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#354 Banette
  • Shiny
  • Non-shiny

#354 Banette -Shiny

  • Ghost
  • Hoenn
Searching for BDSP #354 Banette of Pokemon BDSP? You have found the right place! PKMBuy.com is selling BDSP #354 Banette at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.75

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Banette
Japan: Juppeta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
National: #354
Paldea: #299
Male :50%
Female :50%
Ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Marionette Pokémon 3'07"
1.1m
27.6lbs
12.5kg
456,400
Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Frisk: Reveals the foe’s held item.
Hidden Ability:
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
35 2 Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Shuppet Level Banette

Locations

- In-Depth Details
Scarlet Alfornada Cavern, Glaseado Mountain
Tera Raid Battles: 4 Star Raid Battles
Violet Alfornada Cavern, Glaseado Mountain
Tera Raid Battles: 4 Star Raid Battles
Wild Spawn BiomesTown
Flavor Text
Scarlet This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Violet Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
16 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
19 Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
22 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
26 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
34 Role Play Role Play - Psychic-type Role Play: Other Move -- 101 10 --
The user mimics the target completely, copying the target's Ability.
40 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
46 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
53 Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM017 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM021 Pounce Pounce - Bug-type Pounce: Physical Move 50 100 20 --
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 --
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM029 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM042 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM061 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM102 Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 5 30
The user shoots filthy garbage at the target to attack. This may also poison the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM107 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM151 Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM166 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 5 30
The user shoots filthy garbage at the target to attack. This may also poison the target.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
Learn as ShuppetLv. 1
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 64 115 65 83 63 65
Max Stats
Hindering Nature
Lv. 50 124 - 171 108 - 150 63 - 105 79 - 121 61 - 103 63 - 105
Lv. 100 238 - 332 211 - 296 121 - 206 153 - 238 117 - 202 121 - 206
Max Stats
Neutral Nature
Lv. 50 124 - 171 120 - 167 70 - 117 88 - 135 68 - 115 70 - 117
Lv. 100 238 - 332 235 - 329 135 - 229 171 - 265 131 - 225 135 - 229
Max Stats
Beneficial Nature
Lv. 50 124 - 171 132 - 183 77 - 128 96 - 148 74 - 126 77 - 128
Lv. 100 238 - 332 258 - 361 148 - 251 188 - 291 144 - 247 148 - 251
64
115
65
65
63
83

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Banette
Male :50%
Female :50%
Amorphous

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Disable
Attack NameTypeCat.PPAtt.Acc.Details
Disable 20 -- 100 For four turns, the target will be unable to use whichever move it last used.
Parents that Learn through Level Up in Scarlet & Violet Grimer Grimer Muk Muk
Parents that Learn through Breeding in Scarlet & Violet Gastly Haunter Gengar Ralts Kirlia Gardevoir Shuppet Banette Drifloon Drifblim Spiritomb Gallade Dreepy Drakloak Dragapult

Confuse Ray
Attack NameTypeCat.PPAtt.Acc.Details
Confuse Ray 10 -- 100 The target is exposed to a sinister ray that causes confusion.
Parents that Learn through Level Up in Scarlet & Violet Gastly Haunter Gengar Misdreavus Spiritomb
Parents that Learn through Breeding in Scarlet & Violet Ralts Kirlia Gardevoir Shuppet Banette Gallade Dreepy Drakloak Dragapult

Destiny Bond
Attack NameTypeCat.PPAtt.Acc.Details
Destiny Bond 5 -- 101 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Parents that Learn through Level Up in Scarlet & Violet Gastly Haunter Gengar Drifloon Drifblim
Parents that Learn through Breeding in Scarlet & Violet Misdreavus Ralts Kirlia Gardevoir Gulpin Swalot Shuppet Banette Mismagius Spiritomb Gallade Sandygast Palossand Mimikyu

Imprison
Attack NameTypeCat.PPAtt.Acc.Details
Imprison 10 -- 101 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Parents that Learn through Level Up in Scarlet & Violet Gallade
Parents that Learn through Breeding in Scarlet & Violet Misdreavus Shuppet Banette Mismagius

Gunk Shot
Attack NameTypeCat.PPAtt.Acc.Details
Gunk Shot 5 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Parents that Learn through Level Up in Scarlet & Violet Grimer Grimer Muk Muk Gulpin Swalot
Parents that Learn through Breeding in Scarlet & Violet Shuppet Banette