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#191 Sunkern
  • Shiny
  • Non-shiny

#191 Sunkern -Shiny

  • Grass
  • Johto
Searching for BDSP #191 Sunkern of Pokemon BDSP? You have found the right place! PKMBuy.com is selling BDSP #191 Sunkern at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.75

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Sunkern
Japan: Himanuts
ヒマナッツ
French: Tournegrin
German: Sonnkern
Korean: 해너츠
National: #191
Paldea: #31
Male :50%
Female :50%
Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 1'00"
0.3m
4.0lbs
1.8kg
2355,120
Abilities: Chlorophyll - Solar Power - Early Bird (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Hidden Ability:
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Experience Growth Base Happiness Effort Values Earned
1,059,862 Points
Medium Slow
50 1 Sp. Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Sunkern Sunflora

Locations

- In-Depth Details
Scarlet South Province Area One, South Province Area Two
Fixed: South Province Area Two
Tera Raid Battles: 1 Star Raid Battles
Violet South Province Area One, South Province Area Two
Fixed: South Province Area Two
Tera Raid Battles: 1 Star Raid Battles
Wild Spawn BiomesFlower
Flavor Text
Scarlet It suddenly falls out of the sky in the morning. Knowing it’s weak, it simply feeds until it evolves.
Violet It is very weak. Its only means of defense is to shake its leaves desperately at its attacker.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growth Growth - Normal-type Growth: Other Move -- 101 20 --
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
7 Absorb Absorb - Grass-type Absorb: Special Move 20 100 25 --
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
10 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 40 100 15 --
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
16 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
19 Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
22 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
25 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
28 Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
31 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
34 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
36 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
39 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM033 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM056 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM071 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 --
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM111 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
TM119 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 --
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM133 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 --
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TM137 Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 --
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
TM159 Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 5 --
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
TM168 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that has different effects depending on whether the user is a Ghost type or not.
Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 --
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 10 --
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 180 30 30 30 30 30 30
Max Stats
Hindering Nature
Lv. 50 90 - 137 31 - 73 31 - 73 31 - 73 31 - 73 31 - 73
Lv. 100 170 - 264 58 - 143 58 - 143 58 - 143 58 - 143 58 - 143
Max Stats
Neutral Nature
Lv. 50 90 - 137 35 - 82 35 - 82 35 - 82 35 - 82 35 - 82
Lv. 100 170 - 264 65 - 159 65 - 159 65 - 159 65 - 159 65 - 159
Max Stats
Beneficial Nature
Lv. 50 90 - 137 38 - 90 38 - 90 38 - 90 38 - 90 38 - 90
Lv. 100 170 - 264 71 - 174 71 - 174 71 - 174 71 - 174 71 - 174
30
30
30
30
30
30

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Sunkern
Male :50%
Female :50%
Grass

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Leech Seed
Attack NameTypeCat.PPAtt.Acc.Details
Leech Seed 10 -- 90 A seed is planted on the target. It steals some HP from the target every turn.
Parents that Learn through Level Up in Scarlet & Violet Hoppip Skiploom Jumpluff Sunflora Shroomish Breloom Cacnea Cacturne Lilligant Flapple Appletun Smoliv Dolliv Arboliva
Parents that Learn through Breeding in Scarlet & Violet Sunkern Sunflora Tropius Snover Abomasnow Grookey Thwackey Rillaboom Sprigatito Floragato Meowscarada Bramblin Brambleghast Toedscool Toedscruel Capsakid Scovillain

Curse
Attack NameTypeCat.PPAtt.Acc.Details
Curse 10 -- 101 A move that has different effects depending on whether the user is a Ghost type or not.
Parents that Learn through Level Up in Scarlet & Violet Appletun Bramblin Brambleghast
Parents that Learn through Breeding in Scarlet & Violet Sunkern Sunflora Tropius

Encore
Attack NameTypeCat.PPAtt.Acc.Details
Encore 5 -- 100 The user compels the target to keep using the move it encored for three turns.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Hoppip Skiploom Jumpluff Sunkern Sunflora

Morning Sun
Attack NameTypeCat.PPAtt.Acc.Details
Morning Sun 5 -- 101 The user restores its own HP. The amount of HP regained varies with the weather.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Sunkern Sunflora

Ingrain
Attack NameTypeCat.PPAtt.Acc.Details
Ingrain 20 -- 101 The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Parents that Learn through Level Up in Scarlet & Violet Sunflora Cacnea Cacturne Snover Abomasnow Foongus Amoonguss Fomantis Lurantis
Parents that Learn through Breeding in Scarlet & Violet Sunkern Sunflora Lilligant Capsakid Scovillain

Grassy Terrain
Attack NameTypeCat.PPAtt.Acc.Details
Grassy Terrain 10 -- 101 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Parents that Learn through Level Up in Scarlet & Violet Rillaboom Meowscarada Smoliv Dolliv Arboliva
Parents that Learn through Breeding in Scarlet & Violet Hoppip Skiploom Jumpluff Sunkern Sunflora