | Victory Dance | FIGHTING |
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— | — | 10 |
Jump vigorously to call forth a dance of victory, improving your attack, defense, and speed. |
838 | Headlong Rush | GROUND |
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120 | 100 | 5 |
Strike the opponent with a full-hearted charge. Your Defense and Special Defense will decrease. |
839 | Barb Barrage | POISON |
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60 | 100 | 10 |
Attack with countless poison needles. Sometimes it will also poison the opponent. If the opponent is already poisoned, the move's power will double. |
840 | Esper Wing | PSYCHIC |
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80 | 100 | 10 |
Rip the opponent with wings strengthened by aura. It is easy to hit a critical point. It will increase your own speed. |
841 | Bitter Malice | GHOST |
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75 | 100 | 10 |
Attack with eerie resentment. It will lower the opponent's attack. |
842 | Shelter | STEEL |
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— | — | 10 |
Make your skin as hard as an iron shield, greatly increasing your Defense. |
843 | Triple Arrows | FIGHTING |
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90 | 100 | 10 |
After performing a leg technique, shoot three arrows at once. Sometimes it will lower the opponent's Defense or make them flinch. It is easy to hit a critical point. |
844 | Infernal Parade | GHOST |
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60 | 100 | 15 |
Attack with countless fireballs. Sometimes it will cause the opponent to be burned. If the opponent is in an abnormal status, the move's power will double. |
845 | Ceaseless Edge | DARK |
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65 | 90 | 15 |
Attack with the Sword of Shells. Scattered shell fragments will scatter at your opponent's feet and become Saring. |
846 | Bleakwind Storm | FLYING |
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100 | 80 | 10 |
Attack with a chilling wind that makes the body and mind tremble. Sometimes it will lower the opponent's speed. |
847 | Wildbolt Storm | ELECTRIC |
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100 | 80 | 10 |
Call forth storm clouds to cause a storm, attacking with lightning and wind. Sometimes it will paralyze the opponent. |
848 | Sandsear Storm | GROUND |
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100 | 80 | 10 |
Attack with hot sand and strong winds. Sometimes it will cause the opponent to be burned. |
849 | Lunar Blessing | PSYCHIC |
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— | — | 5 |
Offer prayers to the new moon to restore your own and your allies' HP and status. |
850 | Take Heart | PSYCHIC |
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— | — | 10 |
Gather momentum to cure your abnormal status, while also increasing your Special Attack and Special Defense. |
Generation 1
# | Name | Type | Category | Power | Accuracy | PP | Description |
---|---|---|---|---|---|---|---|
851 | Tera Blast | NORMAL |
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80 | 100 | 10 |
When crystallizing, it releases an energy attack of crystalline properties. Compare your attack and special attack, using the higher of the two values to inflict damage on the opponent. (Other attributes) / Use the higher of the attack and special attack values to inflict damage. It is particularly effective against opponents who are crystallizing. Your own attack and special attack will decrease. (Star Crystal) |
852 | Silk Trap | BUG |
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— | — | 10 |
Set traps with silk. While defending against the opponent's attacks, it can also reduce the speed of any opponent it touches. |
853 | Axe Kick | FIGHTING |
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120 | 90 | 10 |
Kick down with the heel of the foot raised towards the opponent. Sometimes it causes the opponent to become confused. If the kick misses, you will take damage. |
854 | Last Respects | GHOST |
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50 | 100 | 10 |
Attack to alleviate the regret of your partner. The more of your Pokémon that have been knocked out, the stronger the move becomes. |
855 | Lumina Crash | PSYCHIC |
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80 | 100 | 10 |
Releases strange lights that can affect even the mind, attacking. It greatly reduces the opponent's special defense. |
856 | Order Up | DRAGON |
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80 | 100 | 10 |
Attack with elegant movements. If there is a Milcery in your mouth, your abilities will increase according to its appearance. |
857 | Jet Punch | WATER |
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60 | 100 | 15 |
Cover your fist with a torrent and punch at a speed too fast for the eye to see. You are guaranteed to strike first. |
858 | Spicy Extract | GRASS |
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— | — | 15 |
Releases extremely pungent essence. The opponent's attack will greatly increase, and defense will greatly decrease. |
859 | Spin Out | STEEL |
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100 | 100 | 5 |
By adding load to the legs, deal damage to the opponent with a fierce spin. Your own speed will greatly decrease. |
860 | Population Bomb | NORMAL |
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20 | 90 | 10 |
Partners will come flocking to gather, attacking the opponent with a group action. Hits 1 to 10 times in a row. |
861 | Ice Spinner | ICE |
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80 | 100 | 15 |
Cover your feet with thin ice and spin into the opponent. The spinning action destroys the field. |
