close

Are you sure you want to delete all items?

#876 Indeedee
  • Non-shiny ♂
  • Non-shiny ♀

#876 Indeedee -Non-shiny ♂

  • Normal
  • Psychic
  • Galar
  • Crown Tundra
Searching for SWSH #876 Indeedee of Pokemon SWSH? You have found the right place!PKMBuy.com is selling Sword and Shield #876 Indeedee at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.65

Picture
Normal Sprite
Male Female
Name Other Names No. Gender Ratio Type
Indeedee
Japan: Iessan
イエッサン
French: Wimessir
German: Servol
Korean: 에써르
National: #876
Paldea: #241
Male :50*%
Female :50*%
Psychic-type Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Emotion Pokémon 2'11"
0.9m
61.7lbs
28.0kg
3010,240
Abilities: Inner Focus - Synchronize - Psychic Surge (Hidden) (Male) - Own Tempo- Synchronize - Psychic Surge (Hidden) (Female)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability:
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Female Abilities:
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability:
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
140 Male
2 Sp. Attack Point(s)
Female
2 Sp. Defense Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *2 *1 *0 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Indeedee
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Scarlet North Province Area One
Tera Raid Battles: 3 Star Raid Battles , 5 Star Raid Battles
Violet North Province Area One
Tera Raid Battles: 3 Star Raid Battles, 5 Star Raid Battles
Wild Spawn BiomesGrass, Mountain
Flavor Text
Indeedee SpriteScarletThis Pokémon picks up on the positive emotions of other creatures via its horns and uses those emotions to fuel itself.
VioletThis Pokémon never leaves its Trainer's side. It predicts their actions with its psychic power and takes care of their day-to-day needs.
Indeedee SpriteScarletIt dislikes conflict. If a fight occurs in its territory, it uses psychic power to throw things at the combatants in an effort to drive them away.
VioletIn search of happy feelings—such as joy and gratitude—Indeedee bustles around, taking diligent care of people and other Pokémon.


Attacks

Level UpTM & HMEgg Moves

Level Up - Male

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 --
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
10 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
20 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
25 After You After You - Normal-type After You: Other Move -- 101 15 --
The user helps the target and makes it use its move right after the user.
30 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
35 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
40 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
45 Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
50 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
55 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.

Level Up - Female

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 --
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
10 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
20 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
25 Follow Me Follow Me - Normal-type Follow Me: Other Move -- 101 20 --
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
30 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
35 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
40 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
45 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
50 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
MaleFemale
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Female
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
MaleFemale
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
MaleFemale
The target is attacked with a peculiar ray. This may also confuse the target.
TM019 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
MaleFemale
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
MaleFemale
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
MaleFemale
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM033 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
MaleFemale
The user scatters curious leaves that chase the target. This attack never misses.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
MaleFemale
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
MaleFemale
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
MaleFemale
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
MaleFemale
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
MaleFemale
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
MaleFemale
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
MaleFemale
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
MaleFemale
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Female
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
Female
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
MaleFemale
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
MaleFemale
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
MaleFemale
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
MaleFemale
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
MaleFemale
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
MaleFemale
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
MaleFemale
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
MaleFemale
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
MaleFemale
The user attacks by letting loose a horribly loud, resounding cry.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 --
MaleFemale
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
MaleFemale
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
Male
The user compels the target to keep using the move it encored for three turns.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
MaleFemale
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
MaleFemale
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
MaleFemale
The user assists an ally by boosting the power of that ally's attack.
TM132 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
Female
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
MaleFemale
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
Male
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
MaleFemale
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 -- NormalFemale
The user hypnotizes itself into copying any stat change made by the target.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 NormalFemale
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Normal
The user attacks with an odd, unseeable power. This may also make the target flinch.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 -- Female
The user emits a healing pulse that restores the target's HP by up to half its max HP.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
Trick RoomTrick Room - Psychic-typeTrick Room: Other Move--1015-- Crowned Sword Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.5 Star Tera Raid Battle



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 60 65 55 105 95 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 54 - 96 99 - 141 90 - 132 90 - 132
Lv. 100 230 - 324 121 - 206 103 - 188 193 - 278 175 - 260 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 60 - 107 110 - 157 100 - 147 100 - 147
Lv. 100 230 - 324 135 - 229 115 - 209 215 - 309 195 - 289 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 66 - 117 121 - 172 110 - 161 110 - 161
Lv. 100 230 - 324 148 - 251 126 - 229 236 - 339 214 - 317 214 - 317
60
65
55
95
95
105

Stats - Female

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 70 55 65 95 105 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 54 - 96 63 - 105 90 - 132 99 - 141 81 - 123
Lv. 100 250 - 344 103 - 188 121 - 206 175 - 260 193 - 278 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 60 - 107 70 - 117 100 - 147 110 - 157 90 - 137
Lv. 100 250 - 344 115 - 209 135 - 229 195 - 289 215 - 309 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 66 - 117 77 - 128 110 - 161 121 - 172 99 - 150
Lv. 100 250 - 344 126 - 229 148 - 251 214 - 317 236 - 339 192 - 295
70
55
65
85
105
95

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Indeedee
Male :100%
Female :0%
Fairy

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Psych Up
Attack NameTypeCat.PPAtt.Acc.Details
Psych Up 10 -- 101 The user hypnotizes itself into copying any stat change made by the target.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Indeedee

Fake Out
Attack NameTypeCat.PPAtt.Acc.Details
Fake Out 10 40 100 This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Parents that Learn through Level Up in Scarlet & Violet Impidimp Morgrem Grimmsnarl
Parents that Learn through Breeding in Scarlet & Violet Pikachu Raichu Raichu Indeedee

Extrasensory
Attack NameTypeCat.PPAtt.Acc.Details
Extrasensory
Male Only
20 80 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Indeedee

Heal Pulse
Attack NameTypeCat.PPAtt.Acc.Details
Heal Pulse
Female Only
10 -- 101 The user emits a healing pulse that restores the target's HP by up to half its max HP.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding Jigglypuff Wigglytuff