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#281 Kirlia
  • Shiny
  • Non-shiny

#281 Kirlia Shiny

  • Fairy
  • Psychic
  • Hoenn
Searching for BDSP #281 Kirlia of Pokemon BDSP? You have found the right place! PKMBuy.com is selling BDSP #281 Kirlia at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.49

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Kirlia
Japan: Kirlia
キルリア
French: Kirlia
German: Kirlia
Korean: 킬리아
National: #281
Paldea: #63
Male :50%
Female :50%
Psychic-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Emotion Pokémon 2'07"
0.8m
44.5lbs
20.2kg
1205,120
Abilities: Synchronize - Trace - Telepathy (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied.
Hidden Ability:
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
35 2 Sp. Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
 
Human-like
Amorphous
Evolutionary Chain
RaltsLevel KirliaLevel Gardevoir
On Male Pokémon, use Dawn StoneGallade

Locations

- In-Depth Details
Scarlet Cortondo, Dalizapa Passage, East Province Area Two
Fixed: East Province Area Three
Tera Raid Battles: 3 Star Raid Battles
Violet Cortondo, Dalizapa Passage, East Province Area Two
Fixed: East Province Area Three
Tera Raid Battles: 3 Star Raid Battles
Wild Spawn BiomesTown
Flavor Text
Scarlet It has a psychic power that enables it to distort the space around it and see into the future.
Violet The cheerful spirit of its Trainer gives it energy for its psychokinetic power. It spins and dances when happy.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
9 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall asleep.
12 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
15 Teleport Teleport - Psychic-type Teleport: Other Move -- 101 20 --
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
18 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
23 Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
28 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
33 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
38 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
43 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half its max HP.
48 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
53 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM017 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM019 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
TM023 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 --
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM033 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM107 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM126 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM139 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento Memento - Dark-type Memento: Other Move -- 100 10 --
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 --
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 278 38 35 35 65 55 50
Max Stats
Hindering Nature
Lv. 50 98 - 145 36 - 78 36 - 78 63 - 105 54 - 96 49 - 91
Lv. 100 186 - 280 67 - 152 67 - 152 121 - 206 103 - 188 94 - 179
Max Stats
Neutral Nature
Lv. 50 98 - 145 40 - 87 40 - 87 70 - 117 60 - 107 55 - 102
Lv. 100 186 - 280 75 - 169 75 - 169 135 - 229 115 - 209 105 - 199
Max Stats
Beneficial Nature
Lv. 50 98 - 145 44 - 95 44 - 95 77 - 128 66 - 117 60 - 112
Lv. 100 186 - 280 82 - 185 82 - 185 148 - 251 126 - 229 115 - 218
38
35
35
50
55
65

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Kirlia
Male :50%
Female :50%
Human-like Amorphous

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Disable
Attack NameTypeCat.PPAtt.Acc.Details
Disable 20 -- 100 For four turns, the target will be unable to use whichever move it last used.
Parents that Learn through Level Up in Scarlet & Violet Grimer Grimer Muk Muk Drowzee Hypno Sableye
Parents that Learn through Breeding in Scarlet & Violet Gastly Haunter Gengar Ralts Kirlia Gardevoir Shuppet Banette Drifloon Drifblim Spiritomb Gallade Dreepy Drakloak Dragapult Charcadet Armarouge Ceruledge

Confuse Ray
Attack NameTypeCat.PPAtt.Acc.Details
Confuse Ray 10 -- 100 The target is exposed to a sinister ray that causes confusion.
Parents that Learn through Level Up in Scarlet & Violet Gastly Haunter Gengar Misdreavus Spiritomb
Parents that Learn through Breeding in Scarlet & Violet Ralts Kirlia Gardevoir Shuppet Banette Gallade Dreepy Drakloak Dragapult

Destiny Bond
Attack NameTypeCat.PPAtt.Acc.Details
Destiny Bond 5 -- 101 If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Parents that Learn through Level Up in Scarlet & Violet Gastly Haunter Gengar Cacnea Cacturne Drifloon Drifblim
Parents that Learn through Breeding in Scarlet & Violet Misdreavus Ralts Kirlia Gardevoir Gulpin Swalot Shuppet Banette Mismagius Spiritomb Gallade Sandygast Palossand Mimikyu Charcadet Armarouge Ceruledge

Mean Look
Attack NameTypeCat.PPAtt.Acc.Details
Mean Look 5 -- 101 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Parents that Learn through Level Up in Scarlet & Violet Gastly Haunter Gengar Misdreavus Sableye
Parents that Learn through Breeding in Scarlet & Violet Grimer Muk Ralts Kirlia Gardevoir Gallade Gothita Gothorita Gothitelle Pawniard Bisharp Hawlucha Kingambit

Memento
Attack NameTypeCat.PPAtt.Acc.Details
Memento 10 -- 100 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Parents that Learn through Level Up in Scarlet & Violet Grimer Grimer Muk Muk Shellos Gastrodon Spiritomb
Parents that Learn through Breeding in Scarlet & Violet Misdreavus Ralts Kirlia Gardevoir Drifloon Drifblim Mismagius Gallade Pincurchin

Knock Off
Attack NameTypeCat.PPAtt.Acc.Details
Knock Off 20 65 100 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Parents that Learn through Level Up in Scarlet & Violet Grimer Muk Makuhita Hariyama Sableye Banette
Parents that Learn through Breeding in Scarlet & Violet Ralts Kirlia Gardevoir Gallade

Shadow Sneak
Attack NameTypeCat.PPAtt.Acc.Details
Shadow Sneak 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Parents that Learn through Level Up in Scarlet & Violet Sableye Shuppet Banette Spiritomb Mimikyu
Parents that Learn through Breeding in Scarlet & Violet Grimer Muk Misdreavus Ralts Kirlia Gardevoir Mismagius Gallade

Mystical Fire
Attack NameTypeCat.PPAtt.Acc.Details
Mystical Fire 10 75 100 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Parents that Learn through Level Up in Scarlet & Violet Gardevoir Mismagius Armarouge
Parents that Learn through Breeding in Scarlet & Violet Ralts Kirlia Gardevoir Gallade