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List of Abilities

The following lists every ability from all generations of Pokémon games, along with a brief description, the number of Pokémon with this ability as a common ability, and the number of Pokémon with it as a hidden ability.

Abilities Introduced in Generation III

# Name Description Common Hidden
1 Stench

By releasing a stinky smell, it sometimes causes the opponent to flinch during an attack.

6 3
2 Drizzle

Upon entering the field, it changes the weather to rain.

2 1
3 Speed Boost

Speed increases every turn.

4 10
4 Battle Armor

Protected by a hard shell, it cannot be hit in a vital spot by the opponent's attacks.

9 2
5 Sturdy

When HP is full, even if attacked by a move, it cannot be knocked out in one hit. Moves that guarantee a one-hit KO are also ineffective.

39 8
6 Damp

By making the surroundings wet, it prevents anyone from using self-destruct and other explosion-type moves.

8 12
7 Limber

Because of its soft body, it does not become paralyzed.

12 2
8 Sand Veil

During a sandstorm, its evasion rate increases.

15 14
9 Static

Carrying static electricity, it sometimes paralyzes opponents that come into contact with it.

19 1
10 Volt Absorb

When attacked by an Electric-type move, it does not take damage but instead restores HP.

11 2
11 Water Absorb

When attacked by a Water-type move, it does not take damage but instead restores HP.

19 9
12 Oblivious

Due to being dull to sensations, it does not become infatuated or provoked. It is also unaffected by intimidation.

20 5
13 Cloud Nine

All weather effects disappear.

2 5
14 Compound Eyes

With compound eyes, the accuracy of its moves increases.

11 1
15 Insomnia

Due to its inability to sleep, it does not fall asleep.

15 3
16 Color Change

Its type changes to match the type of move it receives from the opponent.

1 0
17 Immunity

With immunity within its body, it does not become poisoned.

2 1
18 Flash Fire

When attacked by a Fire-type move, it absorbs the flames and strengthens its own Fire-type moves.

21 6
19 Shield Dust

Protected by a layer of pollen, it is not affected by additional effects of moves.

11 0
20 Own Tempo

Due to its self-willed nature, it does not become confused. It is also unaffected by intimidation.

27 6
21 Suction Cups

Using suction cups to firmly attach to the ground, it renders moves and items that switch Pokémon ineffective.

5 0
22 Intimidate

Upon entering the field, it intimidates the opponent, causing them to recoil and lowering their attack.

34 7
23 Shadow Tag

By stepping on the opponent's shadow, it prevents them from fleeing or switching.

3 3
24 Rough Skin

When attacked, it damages the opponent that touches its rough skin.

3 3
25 Wonder Guard

Incredible power, only moves with excellent effects can hit.

1 0
26 Levitate

It floats above the ground, thus not being affected by Ground-type moves.

34 0
27 Effect Spore

When attacked, it sometimes poisons, paralyzes, or puts the opponent to sleep.

8 3
28 Synchronize

It spreads its Poison, Paralysis, or Burn status to the opponent.

18 0
29 Clear Body

It does not have its stats lowered by the opponent's moves or abilities.

13 6
30 Natural Cure

When it returns to its team, it is cured of its status conditions.

18 1
31 Lightning Rod

It attracts Electric-type moves to itself, taking no damage and instead boosting its Special Attack.

13 6
32 Serene Grace

Thanks to divine grace, additional effects of moves are more likely to occur.

11 2
33 Swift Swim

During rainy weather, its speed increases.

33 12
34 Chlorophyll

During clear weather, its speed increases.

32 6
35 Illuminate

By illuminating the surroundings, it prevents its accuracy from being lowered.

8 0
36 Trace

Upon entering the field, it copies the opponent's ability, becoming the same ability.

6 0
37 Huge Power

The power of physical attacks is doubled.

4 2
38 Poison Point

Sometimes it poisons the opponent that comes into contact with it.

19 0
39 Inner Focus

With a trained spirit, it does not flinch from the opponent's attacks. It is also unaffected by intimidation.

25 11
40 Magma Armor

Covered in hot lava, it does not become frozen.

3 0
41 Water Veil

Wrapped in a water screen, it does not become burned.

5 8
42 Magnet Pull

Using magnetism, it holds Steel-type Pokémon in place, preventing them from escaping.