862 | Glaive Rush | DRAGON |
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120 | 100 | 5 |
A reckless head-on charge. After using the move, the opponent's attack will definitely hit, and the damage will be doubled. |
863 | Revival Blessing | NORMAL |
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— | — | 1 |
Through praying with a loving heart, revive a fainted backup Pokémon with half of its HP restored. |
864 | Salt Cure | ROCK |
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40 | 100 | 15 |
Cause the opponent to become salted, dealing damage every turn. The opponent will suffer more if they are Steel or Water type. |
865 | Triple Dive | WATER |
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30 | 95 | 10 |
Splash water with a synchronized jump towards the opponent. Deal damage three times in a row. |
866 | Mortal Spin | POISON |
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30 | 100 | 15 |
Attack the opponent by spinning. It can shake off moves like Bind, Wrap, and Leech Seed. It can also poison the opponent. |
867 | Doodle | NORMAL |
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— | 100 | 10 |
Grasp and reflect the opponent's essence, making your own and your partner Pokémon's abilities the same as the opponent's. |
868 | Fillet Away | NORMAL |
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— | — | 10 |
Reduce your own HP to greatly increase attack, special attack, and speed. |
869 | Kowtow Cleave | DARK |
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85 | — | 10 |
Kneel to make the opponent let their guard down, then launch an attack towards them. The attack will definitely hit. |
870 | Flower Trick | GRASS |
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70 | — | 10 |
Throw a doctored bouquet at the opponent to attack. It will definitely hit and strike a critical point. |
871 | Torch Song | FIRE |
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80 | 100 | 10 |
As singing, spew out the blazing flames to scorch the opponent. It will increase your special attack power. |
872 | Aqua Step | WATER |
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80 | 100 | 10 |
With a light and quick step that seems to be on the verge of dripping, toy with the opponent and deal damage. It increases your speed. |
873 | Raging Bull | NORMAL |
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90 | 100 | 10 |
The fierce charge of the raging bull. The move's type changes with the form, and it can also break through Light Screen and Reflect. |
874 | Make It Rain | STEEL |
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120 | 100 | 5 |
Throw out a large number of coins to attack. Your special attack will decrease, but you can pick up money after the battle. |
875 | Psyblade | PSYCHIC |
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80 | 100 | 15 |
Slice through the opponent with invisible blades. The move's power becomes 1.5 times stronger in an Electric Terrain. |
876 | Hydro Steam | WATER |
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80 | 100 | 15 |
Spray boiling water towards the opponent with great force. When the sun is strong, the move's power will not decrease and will instead become 1.5 times stronger. |
877 | Ruination | DARK |
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variation | 90 | 10 |
Cause a devastating calamity, halving the opponent's HP. |
878 | Collision Course | FIGHTING |
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100 | 100 | 5 |
Transform while falling ferociously, causing an ancient explosion. If it hits a weakness, the power will increase further. |
879 | Electro Drift | ELECTRIC |
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100 | 100 | 5 |
Transform while running at high speed, and pierce the opponent with unknown electric shocks. If it hits a weakness, the power will increase further. |
880 | Shed Tail | NORMAL |
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— | — | 10 |
Reduce your own HP, create a clone, and then return to switch with a backup Pokémon. |
881 | Chilly Reception | ICE |
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— | — | 10 |
Leave a cold joke behind and switch with a backup Pokémon. It will snow within the next 5 turns. |
882 | Tidy Up | NORMAL |
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— | — | 10 |
Attacks by emitting magical beams from both eyes. Inflicts damage twice consecutively. |
883 | Snowscape | ICE |
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— | — | 10 |
It will snow within the next 5 turns. The defense of Ice-type Pokémon will increase. |
884 | Pounce | BUG |
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50 | 100 | 20 |
Leap towards the opponent to attack. It will reduce the opponent's speed. |
885 | Trailblaze | GRASS |
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50 | 100 | 20 |
Jump out of the grass to attack. The light steps will increase your speed. |
886 | Chilling Water | WATER |
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50 | 100 | 20 |
Splash cold water that is enough to sap the opponent's vitality. It will reduce the opponent's attack. |
887 | Hyper Drill | NORMAL |
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100 | 100 | 5 |
Rapidly spin a sharp body part to pierce through the opponent. It can ignore moves like Protect and Detect. |
888 | Twin Beam | PSYCHIC |
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40 | 100 | 10 |
Attacks by emitting magical beams from both eyes. Inflicts damage twice consecutively. |
889 | Rage Fist | GHOST |
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50 | 100 | 10 |
Transform anger into strength to attack. The more times you are attacked, the stronger the move becomes. |
