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#096 Drowzee
  • Shiny
  • Non-shiny

#096 Drowzee -Shiny

  • Psychic
  • Kanto
Searching for BDSP #096 Drowzee of Pokemon BDSP? You have found the right place! PKMBuy.com is selling BDSP #096 Drowzee at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.75

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Drowzee
Japan: Sleepe
スリープ
French: Soporifik
German: Traumato
Korean: 슬리프
National: #096
Paldea: #66
Male :50%
Female :50%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Hypnosis Pokémon 3'03"
1m
71.4lbs
32.4kg
1905,120
Abilities: Insomnia - Forewarn - Inner Focus (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Forewarn: Reveals the foe’s strongest move.
Hidden Ability:
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
50 1 Sp. Defense Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Drowzee Level Hypno

Locations

- In-Depth Details
Scarlet South Province Area Two, South Province Area Three, South Province Area Five
Tera Raid Battles: 1 Star Raid Battles
Violet South Province Area Two, South Province Area Three, South Province Area Five
Tera Raid Battles: 1 Star Raid Battles
Wild Spawn BiomesRuins
Flavor Text
Scarlet It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.
Violet When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound Pound - Normal-type Pound: Physical Move 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall asleep.
5 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, the target will be unable to use whichever move it last used.
9 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
13 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
17 Poison Gas Poison Gas - Poison-type Poison Gas: Other Move -- 90 40 --
A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
21 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
25 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
29 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
33 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
37 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
41 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
45 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
49 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM039 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 --
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM042 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM073 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM082 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 --
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 --
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Role Play Role Play - Psychic-type Role Play: Other Move -- 101 10 --
The user mimics the target completely, copying the target's Ability.
Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 328 60 48 45 43 90 42
Max Stats
Hindering Nature
Lv. 50 120 - 167 47 - 90 45 - 87 43 - 85 85 - 127 42 - 84
Lv. 100 230 - 324 90 - 175 85 - 170 81 - 166 166 - 251 80 - 164
Max Stats
Neutral Nature
Lv. 50 120 - 167 53 - 100 50 - 97 48 - 95 95 - 142 47 - 94
Lv. 100 230 - 324 101 - 195 95 - 189 91 - 185 185 - 279 89 - 183
Max Stats
Beneficial Nature
Lv. 50 120 - 167 58 - 110 55 - 106 52 - 104 104 - 156 51 - 103
Lv. 100 230 - 324 111 - 214 104 - 207 100 - 203 203 - 306 97 - 201
60
48
45
42
90
43

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Drowzee
Male :50%
Female :50%
Human-like

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Fire Punch
Attack NameTypeCat.PPAtt.Acc.Details
Fire Punch 15 75 100 The target is attacked with a fiery punch. This may also leave the target with a burn.
Parents that Learn through Level Up in Scarlet & Violet Medicham
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Meditite Medicham

Ice Punch
Attack NameTypeCat.PPAtt.Acc.Details
Ice Punch 15 75 100 The target is attacked with an icy punch. This may also leave the target frozen.
Parents that Learn through Level Up in Scarlet & Violet Medicham
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Meditite Medicham

Thunder Punch
Attack NameTypeCat.PPAtt.Acc.Details
Thunder Punch 15 75 100 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Parents that Learn through Level Up in Scarlet & Violet Medicham
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Meditite Medicham

Flatter
Attack NameTypeCat.PPAtt.Acc.Details
Flatter 15 -- 100 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Parents that Learn through Level Up in Scarlet & Violet Croagunk Toxicroak Gothita Gothorita Gothitelle Impidimp Morgrem Grimmsnarl
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Sableye

Role Play
Attack NameTypeCat.PPAtt.Acc.Details
Role Play 10 -- 101 The user mimics the target completely, copying the target's Ability.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno

Guard Swap
Attack NameTypeCat.PPAtt.Acc.Details
Guard Swap 10 -- 101 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Meditite Medicham

Psycho Cut
Attack NameTypeCat.PPAtt.Acc.Details
Psycho Cut 20 70 100 The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Parents that Learn through Level Up in Scarlet & Violet Gallade Ceruledge
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno Meditite Medicham

Power Split
Attack NameTypeCat.PPAtt.Acc.Details
Power Split 10 -- 101 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Drowzee Hypno