9 0
43 Soundproof

By blocking sound, it is not affected by sound-based moves.

10 5
44 Rain Dish

During rainy weather, it slowly restores HP.

3 10
45 Sand Stream

Upon entering the field, it changes the weather to a sandstorm.

5 0
46 Pressure

It exerts pressure on the opponent, greatly reducing the PP of their moves.

24 5
47 Thick Fat

Protected by thick fat, it halves the damage taken from Fire-type and Ice-type moves.

19 11
48 Early Bird

Even if it becomes asleep, it wakes up twice as fast.

14 2
49 Flame Body

Sometimes it burns the opponent that comes into contact with it.

14 7
50 Run Away

It can always escape from wild Pokémon.

25 8
51 Keen Eye

Thanks to its sharp gaze, its accuracy is not lowered.

37 5
52 Hyper Cutter

With pincers that take pride in their strength, it cannot have its attack lowered by the opponent.

11 0
53 Pickup

Sometimes it picks up items used by the opponent, and also finds items during adventures.

19 2
54 Truant

If it uses a move, it rests during the next turn.

2 1
55 Hustle

Its attack increases, but its accuracy decreases.

16 9
56 Cute Charm

Sometimes it enchants the opponent that comes into contact with it.

13 2
57 Plus

If there are Pokémon with the Plus or Minus ability among its partners, its Special Attack increases.

5 4
58 Minus

If there are Pokémon with the Plus or Minus ability among its partners, its Special Attack increases.

5 2
59 Forecast

Affected by the weather, it becomes Water, Fire, or Ice type.

1 0
60 Sticky Hold

Because its item is stuck to its sticky body, it cannot be taken by the opponent.

8 2
61 Shed Skin

By shedding its skin, it sometimes cures itself of status conditions.

19 1
62 Guts

If it becomes affected by a status condition, it will show perseverance, increasing its attack.

19 5
63 Marvel Scale

If it becomes affected by a status condition, its Wonder Scale will react, increasing its defense.

1 2
64 Liquid Ooze

Opponents that absorb sludge are harmed by the strong stench, reducing their HP.

4 0
65 Overgrow

When HP decreases, the power of Grass-type moves increases.

28 2
66 Blaze

When HP decreases, the power of Fire-type moves increases.

28 2
67 Torrent

When HP decreases, the power of Water-type moves increases.

28 2
68 Swarm

When HP decreases, the power of Bug-type moves increases.

27 4
69 Rock Head

Even if it uses a move that causes recoil damage, its HP does not decrease.

19 4
70 Drought

Upon entering the field, it changes the weather to clear.

3 2
71 Arena Trap

In battle, it prevents the opponent from fleeing.

3 0
72 Vital Spirit

By mustering up energy, it does not become asleep.

9 7
73 White Smoke

Protected by white smoke, it cannot have its stats lowered by the opponent.

3 1
74 Pure Power

Thanks to the power of yoga, the power of physical attacks is doubled.

3 0
75 Shell Armor

Protected by a hard shell, the opponent's attacks do not hit vital spots.

21 7
076* Cacophony

It is not affected by sound-based moves.

0 0
076* Air Lock

All weather effects disappear.

1 0

Abilities Introduced in Generation III

# Name Description Common Hidden
77 Tangled Feet

When in a confused state, the evasion rate increases.

7 2
78 Motor Drive

When attacked by Electric-type moves, no damage is taken, but speed increases.

3 1
79 Rivalry

Facing an opponent of the same gender, a fighting spirit ignites, becoming stronger. However, facing an opponent of the opposite gender, one becomes weaker.

14 4
80 Steadfast

Each time flinching, the heart of determination flares up, and speed increases.

8 7
81 Snow Cloak

During snowfall weather, the evasion rate increases.

14 1
82 Gluttony

Normally, Berries are only eaten when HP is very low, but now they are eaten when HP is still at half.

22 11
83 Anger Point

When a critical point is hit, one becomes furious, and attack power becomes maximum.

4 6
84 Unburden

When losing held items, speed increases.

10 7
85 Heatproof

A heat-resistant constitution halves the damage taken from Fire-type moves.

3 2
86 Simple

Ability changes become double their normal value.

