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#211 Qwilfish
  • Shiny Alpha
  • Shiny
  • Non-shiny Alpha
  • Non-shiny

#211 Qwilfish -Shiny Alpha

  • Dark
  • Poison
  • Hisui
Searching for PLA #211 Qwilfish of Pokemon PLA? You have found the right place! PKMBuy.com is selling Legends: Arceus PLA #211 Qwilfish at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.65

Picture
Normal Sprite
Regular Form Hisuian Form
Name Other Names No. Gender Ratio Type
Qwilfish
Japan: Harysen
ハリーセン
French: Qwilfish
German: Baldorfish
Korean: 침바루
National: #211
Paldea: #331
Male :50%
Female :50%
Normal Water-type Poison-type
Hisuian Dark-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'08" / 1'08"
0.5m / 0.5m
8.6lbs / 8.6lbs
3.9kg / 3.9kg
455,120
Abilities: Poison Point - Swift Swim - Intimidate (Hidden) (Normal Forme) - Poison Point- Swift Swim - Intimidate (Hidden) (Hisuian Form)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Swift Swim: When rainy, The Pokémon’s Speed doubles.
Hidden Ability:
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hisuian Form Abilities:
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Swift Swim: When rainy, The Pokémon’s Speed doubles.
Hidden Ability:
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
50 1 Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Damage Taken Hisuian Form
*1 *1 *1 *1 *0.5 *1 *1 *0.5 *2 *1 *0 *1 *1 *0.5 *1 *0.5 *1 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Do 20 Strong Style Barb Barrages
Use Barb Barrage 20 times
Alternate Forms
Johtonian FormHisuian Form
Johtonian FormHisuian Form
Qwilfish is one of several Pokémon that have Region Forms. If caught in Hisui, it will have its Hisuian Form

Locations

- In-Depth Details
Scarlet East Paldean Sea, North Paldean Sea, South Paldean Sea, West Paldean Sea
Tera Raid Battles: 3 Star Raid Battles
Violet East Paldean Sea, North Paldean Sea, South Paldean Sea, West Paldean Sea
Tera Raid Battles: 3 Star Raid Battles
Wild Spawn BiomesOcean
Flavor Text
Scarlet Be cautious if this Pokémon starts sucking in water—it will soon attack by scattering the toxic spikes that grow all over its body.
Violet Experienced fishers say they try to catch Qwilfish in the brief moment that these Pokémon become defenseless just after launching poisonous spikes.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsHisuian Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
4 Harden Harden - Normal-type Harden: Other Move -- 101 30 --
The user stiffens all the muscles in its body to boost its Defense stat.
8 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
12 Fell Stinger Fell Stinger - Bug-type Fell Stinger: Physical Move 50 100 25 --
When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
16 Minimize Minimize - Normal-type Minimize: Other Move -- 101 10 --
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
20 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
24 Brine Brine - Water-type Brine: Special Move 65 100 10 --
This move's power is doubled if the target's HP is at half or less.
28 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
32 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
36 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
40 Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
40 Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
44 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
48 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
52 Acupressure Acupressure - Normal-type Acupressure: Other Move -- 101 30 --
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
56 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Hisuian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
4 Harden Harden - Normal-type Harden: Other Move -- 101 30 --
The user stiffens all the muscles in its body to boost its Defense stat.
8 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Fell Stinger Fell Stinger - Bug-type Fell Stinger: Physical Move 50 100 25 --
When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
16 Minimize Minimize - Normal-type Minimize: Other Move -- 101 10 --
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
20 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
24 Brine Brine - Water-type Brine: Special Move 65 100 10 --
This move's power is doubled if the target's HP is at half or less.
28 Barb Barrage Barb Barrage - Poison-type Barb Barrage: Physical Move 60 100 10 50
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
32 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
36 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
40 Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 --
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
40 Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
44 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
48 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 --
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
52 Acupressure Acupressure - Normal-type Acupressure: Other Move -- 101 30 --
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
56 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- 101 5 --
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
NormalHisuian Form
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalHisuian Form
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM006 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
NormalHisuian Form
The user frightens the target with a scary face to harshly lower its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalHisuian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
NormalHisuian Form
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM013 Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 --
NormalHisuian Form
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
NormalHisuian Form
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalHisuian Form
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM026 Poison Tail Poison Tail - Poison-type Poison Tail: Physical Move 50 100 25 10
NormalHisuian Form
The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
TM029 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
NormalHisuian Form
This relentless attack does massive damage to a target affected by status conditions.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalHisuian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
NormalHisuian Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
NormalHisuian Form
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM045 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
NormalHisuian Form
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalHisuian Form
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
NormalHisuian Form
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalHisuian Form
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
NormalHisuian Form
The user charges at the target and may make it flinch.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
Normal
The user launches a weak jolt of electricity that paralyzes the target.
TM083 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
NormalHisuian Form
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
NormalHisuian Form
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
NormalHisuian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
NormalHisuian Form
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM090 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
NormalHisuian Form
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
TM091 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
NormalHisuian Form
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TM094 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
Hisuian Form
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
TM102 Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 5 30
NormalHisuian Form
The user shoots filthy garbage at the target to attack. This may also poison the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalHisuian Form
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM108 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 --
NormalHisuian Form
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 --
NormalHisuian Form
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
NormalHisuian Form
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
NormalHisuian Form
The user attacks everything around it by swamping its surroundings with a giant wave.
TM134 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
NormalHisuian Form
An all-out attack that becomes more powerful the less HP the user has.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
NormalHisuian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
NormalHisuian Form
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
NormalHisuian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM148 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
NormalHisuian Form
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalHisuian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
NormalHisuian Form
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- NormalHisuian Form
The user generates odd sound waves from its body that confuse the target.
Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 -- NormalHisuian Form
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Haze Haze - Ice-type Haze: Other Move -- 101 30 -- NormalHisuian Form
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 -- NormalHisuian Form
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- NormalHisuian Form
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 NormalHisuian Form
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 NormalHisuian Form
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 -- NormalHisuian Form
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 -- NormalHisuian Form
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Barb Barrage Barb Barrage - Poison-type Barb Barrage: Physical Move 60 100 10 50 Normal
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 -- Hisuian Form
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 65 95 85 55 55 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 90 - 132 81 - 123 54 - 96 54 - 96 81 - 123
Lv. 100 240 - 334 175 - 260 157 - 242 103 - 188 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 100 - 147 90 - 137 60 - 107 60 - 107 90 - 137
Lv. 100 240 - 334 195 - 289 175 - 269 115 - 209 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 110 - 161 99 - 150 66 - 117 66 - 117 99 - 150
Lv. 100 240 - 334 214 - 317 192 - 295 126 - 229 126 - 229 192 - 295
65
95
85
85
55
55

