#876 Indeedee Non-shiny
- Normal
- Psychic
- Galar
- Crown Tundra
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Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Fast
2 Sp. Attack Point(s)
Female
2 Sp. Defense Point(s)
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |
Gender Differences | ||||
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Locations- In-Depth Details |
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Scarlet | North Province Area One Tera Raid Battles: 3 Star Raid Battles , 5 Star Raid Battles | ||
Violet | North Province Area One Tera Raid Battles: 3 Star Raid Battles, 5 Star Raid Battles | ||
Wild Spawn Biomes | Grass, Mountain |
Flavor Text | ||
Scarlet | This Pokémon picks up on the positive emotions of other creatures via its horns and uses those emotions to fuel itself. | Violet | This Pokémon never leaves its Trainer's side. It predicts their actions with its psychic power and takes care of their day-to-day needs. |
Scarlet | It dislikes conflict. If a fight occurs in its territory, it uses psychic power to throw things at the combatants in an effort to drive them away. | Violet | In search of happy feelings—such as joy and gratitude—Indeedee bustles around, taking diligent care of people and other Pokémon. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up - Male | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
— | Play Nice | -- | 101 | 20 | -- | ||||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
5 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
10 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
15 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
20 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
25 | After You | -- | 101 | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | |||||||||
30 | Healing Wish | -- | 101 | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
35 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
40 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
45 | Power Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
50 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||
55 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. |
Level Up - Female | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |||||||||
— | Play Nice | -- | 101 | 20 | -- | ||||
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
5 | Baton Pass | -- | 101 | 40 | -- | ||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
10 | Disarming Voice | 40 | 101 | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
15 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
20 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
25 | Follow Me | -- | 101 | 20 | -- | ||||
The user draws attention to itself, making all opposing Pokémon take aim only at the user. | |||||||||
30 | Healing Wish | -- | 101 | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
35 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
40 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
45 | Guard Split | -- | 101 | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
50 | Psychic Terrain | -- | 101 | 10 | -- | ||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | |||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||||
TM002 | Charm | -- | 100 | 20 | -- | |||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||||||||||
TM007 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM016 | Psybeam | 65 | 100 | 20 | 10 | |||||
The target is attacked with a peculiar ray. This may also confuse the target. | ||||||||||
TM019 | Disarming Voice | 40 | 101 | 15 | -- | |||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | |||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM033 | Magical Leaf | 60 | 101 | 20 | -- | |||||
The user scatters curious leaves that chase the target. This attack never misses. | ||||||||||
TM037 | Draining Kiss | 50 | 100 | 10 | -- | |||||
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | ||||||||||
TM041 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||||||||||
TM047 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||||
TM054 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||||
TM066 | Body Slam | 85 | 100 | 15 | 30 | |||||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | |||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||||||||||
TM073 | Drain Punch | 75 | 100 | 10 | -- | |||||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | ||||||||||
TM074 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | ||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||||||||||
TM079 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. | ||||||||||
TM080 | Metronome | -- | 101 | 10 | -- | |||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||||||
TM085 | Rest | -- | 101 | 5 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||||||
TM092 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM098 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||||||||||
TM109 | Trick | -- | 100 | 10 | -- | |||||
The user catches the target off guard and swaps the target's held item with its own. | ||||||||||
TM114 | Shadow Ball | 80 | 100 | 15 | -- | |||||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM117 | Hyper Voice | 90 | 100 | 10 | -- | |||||
The user attacks by letting loose a horribly loud, resounding cry. | ||||||||||
TM119 | Energy Ball | 90 | 100 | 10 | -- | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM120 | Psychic | 90 | 100 | 10 | -- | |||||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | ||||||||||
TM122 | Encore | -- | 100 | 5 | -- | |||||
The user compels the target to keep using the move it encored for three turns. | ||||||||||
TM127 | Play Rough | 90 | 90 | 10 | -- | |||||
The user attacks by playing rough with the target. This may also lower the target's Attack stat. | ||||||||||
TM129 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | ||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM132 | Baton Pass | -- | 101 | 40 | -- | |||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||||
TM138 | Psychic Terrain | -- | 101 | 10 | -- | |||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
TM161 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | |||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Egg Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | ||||
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||||||||
Extrasensory | 80 | 100 | 20 | 10 | ||||
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||||
Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | |
---|---|---|---|---|---|---|---|---|
Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 5 Star Tera Raid Battle |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 60 | 65 | 55 | 105 | 95 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 63 - 105 | 54 - 96 | 99 - 141 | 90 - 132 | 90 - 132 |
Lv. 100 | 230 - 324 | 121 - 206 | 103 - 188 | 193 - 278 | 175 - 260 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 70 - 117 | 60 - 107 | 110 - 157 | 100 - 147 | 100 - 147 |
Lv. 100 | 230 - 324 | 135 - 229 | 115 - 209 | 215 - 309 | 195 - 289 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 77 - 128 | 66 - 117 | 121 - 172 | 110 - 161 | 110 - 161 |
Lv. 100 | 230 - 324 | 148 - 251 | 126 - 229 | 236 - 339 | 214 - 317 | 214 - 317 |
60
65
55
95
95
105
Stats - Female | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 475 | 70 | 55 | 65 | 95 | 105 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 54 - 96 | 63 - 105 | 90 - 132 | 99 - 141 | 81 - 123 |
Lv. 100 | 250 - 344 | 103 - 188 | 121 - 206 | 175 - 260 | 193 - 278 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 60 - 107 | 70 - 117 | 100 - 147 | 110 - 157 | 90 - 137 |
Lv. 100 | 250 - 344 | 115 - 209 | 135 - 229 | 195 - 289 | 215 - 309 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 66 - 117 | 77 - 128 | 110 - 161 | 121 - 172 | 99 - 150 |
Lv. 100 | 250 - 344 | 126 - 229 | 148 - 251 | 214 - 317 | 236 - 339 | 192 - 295 |
70
55
65
85
105
95
Egg Moves |
Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
Indeedee |
|
Fairy |
Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.
Psych Up | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Psych Up | 10 | -- | 101 | The user hypnotizes itself into copying any stat change made by the target. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Fake Out | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Fake Out | 10 | 40 | 100 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Extrasensory | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Extrasensory Male Only |
20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Heal Pulse | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Heal Pulse Female Only |
10 | -- | 101 | The user emits a healing pulse that restores the target's HP by up to half its max HP. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding |
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