3 2
87 Dry Skin

During rainy weather and when hit by Water-type moves, HP recovers. During sunny weather and when hit by Fire-type moves, HP decreases.

6 1
88 Download

Compare the opponent's Defense and Special Defense, and based on the lower of the two, increase your own Attack or Special Attack accordingly.

4 0
89 Iron Fist

The power of Fist-type moves increases.

8 10
90 Poison Heal

When poisoned, HP does not decrease but instead increases.

2 1
91 Adaptability

The power of moves of the same type as oneself increases.

8 7
92 Skill Link

When using consecutive moves, the highest number of uses can always be achieved.

6 4
93 Hydration

During rainy weather, abnormal status conditions are cured.

13 9
94 Solar Power

During sunny weather, Special Attack increases, but HP decreases each turn.

4 5
95 Quick Feet

When in an abnormal status, speed increases.

5 4
96 Normalize

All moves become Normal-type moves regardless of their original type. The power increases slightly.

2 0
97 Sniper

When hitting a critical point, the power becomes stronger.

9 8
98 Magic Guard

Damage from sources other than attacks is not taken.

7 3
99 No Guard

Due to the No Guard tactic, all moves from both sides will definitely hit.

6 5
100 Stall

The order of using moves will definitely be last.

1 0
101 Technician

When attacking, the power of low-power moves can be increased.

13 11
102 Leaf Guard

During sunny weather, one will not become an abnormal status.

13 8
103 Klutz

Unable to use held items.

8 4
104 Mold Breaker

Can attack the opponent without being affected by the opponent's Ability.

15 10
105 Super Luck

Due to having Ultra Luck, attacks are more likely to hit the opponent's critical points.

6 3
106 Aftermath

When near death, will cause damage to opponents that make contact.

4 4
107 Anticipation

Can detect dangerous moves that the opponent has.

9 4
108 Forewarn

When playing, only 1 opponent's move is read.

6 0
109 Unaware

You can attack regardless of changes in your opponent's abilities.

6 9
110 Tinted Lens

You can use moves that don't work well with your usual power.

4 8
111 Filter

When receiving an attack with excellent effect, its power can be reduced.

3 1
112 Slow Start

For 5 turns, attack and speed are halved.

1 1
113 Scrappy

Moves with general attributes and fighting attributes can hit Pokémon with ghost attributes. He is also unwavering in his response to intimidation.

4 11
114 Storm Drain

If you direct a water-type move to yourself, you will not take damage, but will increase your special attack.

4 4
115 Ice Body

In snowy weather, it slowly restores HP.

12 9
116 Solid Rock

When receiving an attack with excellent effect, its power can be reduced.

4 0
117 Snow Warning

When you appear, the weather changes to snow.

4 4
118 Honey Gather

At the end of the battle, sometimes sweet and sweet will be picked up.

3 1
119 Frisk

When you are out of the game, you can detect your opponent's possession.

20 10
120 Reckless

Moves that cause recoil damage to oneself have their power increased.

4 9
121 Multitype

One's type changes according to the held orb.

1 0
122 Flower Gift

During sunny weather, both one's own and allies' attack and Special Defense increase.

1 0
123 Bad Dreams

Causes damage to opponents that are asleep.

1 0

Abilities Introduced in Generation III

# Name Description Common Hidden
124 Pickpocket

Steal the item of an opponent that comes into contact with you.

1 13
125 Sheer Force

The additional effect of the move disappears, but it can be used with greater power.

12 21
126 Contrary

The change in ability is reversed; when it would normally increase, it decreases, and when it would normally decrease, it increases.

2 8
127 Unnerve

Cause the opponent to become tense, preventing them from eating berries.

8 18
128 Defiant

When your ability is decreased by the opponent, your attack greatly increases.

5 11
129 Defeatist

When HP is halved, become weak, with attack and special attack halved.

2 0
130 Cursed Body

When attacked, sometimes turn the opponent's move into a status of being unable to move.

4 9
131 Healer

Sometimes heal status conditions of allies.

8 3
132 Friend Guard

Can reduce damage to our side.

1 8
133 Weak Armor

When taking damage from a physical move, defense decreases, and speed greatly increases.

7 17
134 Heavy Metal

Your weight becomes double.

