
#147 Dratini -Shiny
- Dragon
- Kanto
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Abilities: Shed Skin - Marvel Scale (Hidden Ability) | |||||
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE). Hidden Ability: Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). |
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Experience Growth | Base Happiness | Effort Values Earned | |||
1,250,000 Points Slow |
35 | 1 Attack Point(s) |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
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Locations- In-Depth Details |
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Scarlet | Casseroya Lake, North Province Area Two, South Province Area Six Tera Raid Battles: 3 Star Raid Battles | ||
Violet | Casseroya Lake, North Province Area Two, South Province Area Six Tera Raid Battles: 3 Star Raid Battles | ||
Wild Spawn Biomes | Lake, River |
Flavor Text | ||
Scarlet | It sheds many layers of skin as it grows larger. During this process, it is protected by a rapid waterfall. | |
Violet | It is born large to start with. It repeatedly sheds its skin as it steadily grows longer. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Wrap | ![]() |
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15 | 90 | 20 | 100 | ||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
— | Leer | ![]() |
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-- | 100 | 30 | -- | ||
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | |||||||||
5 | Twister | ![]() |
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40 | 100 | 20 | 20 | ||
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | |||||||||
10 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
15 | Dragon Tail | ![]() |
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60 | 90 | 10 | -- | ||
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
20 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
25 | Slam | ![]() |
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80 | 75 | 20 | -- | ||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||||
31 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
35 | Dragon Rush | ![]() |
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100 | 75 | 10 | 20 | ||
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||||||
40 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
45 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
50 | Dragon Dance | ![]() |
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-- | 101 | 20 | -- | ||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||
55 | Outrage | ![]() |
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120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
60 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM001 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM004 | Agility | ![]() |
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-- | 101 | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM007 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM022 | Chilling Water | ![]() |
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50 | 100 | 20 | -- | ||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM024 | Fire Spin | ![]() |
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35 | 85 | 15 | 100 | ||
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |||||||||
TM025 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM032 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM034 | Icy Wind | ![]() |
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55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM044 | Dragon Tail | ![]() |
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60 | 90 | 10 | -- | ||
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM047 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM066 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM070 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM075 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM077 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM082 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM085 | Rest | ![]() |
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-- | 101 | 5 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM099 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
TM100 | Dragon Dance | ![]() |
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-- | 101 | 20 | -- | ||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||
TM103 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM115 | Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | ||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM123 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM125 | Flamethrower | ![]() |
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90 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM126 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||||
TM130 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM135 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM141 | Fire Blast | ![]() |
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110 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | |||||||||
TM142 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM152 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM156 | Outrage | ![]() |
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120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
TM163 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM166 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM169 | Draco Meteor | ![]() |
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130 | 90 | 5 | -- | ||
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |||||||||
TM171 | Tera Blast | ![]() |
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80 | 100 | 10 | -- | ||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Egg Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Supersonic | ![]() |
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-- | 55 | 20 | -- | ||
The user generates odd sound waves from its body that confuse the target. | ||||||||
Mist | ![]() |
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-- | 101 | 30 | -- | ||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||||
Dragon Breath | ![]() |
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60 | 100 | 20 | 30 | ||
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ||||||||
Extreme Speed | ![]() |
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80 | 100 | 5 | -- | ||
The user charges the target at blinding speed. This move always goes first. | ||||||||
Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Aqua Jet | ![]() |
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40 | 100 | 20 | -- | ||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 300 | 41 | 64 | 45 | 50 | 50 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 101 - 148 | 62 - 104 | 45 - 87 | 49 - 91 | 49 - 91 | 49 - 91 |
Lv. 100 | 192 - 286 | 119 - 204 | 85 - 170 | 94 - 179 | 94 - 179 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 101 - 148 | 69 - 116 | 50 - 97 | 55 - 102 | 55 - 102 | 55 - 102 |
Lv. 100 | 192 - 286 | 133 - 227 | 95 - 189 | 105 - 199 | 105 - 199 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 101 - 148 | 75 - 127 | 55 - 106 | 60 - 112 | 60 - 112 | 60 - 112 |
Lv. 100 | 192 - 286 | 146 - 249 | 104 - 207 | 115 - 218 | 115 - 218 | 115 - 218 |
41
64
45
50
50
50
Egg Moves |
Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
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Dratini |
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Water 1 | Dragon |
Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.
Supersonic | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Supersonic |
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20 | -- | 55 | The user generates odd sound waves from its body that confuse the target. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Mist | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Mist |
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30 | -- | 101 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Dragon Breath | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Dragon Breath |
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20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Extreme Speed | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Extreme Speed |
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5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Water Pulse | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Water Pulse |
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20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Aqua Jet | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Aqua Jet |
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20 | 40 | 100 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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