
#448 Lucario -Shiny
- Steel
- Sinnoh
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Abilities: Steadfast - Inner Focus - Justified (Hidden Ability) | |||||
Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Hidden Ability: Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
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Experience Growth | Base Happiness | Effort Values Earned | |||
1,059,862 Points Medium Slow |
50 | 1 Attack Point(s) 1 Sp. Attack Point(s) |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Scarlet | North Province Area One, North Province Area Two Fixed: Dalizapa Passage | ||
Violet | North Province Area One, North Province Area Two Fixed: Dalizapa Passage | ||
Wild Spawn Biomes | Rock, Mountain |
Flavor Text | ||
Scarlet | It’s said that no foe can remain invisible to Lucario, since it can detect auras—even those of foes it could not otherwise see. | |
Violet | A well-trained one can use its aura to identify and take in the feelings of creatures over half a mile away. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Aura Sphere | ![]() |
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80 | 101 | 20 | -- | ||
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |||||||||
— | Copycat | ![]() |
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-- | 101 | 20 | -- | ||
The user mimics the move used immediately before it. This move fails if no other move has been used yet. | |||||||||
— | Feint | ![]() |
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30 | 100 | 10 | -- | ||
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
— | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
— | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
— | Metal Claw | ![]() |
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50 | 95 | 35 | -- | ||
The target is raked with steel claws. This may also boost the user's Attack stat. | |||||||||
— | Vacuum Wave | ![]() |
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40 | 100 | 30 | -- | ||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||||
— | Detect | ![]() |
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-- | 101 | 5 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
— | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
— | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
— | Final Gambit | ![]() |
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?? | 100 | 5 | -- | ||
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |||||||||
— | Life Dew | ![]() |
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-- | 101 | 10 | -- | ||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | |||||||||
12 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliatory attack that counters any physical move, inflicting double the damage taken. | |||||||||
16 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats are boosted. | |||||||||
20 | Force Palm | ![]() |
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60 | 100 | 10 | 30 | ||
The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||||
24 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
28 | Metal Sound | ![]() |
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-- | 85 | 40 | -- | ||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
32 | Quick Guard | ![]() |
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-- | 101 | 15 | -- | ||
The user protects itself and its allies from priority moves. | |||||||||
36 | Bone Rush | ![]() |
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25 | 90 | 10 | -- | ||
The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | |||||||||
40 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||
44 | Heal Pulse | ![]() |
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-- | 101 | 10 | -- | ||
The user emits a healing pulse that restores the target's HP by up to half its max HP. | |||||||||
48 | Meteor Mash | ![]() |
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90 | 90 | 10 | -- | ||
The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. | |||||||||
52 | Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
56 | Extreme Speed | ![]() |
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80 | 100 | 5 | -- | ||
The user charges the target at blinding speed. This move always goes first. | |||||||||
60 | Close Combat | ![]() |
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120 | 100 | 5 | -- | ||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM001 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM004 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM006 | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM007 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM012 | Low Kick | ![]() |
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?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TM020 | Trailblaze | ![]() |
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50 | 100 | 20 | -- | ||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM025 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM027 | Aerial Ace | ![]() |
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60 | 101 | 20 | -- | ||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM028 | Bulldoze | ![]() |
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60 | 100 | 20 | -- | ||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM031 | Metal Claw | ![]() |
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50 | 95 | 35 | -- | ||
The target is raked with steel claws. This may also boost the user's Attack stat. | |||||||||
TM032 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM036 | Rock Tomb | ![]() |
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60 | 95 | 15 | -- | ||
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |||||||||
TM039 | Low Sweep | ![]() |
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65 | 100 | 20 | -- | ||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM043 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM055 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM058 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
TM059 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM061 | Shadow Claw | ![]() |
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70 | 100 | 15 | -- | ||
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |||||||||
TM064 | Bulk Up | ![]() |
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-- | 101 | 20 | -- | ||
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |||||||||
TM066 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM068 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is attacked with an electrified punch. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM073 | Drain Punch | ![]() |
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75 | 100 | 10 | -- | ||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |||||||||
TM080 | Metronome | ![]() |
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-- | 101 | 10 | -- | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TM083 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM085 | Rest | ![]() |
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-- | 101 | 5 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM088 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||
TM093 | Flash Cannon | ![]() |
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80 | 100 | 10 | -- | ||
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |||||||||
TM094 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 | ||
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |||||||||
TM103 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM104 | Iron Defense | ![]() |
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-- | 101 | 15 | -- | ||
The user hardens its body's surface like iron, sharply boosting its Defense stat. | |||||||||
TM108 | Crunch | ![]() |
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80 | 100 | 15 | -- | ||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TM112 | Aura Sphere | ![]() |
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80 | 101 | 20 | -- | ||
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | |||||||||
TM114 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM115 | Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM120 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM129 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM134 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TM140 | Nasty Plot | ![]() |
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-- | 101 | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM149 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM150 | Stone Edge | ![]() |
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100 | 80 | 5 | -- | ||
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |||||||||
TM152 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM158 | Focus Blast | ![]() |
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120 | 70 | 5 | -- | ||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM163 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM167 | Close Combat | ![]() |
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120 | 100 | 5 | -- | ||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
TM170 | Steel Beam | ![]() |
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140 | 95 | 5 | -- | ||
The user fires a beam of steel that it collected from its entire body. This also damages the user. | |||||||||
TM171 | Tera Blast | ![]() |
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80 | 100 | 10 | -- | ||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Egg Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bite | ![]() |
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60 | 100 | 25 | 30 | ||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
High Jump Kick | ![]() |
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130 | 90 | 10 | -- | ||
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | ||||||||
Detect | ![]() |
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-- | 101 | 5 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Cross Chop | ![]() |
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100 | 80 | 5 | -- | ||
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | ||||||||
Howl | ![]() |
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-- | 101 | 40 | -- | ||
The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | ||||||||
Bullet Punch | ![]() |
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40 | 100 | 30 | -- | ||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||||
Circle Throw | ![]() |
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60 | 90 | 10 | -- | ||
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Endure | ![]() |
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-- | 101 | 10 | -- |
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The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 525 | 70 | 110 | 70 | 115 | 70 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 103 - 145 | 67 - 109 | 108 - 150 | 67 - 109 | 85 - 127 |
Lv. 100 | 250 - 344 | 202 - 287 | 130 - 215 | 211 - 296 | 130 - 215 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 115 - 162 | 75 - 122 | 120 - 167 | 75 - 122 | 95 - 142 |
Lv. 100 | 250 - 344 | 225 - 319 | 145 - 239 | 235 - 329 | 145 - 239 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 126 - 178 | 82 - 134 | 132 - 183 | 82 - 134 | 104 - 156 |
Lv. 100 | 250 - 344 | 247 - 350 | 159 - 262 | 258 - 361 | 159 - 262 | 203 - 306 |
70
110
70
90
70
115
Egg Moves |
Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
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Lucario |
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Field | Human-like |
Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.
Bite | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Bite |
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25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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High Jump Kick | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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High Jump Kick |
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10 | 130 | 90 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Detect | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Detect |
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5 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Cross Chop | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Cross Chop |
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5 | 100 | 80 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Howl | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Howl |
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40 | -- | 101 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Bullet Punch | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Bullet Punch |
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30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
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Circle Throw | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Circle Throw |
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10 | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
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