1 7
135 Light Metal

Your weight is halved.

1 5
136 Multiscale

When HP is full, take less damage.

0 2
137 Toxic Boost

When poisoned, the power of physical moves increases.

0 1
138 Flare Boost

When burned, the power of special moves increases.

0 2
139 Harvest

Can repeatedly produce berries that have already been used.

0 9
140 Telepathy

Read the attack of our side and dodge the damage of the move.

3 22
141 Moody

Each turn, one of your stats greatly increases, and another greatly decreases.

0 8
142 Overcoat

Is not affected by damage from sandstorms, nor by moves of the powder and spore types.

8 15
143 Poison Touch

Can possibly poison the opponent through contact alone.

6 5
144 Regenerator

When withdrawn to the party, HP slightly recovers.

7 20
145 Big Pecks

Is not affected by effects that lower defense.

9 6
146 Sand Rush

When it is sandstorm weather, speed increases.

6 4
147 Wonder Skin

Become a body that is less susceptible to status moves.

1 4
148 Analytic

If the move is used last, its power increases.

0 12
149 Illusion

Disguise as the last Pokémon in the party to appear, deceiving the opponent.

2 0
150 Imposter

Transform into the Pokémon currently facing you.

0 1
151 Infiltrator

Can penetrate the opponent's barrier or substitute and attack.

10 16
152 Mummy

When contacted by the opponent, turn the opponent into a mummy.

2 0
153 Moxie

If you defeat the opponent, become confident, and your attack increases.

5 11
154 Justified

When attacked by a Dark-type move, your attack increases due to a sense of justice.

4 5
155 Rattled

When attacked or intimidated by Dark-type, Ghost-type, and Bug-type moves, speed increases due to fear.

5 15
156 Magic Bounce

Can avoid being affected by status moves used by the opponent and reflect them.

3 6
157 Sap Sipper

When attacked by a Grass-type move, take no damage and instead your attack increases.

11 10
158 Prankster

Can use status moves first.

9 10
159 Sand Force

When it is sandstorm weather, the power of Rock-type, Ground-type, and Steel-type moves increases.

5 13
160 Iron Barbs

Cause damage to opponents that come into contact with your spikes.

3 0
161 Zen Mode

When HP becomes less than half, appearance changes.

0 2
162 Victory Star

Your and your allies' accuracy increases.

1 0
163 Turboblaze

Can use moves on the opponent without being affected by their abilities.

2 0
164 Teravolt

Can use moves on the opponent without being affected by their abilities.

2 0

Abilities Introduced in Generation III

# Name Description Common Hidden
165 Aroma Veil

Can block psychic attacks directed at oneself and allies.

2 5
166 Flower Veil

Our grass-type Pokémon's abilities will not decrease, nor will they become abnormal status.

4 0
167 Cheek Pouch

After eating any type of berry, HP will be restored.

6 0
168 Protean

Changes to the same type as the move used. This effect only activates once per battle appearance.

0 7
169 Fur Coat

The damage from physical moves dealt by the opponent is halved.

2 0
170 Magician

Takes away the opponent's items when hit by one's own move.

1 4
171 Bulletproof

Can block the opponent's ball and bullet-type moves.

4 6
172 Competitive

If one's abilities are lowered by the opponent, Special Attack will greatly increase.

8 7
173 Strong Jaw

Because of the strong jaw, the power of bite-type moves will increase.

11 0
174 Refrigerate

Normal-type moves will change to Ice type. Power will slightly increase.

3 0
175 Sweet Veil

Neither oneself nor allies' Pokémon will fall asleep.

4 5
176 Stance Change

If an attack move is used, it will change into a sword form. If the move

1 0
177 Gale Wings

When HP is full, flying-type moves can be used first.

0 3
178 Mega Launcher

The power of wave and aura-type moves will increase.

3 0
179 Grass Pelt

Defense will increase when in a grassy terrain.

0 2
180 Symbiosis

When allies use items, they will pass their held items to their allies.

0 4
181 Tough Claws

The power of moves that contact the opponent will increase.

8 0
182 Pixilate

Normal-type moves will change to Fairy type. Power will slightly increase.

2 1
183 Gooey

For opponents that attack with contact, their speed will be lowered.