Stats - Hisuian Qwilfish

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 65 95 85 55 55 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 90 - 132 81 - 123 54 - 96 54 - 96 81 - 123
Lv. 100 240 - 334 175 - 260 157 - 242 103 - 188 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 100 - 147 90 - 137 60 - 107 60 - 107 90 - 137
Lv. 100 240 - 334 195 - 289 175 - 269 115 - 209 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 110 - 161 99 - 150 66 - 117 66 - 117 99 - 150
Lv. 100 240 - 334 214 - 317 192 - 295 126 - 229 126 - 229 192 - 295
65
95
85
85
55
55

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Qwilfish
Male :50%
Female :50%
Water 2

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Supersonic
Attack NameTypeCat.PPAtt.Acc.Details
Supersonic 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Parents that Learn through Level Up in Scarlet & Violet Finizen Palafin Dondozo
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil

Bubble Beam
Attack NameTypeCat.PPAtt.Acc.Details
Bubble Beam 20 65 100 A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Basculin Overqwil

Haze
Attack NameTypeCat.PPAtt.Acc.Details
Haze 30 -- 101 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil Finizen Palafin

Self-Destruct
Attack NameTypeCat.PPAtt.Acc.Details
Self-Destruct 5 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil

Flail
Attack NameTypeCat.PPAtt.Acc.Details
Flail 15 -- 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Parents that Learn through Level Up in Scarlet & Violet Magikarp Gyarados Luvdisc Basculin Basculegion Dondozo
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Barboach Whiscash Finneon Lumineon Overqwil

Astonish
Attack NameTypeCat.PPAtt.Acc.Details
Astonish 15 30 100 The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Parents that Learn through Level Up in Scarlet & Violet Bruxish Finizen Palafin
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil

Water Pulse
Attack NameTypeCat.PPAtt.Acc.Details
Water Pulse 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Parents that Learn through Level Up in Scarlet & Violet Barboach Whiscash Luvdisc Finneon Lumineon Alomomola Veluza Tatsugiri
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Bruxish Overqwil

Aqua Jet
Attack NameTypeCat.PPAtt.Acc.Details
Aqua Jet 20 40 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Parents that Learn through Level Up in Scarlet & Violet Basculin Alomomola Bruxish Arrokuda Barraskewda Basculegion Finizen Palafin Veluza
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil

Acid Spray
Attack NameTypeCat.PPAtt.Acc.Details
Acid Spray 20 40 100 The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Qwilfish Qwilfish Overqwil

Barb Barrage
Attack NameTypeCat.PPAtt.Acc.Details
Barb Barrage
Regular Form Only
10 60 100 The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
Parents that Learn through Level Up in Scarlet & Violet Qwilfish Overqwil
Parents that Learn through Breeding in Scarlet & Violet Qwilfish

Aqua Tail
Attack NameTypeCat.PPAtt.Acc.Details
Aqua Tail
Hisuian Form Only
10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Parents that Learn through Level Up in Scarlet & Violet Gyarados Qwilfish Barboach Whiscash Bruxish Finizen Palafin Dondozo
Parents that Learn through Breeding Finneon Lumineon Overqwil