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#450 Hippowdon
  • Shiny
  • Non-shiny

#450 Hippowdon -Shiny

  • Ground
  • Sinnoh
Searching for SWSH #450 Hippowdon of Pokemon SWSH? You have found the right place!PKMBuy.com is selling Sword and Shield #450 Hippowdon at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.65

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Hippowdon
Japan: Kabaldon
カバルドン
French: Hippodocus
German: Hippoterus
Korean: 하마돈
National: #450
Paldea: #266
Male :50%
Female :50%
Ground-type
Classification Height Weight Capture Rate Base Egg Steps
Heavyweight Pokémon 6'07"
2.0m
661.4lbs
300.0kg
607,680
Abilities: Sand Stream - Sand Force (Hidden Ability)
Sand Stream: Sandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Hidden Ability:
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 30% in a Sandstorm and will not receive damage
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
50 2 Defense Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Hippopotas Level Hippowdon
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

Scarlet Evolve Hippopotas
Fixed: Asado Desert
Tera Raid Battles: 5 Star Raid Battles , 6 Star Raid Battles
Violet Evolve Hippopotas
Fixed: Asado Desert
Tera Raid Battles: 5 Star Raid Battles, 6 Star Raid Battles
Wild Spawn BiomesDesert
Flavor Text
Scarlet It is surprisingly quick to anger. It holds its mouth agape as a display of its strength.
Violet It brandishes its gaping mouth in a display of fearsome strength. It raises vast quantities of sand while attacking.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, lowering the target's accuracy.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Sand Tomb Sand Tomb - Ground-type Sand Tomb: Physical Move 35 85 15 100
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
16 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
20 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 --
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
24 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
28 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
32 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
38 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
44 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
50 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
56 Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
62 Slack Off Slack Off - Normal-type Slack Off: Other Move -- 101 5 --
The user slacks off, restoring its own HP by up to half its max HP.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM008 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM009 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM010 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM051 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM084 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM089 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
TM099 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM108 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 --
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM116 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM121 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
TM128 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM133 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 --
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TM149 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM150 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 20 --
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 10 --
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 108 112 118 68 72 47
Max Stats
Hindering Nature
Lv. 50 168 - 215 105 - 147 110 - 153 65 - 108 69 - 111 46 - 89
Lv. 100 326 - 420 206 - 290 216 - 301 126 - 211 134 - 218 89 - 173
Max Stats
Neutral Nature
Lv. 50 168 - 215 117 - 164 123 - 170 73 - 120 77 - 124 52 - 99
Lv. 100 326 - 420 229 - 323 241 - 335 141 - 235 149 - 243 99 - 193
Max Stats
Beneficial Nature
Lv. 50 168 - 215 128 - 180 135 - 187 80 - 132 84 - 136 57 - 108
Lv. 100 326 - 420 251 - 355 265 - 368 155 - 258 163 - 267 108 - 212
108
112
118
47
72
68

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Hippowdon
Male :50%
Female :50%
Field

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Whirlwind
Attack NameTypeCat.PPAtt.Acc.Details
Whirlwind 20 -- 101 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Spoink Grumpig Hippopotas Hippowdon Cufant Copperajah

Curse
Attack NameTypeCat.PPAtt.Acc.Details
Curse 10 -- 101 A move that has different effects depending on whether the user is a Ghost type or not.
Parents that Learn through Level Up in Scarlet & Violet Numel Camerupt Torkoal Zorua Zoroark
Parents that Learn through Breeding in Scarlet & Violet Meowth Mankey Primeape Tauros Tauros Eevee Vaporeon Jolteon Flareon Cyndaquil Quilava Typhlosion Typhlosion Wooper Wooper Quagsire Espeon Umbreon Dunsparce Slakoth Vigoroth Slaking Hippopotas Hippowdon Leafeon Glaceon Chespin Quilladin Chesnaught Sylveon Perrserker Cufant Copperajah Fuecoco Crocalor Skeledirge Orthworm Annihilape Clodsire Dudunsparce

Stockpile
Attack NameTypeCat.PPAtt.Acc.Details
Stockpile 20 -- 101 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Parents that Learn through Level Up in Scarlet & Violet Komala Skwovet Greedent
Parents that Learn through Breeding in Scarlet & Violet Wooper Wooper Quagsire Numel Camerupt Seviper Hippopotas Hippowdon Lechonk Oinkologne Clodsire

Spit Up
Attack NameTypeCat.PPAtt.Acc.Details
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Parents that Learn through Level Up in Scarlet & Violet Komala Skwovet Greedent
Parents that Learn through Breeding in Scarlet & Violet Wooper Wooper Quagsire Numel Camerupt Seviper Hippopotas Hippowdon Lechonk Oinkologne Clodsire

Swallow
Attack NameTypeCat.PPAtt.Acc.Details
Swallow 10 -- 101 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Parents that Learn through Level Up in Scarlet & Violet Komala Skwovet Greedent
Parents that Learn through Breeding in Scarlet & Violet Wooper Wooper Quagsire Numel Camerupt Seviper Hippopotas Hippowdon Lechonk Oinkologne Clodsire