2 5
184 Aerilate

Normal-type moves will change to Flying type. Power will slightly increase.

2 0
185 Parental Bond

A parent and child can combine to attack twice.

1 0
186 Dark Aura

All of the evil attribute moves are strengthened.

1 0
187 Fairy Aura

All of the fairy attribute moves become stronger.

1 0
188 Aura Break

Reverses the effect of the aura, reducing power.

1 0
189 Primordial Sea

Becomes weather that is not affected by fire-type attacks.

1 0
190 Desolate Land

Becomes weather that is not affected by water-type attacks.

1 0
191 Delta Stream

Becomes weather that eliminates the weakness of flying-type.

1 0

Abilities Introduced in Generation III

# Name Description Common Hidden
192 Stamina

Defense increases when attacked.

3 0
193 Wimp Out

When HP becomes half, it will flee in a panic, retreating to the same team.

1 0
194 Emergency Exit

When HP becomes half, it will retreat to the same team to avoid danger.

1 0
195 Water Compaction

Defense greatly increases when attacked by a Water-type move.

2 0
196 Merciless

When attacking a poisoned opponent, it will always hit a critical hit.

2 0
197 Shields Down

When HP becomes half, the shell will break, becoming more aggressive.

1 0
198 Stakeout

Can attack the opponent who replaces the field with double damage.

2 6
199 Water Bubble

Reduces the power of Fire-type moves received, preventing burns.

2 0
200 Steelworker

Steel-type move power will increase.

1 0
201 Berserk

When HP becomes half due to the opponent's attack, Special Attack will increase.

2 0
202 Slush Rush

Speed will increase during snowing weather.

3 4
203 Long Reach

Can use all moves without making contact with the opponent.

0 3
204 Liquid Voice

All sound moves will become Water-type.

0 3
205 Triage

Can use recovery moves first.

1 0
206 Galvanize

Normal-type moves will become Electric-type and their power will slightly increase.

0 3
207 Surge Surfer

When in an Electric terrain, speed will become double.

1 0
208 Schooling

When HP is high, it will gather strength and become stronger. When HP remains low, the group will disintegrate.

1 0
209 Disguise

By covering the body with a phantom skin, it can withstand one attack.

1 0
210 Battle Bond

When defeating the opponent, the bond with the trainer will strengthen, increasing one's own attack, Special Attack, and speed.

1 0
211 Power Construct

When HP becomes half, cells will come to support, transforming into a complete form.

1 0
212 Corrosion

Can cause Steel-type and Poison-type Pokémon to also become poisoned.

2 2
213 Comatose

Always in a half-asleep state, will never wake up. Can attack while sleeping.

1 0
214 Queenly Majesty

Imposes intimidation on the opponent, preventing them from using priority moves against us.

1 0
215 Innards Out

When defeated by the opponent, it will deal damage equivalent to the remaining HP to the opponent.

1 0
216 Dancer

When someone uses a dance move, one can continue using the dance move without interruption.

1 0
217 Battery

Will increase the power of our side's special moves.

1 0
218 Fluffy

Will halve the damage from contact moves given by the opponent, but the damage from Fire-type moves will become double.

4 2
219 Dazzling

Startles the opponent, preventing them from using priority moves against us.

1 0
220 Soul-Heart

Each time the Pokémon becomes near-fainted, Special Attack will increase.

1 0
221 Tangling Hair

For opponents that make contact with it, it will lower their speed.

2 0
222 Receiver

Inherit the trait of the defeated teammate, becoming the same trait.

1 0
223 Power of Alchemy

Inherit the trait of the defeated teammate, becoming the same trait.

0 2
224 Beast Boost

When defeating the opponent, the highest stat will increase.

11 0
225 RKS System

Depending on the held memory card, its type will change.

1 0
226 Electric Surge

When you go out, you will be laid out in the electrical field.

1 1
227 Psychic Surge

When you play, you will set up a mental field.

1 2
228 Misty Surge

When you play, a misty field will be laid down.

1 1
229 Grassy Surge

When you play, you will lay a grass field.

1 3
230 Full Metal Body

Will not have its abilities lowered by the opponent's moves or traits.

1 0
231 Shadow Shield

When HP is full, it will take less damage.

1 0
232 Prism Armor

When attacked with a super effective move, can weaken its power.