890 | Armor Cannon | FIRE |
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120 | 100 | 5 |
Ignite your armor and turn it into a projectile to attack. Your defense and special defense will decrease. |
891 | Bitter Blade | FIRE |
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90 | 100 | 10 |
Gather all worldly attachments at the tip of the sword and slash the opponent. You can recover half of the damage dealt to the opponent. |
892 | Double Shock | ELECTRIC |
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120 | 100 | 5 |
Release all the electricity in your body, inflicting great damage on the opponent. Your Electric-type will disappear. |
893 | Gigaton Hammer | STEEL |
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160 | 100 | 5 |
Spin a huge hammer along with your body to attack. This move cannot be used twice in a row. |
894 | Comeuppance | DARK |
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variation | 100 | 10 |
Before using the move, return the damage from the last move you took to the opponent. |
895 | Aqua Cutter | WATER |
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70 | 100 | 20 |
Eject pressurized water like a blade to cut through the opponent. It easily hits critical points. |
896 | Blazing Torque | FIRE |
![]() |
80 | 100 | 10 |
――― |
897 | Wicked Torque | DARK |
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80 | 100 | 10 |
――― |
898 | Noxious Torque | POISON |
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100 | 100 | 10 |
――― |
899 | Combat Torque | FIGHTING |
![]() |
100 | 100 | 10 |
――― |
900 | Magical Torque | FAIRY |
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100 | 100 | 10 |
――― |
901 | Blood Moon | NORMAL |
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140 | 100 | 5 |
From the crimson full moon, all the momentum is released. This technique cannot be used consecutively twice. |
902 | Matcha Gotcha | GRASS |
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80 | 90 | 15 |
Fire a cannon of stirred tea, which can recover half of the damage dealt to the opponent, and sometimes causes the opponent to be burned. |
903 | Syrup Bomb | GRASS |
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60 | 85 | 10 |
Explode sticky malt syrup, causing the opponent to be covered in syrup, continuously reducing their speed for 3 turns. |
904 | Ivy Cudgel | GRASS |
![]() |
100 | 100 | 10 |
Hit with a stick wrapped in vines. The type changes according to the mask worn. It easily hits critical points. |
905 | Electro Shot | ELECTRIC |
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130 | 100 | 10 |
In the first turn, collect electricity to increase special attack, and in the second turn, fire the high-pressure electricity. It can be fired immediately in rainy weather. |
906 | Tera Starstorm | NORMAL |
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120 | 100 | 5 |
Radiate the power of crystals to drive away enemies. When used by Tyranitar in Star Crystal form, it can damage all opponents. |
907 | Fickle Beam | DRAGON |
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80 | 100 | 5 |
Fire a beam to attack. Sometimes other heads will also join in firing lasers, doubling the move's power. |
908 | Burning Bulwark | FIRE |
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— | — | 10 |
Use super high-temperature fur to block the opponent's attacks while causing any opponent that touches you to be burned. |
909 | Thunderclap | ELECTRIC |
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70 | 100 | 5 |
You can attack with an electric shock before the opponent. If the opponent's move is not an attack move, it will fail. |
910 | Mighty Cleave | ROCK |
![]() |
95 | 100 | 5 |
Use the light accumulated in the head to slice the opponent. It can attack without regard for protection. |
911 | Tachyon Cutter | STEEL |
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50 | — | 10 |
Continuously fire out blades of particles, dealing damage twice. The attack will definitely hit. |
912 | Hard Press | STEEL |
![]() |
variation | 100 | 10 |
Compress the opponent with arms or pincers. The more HP the opponent has left, the greater the power. |
913 | Dragon Cheer | DRAGON |
![]() |
— | — | 15 |
Raise morale with the Dragon's Encouragement, making our moves easier to hit critical points. The effect is stronger against Dragon-type Pokémon. |
914 | Alluring Voice | FAIRY |
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80 | 100 | 10 |
Attack the opponent with angelic singing. It will cause any Pokémon that has increased its stats this turn to become confused. |
915 | Temper Flare | FIRE |
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75 | 100 | 10 |
Attack with a reckless spirit. If the move did not hit last turn, the power will double. |
916 | Supercell Slam | ELECTRIC |
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100 | 95 | 15 |
Charge towards the opponent with an electrified body. If it misses, you will take damage. |
917 | Psychic Noise | PSYCHIC |
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75 | 100 | 10 |
Attack with uncomfortable sound waves. It prevents the opponent from restoring HP through moves, abilities, or held items for 2 turns. |
918 | Upper Hand | FIGHTING |
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65 | 100 | 15 |
Detect the opponent's movements and attack with the palm root, causing the opponent to flinch. If the opponent's move is not a priority attack, it will fail. |
919 | Malignant Chain | POISON |
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100 | 100 | 5 |
Use chains formed of poison to wrap around the opponent and inject poison to erode them. Sometimes it will cause the opponent to fall into a severe poisoning state. |