1 0
233 Neuroforce

Super effective moves will become even stronger.

1 0

Abilities Introduced in Generation III

# Name Description Common Hidden
234 Intrepid Sword

Attack increases upon first appearance.

1 0
235 Dauntless Shield

Defense increases upon first appearance.

1 0
236 Libero

Changes to the same type as the move used upon first appearance. This effect only activates once per battle.

0 3
237 Ball Fetch

If no item is held, picks up the first Poké Ball thrown and missed.

1 0
238 Cotton Down

After being attacked, sheds cotton that lowers the speed of all other Pokémon except itself.

2 0
239 Propeller Tail

Can ignore the effects of abilities or moves that attract the opponent.

0 2
240 Mirror Armor

Only reflects the effects of stat-lowering on itself.

0 1
241 Gulp Missile

While surfing or diving, brings back prey. When taking damage, spits out prey to attack.

1 0
242 Stalwart

Can ignore the effects of abilities or moves that attract the opponent.

0 2
243 Steam Engine

Speed greatly increases when attacked by Water or Fire-type moves.

3 0
244 Punk Rock

The power of sound moves increases. Damage taken from sound moves is halved.

2 0
245 Sand Spit

Causes a sandstorm when attacked.

2 0
246 Ice Scales

Due to the protection of icy scales, special attack damage is halved.

0 2
247 Ripen

Makes berries ripe, doubling their effect.

3 0
248 Ice Face

The ice on its head takes the place of physical attacks, but its appearance changes. The ice restores when it snows.

1 0
249 Power Spot

The power of moves increases if in adjacent positions.

1 0
250 Mimicry

The Pokémon's type changes according to the state of the field.

1 0
251 Screen Cleaner

Upon appearance, the effects of Light Screen, Reflect, and Aurora Veil on both sides disappear.

2 0
252 Steely Spirit

The power of Steel-type attacks from our side increases.

0 1
253 Perish Body

Both sides enter a near-fainted state 3 turns after being attacked by a contact move. The effect disappears upon replacement.

0 1
254 Wandering Spirit

Swaps abilities with the Pokémon that used a contact move to attack it.

2 0
255 Gorilla Tactics

Although attack increases, can only use the move initially selected.

1 0
256 Neutralizing Gas

When a Pokémon with the Chemical Change ability is in play, all Pokémon on the field lose their ability effects or cannot activate them.

3 0
257 Pastel Veil

Neither itself nor its allies will fall into the poisoned status condition.

2 0
258 Hunger Switch

Alternates appearance between full stomach and empty stomach markings at the end of each turn.

1 0
259 Quick Draw

Sometimes moves before the opponent.

1 0
260 Unseen Fist

If the move used is a contact move, can attack ignoring the protection effects.

1 0
261 Curious Medicine

Upon appearance, scatters medicine from a shell, restoring status changes to our side.

1 0
262 Transistor

The power of Electric-type moves increases.

1 0
263 Dragon’s Maw

The power of Dragon-type moves increases.

1 0
264 Chilling Neigh

When defeating an opponent, it screeches with a cold voice and increases Attack.

1 0
265 Grim Neigh

When defeating an opponent, it screeches with a terrifying voice and increases Special Attack.

1 0
266 As One

Possesses the tension of Crowned Beast and the pale screech of Snowy Horse as abilities.

1 0
267 As One

Possesses the tension of Crowned Beast and the dark screech of Ghostly Horse as abilities.

1 0

Abilities Introduced in Generation III

# Name Description Common Hidden
268 Lingering Aroma

When touched by an opponent, the inescapable scent will stick to the opponent.

1 0
269 Seed Sower

Upon being attacked, the ground underfoot will turn into a grassy field.

1 0
270 Thermal Exchange

When attacked by a fire-type move, attack will increase and will not fall into the burn status.

3 0
271 Anger Shell

When HP becomes half due to being attacked by an opponent, anger will lower defense and special defense. However, attack, special attack, and speed will increase.

1 0
272 Purifying Salt

Due to pure salt, will not fall into abnormal status. Will halve the damage from ghost-type moves.

3 0
273 Well-Baked Body

When attacked by a fire-type move, will not take damage but will greatly increase defense.

1 0
274 Wind Rider

When a tailwind blows or is attacked by a wind-type move, will not take damage but will increase attack.

3 0
275 Guard Dog

When intimidated, attack will increase. Makes the move and item that switches out Pokémon ineffective.

1 1
276 Rocky Payload

Rock-type move power will increase.

0 1
277 Wind Power

When attacked by a wind-type move, will enter a charging state.

2 0
278 Zero to Hero

Upon returning to the party, will transform into the All-Powerful Form.

1 0
279 Commander

When you are in the field, if you have a roaring bully, you will enter its mouth and give a command from its mouth.

1 0
280 Electromorphosis

When you take damage, it becomes charged.

1 0
281 Protosynthesis

When carrying Drive Energy or when the weather is clear, the ability with the highest value increases.

10 0
282 Quark Drive

When carrying Drive Energy or on an electrical field, the ability with the highest value increases.

10 0
283 Good as Gold

A sturdy golden body that does not oxidize is not affected by the opponent's changing moves.

1 0
284 Vessel of Ruin

With the power of the tripod that can call calamity, reduce the special attack of Pokémon other than yourself.

1 0
285 Sword of Ruin

Reduces the defense of Pokémon other than yourself with the power of a sword that can call calamity.

1 0
286 Tablets of Ruin

Reduces the attack of Pokémon other than herself with the power of Jane, who can call calamity.

1 0
287 Beads of Ruin

With the power of Magatama that can summon calamity, the special defense of Pokémon other than oneself is reduced.

1 0
288 Orichalcum Pulse

When you appear, the weather will change to sunny. When the sun is strong, it attacks through the ancient pulsation.

1 0
289 Hadron Engine

When you go out, you will be laid out in the electrical field. When in an electric field, it will use future traps to increase its special attack.

1 0
290 Opportunist

When your opponent's abilities increase, you will also take the opportunity to improve your abilities in the same way.

1 0
291 Cud Chew

After eating the tree fruit, it will regurgitate from the stomach at the end of the next round and eat it 1 more time.

1 1
292 Sharpness

Increase the power of your opponent's slashing moves.

1 3
293 Supreme Overlord

When you play, your attacks and special attacks will gradually increase according to the number of companions you have been defeated so far, and the more you are defeated, the more you will improve.

1 0
294 Costar

When you appear, copy the changes in your companion's abilities.

0 1
295 Toxic Debris

When taking damage from a physical move, it spreads poison lings under the opponent's feet.

2 0
296 Armor Tail

The mysterious tail that wraps around the head prevents the opponent from making the first move against us.

1 0
297 Earth Eater

When you are attacked by a ground-based move, you will not take damage, but will be healed.

1 0
298 Mycelium Might

When performing a change move, your actions will always be slower, but you will not be hindered by your opponent's characteristics.

2 0
299 Hospitality

Treat your companion to a small amount of HP when you appear.

2 0
300 Mind's Eye

Moves with general attributes and fighting attributes can hit Pokémon with ghost attributes. Ignores changes in the opponent's evasion rate and the accuracy is not reduced.

1 0
301 Embody Aspect

Keep your memories in your heart, let the Turquoise Mask shine, and increase your speed.

1 0
302 Embody Aspect

Keep your memories in your heart, let the stove mask shine brightly, and improve your attacks.

1 0
303 Embody Aspect

Reflect the memories in your heart, let the Mizui mask shine, and improve your special defense.

1 0
304 Embody Aspect

Keep your memories in your heart and let the Cornerstone Mask shine brightly to improve your defenses.

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305 Toxic Chain

With the power of the toxin-containing chains, it can sometimes cause opponents who are hit by moves to be poisonous.

3 0
306 Supersweet Syrup

When it first appears, it emits a sweet honey scent to reduce the opponent's evasion rate.

2 0
308 Tera Shift

When it appears, it absorbs the surrounding energy and transforms into a crystalline form.

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309 Tera Shell

The carapace contains the power of all attributes, and all the damage taken when your HP is full will be turned into a bad effect.

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310 Teraform Zero

When Tarabagos transforms into a star crystal, the power contained in it will nullify the effects of the weather and the field.

1 0
311 Poison Puppeteer

Opponents who are poisoned by Momo's moves will also be in a state of confusion.

1 0
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