

#054 Psyduck -Shiny Alpha
- Water
- Kanto
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Abilities: Damp - Cloud Nine - Swift Swim (Hidden Ability) | |||||
Damp: Explosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field. Cloud Nine: All weather effects are negated while the Pokémon is on the field. Hidden Ability: Swift Swim: When rainy, The Pokémon’s Speed doubles. |
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Experience Growth | Base Happiness | Effort Values Earned | |||
1,000,000 Points Medium Fast |
50 | 1 Sp. Attack Point(s) |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Scarlet | Casseroya Lake, East Province Area Two, East Province Area Three, Glaseado Mountain, South Province Area One, South Province Area Four, South Province Area Five, South Province Area Six, Tagtree Thicket, West Province Area One, West Province Area Two Tera Raid Battles: 2 Star Raid Battles | ||
Violet | Casseroya Lake, East Province Area Two, East Province Area Three, Glaseado Mountain, South Province Area One, South Province Area Four, South Province Area Five, South Province Area Six, Tagtree Thicket, West Province Area One, West Province Area Two Tera Raid Battles: 2 Star Raid Battles | ||
Wild Spawn Biomes | Lake, River, Swamp |
Flavor Text | ||
Scarlet | It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. | |
Violet | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Scratch | ![]() |
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40 | 100 | 35 | -- | ||
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |||||||||
3 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
6 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |||||||||
9 | Fury Swipes | ![]() |
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18 | 80 | 15 | -- | ||
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | |||||||||
12 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
15 | Disable | ![]() |
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-- | 100 | 20 | -- | ||
For four turns, the target will be unable to use whichever move it last used. | |||||||||
18 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
21 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
24 | Aqua Tail | ![]() |
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90 | 90 | 10 | -- | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
27 | Soak | ![]() |
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-- | 100 | 20 | -- | ||
The user shoots a torrent of water that changes the target's type to Water. | |||||||||
30 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
34 | Amnesia | ![]() |
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-- | 101 | 20 | -- | ||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
39 | Wonder Room | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM001 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM007 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM011 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM012 | Low Kick | ![]() |
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?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TM016 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also confuse the target. | |||||||||
TM017 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that causes confusion. | |||||||||
TM018 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM020 | Trailblaze | ![]() |
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50 | 100 | 20 | -- | ||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM022 | Chilling Water | ![]() |
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50 | 100 | 20 | -- | ||
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |||||||||
TM025 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM032 | Swift | ![]() |
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60 | 101 | 20 | -- | ||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM034 | Icy Wind | ![]() |
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55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM035 | Mud Shot | ![]() |
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55 | 95 | 15 | -- | ||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM039 | Low Sweep | ![]() |
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65 | 100 | 20 | -- | ||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM043 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM050 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM054 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |||||||||
TM055 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM058 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
TM059 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM061 | Shadow Claw | ![]() |
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70 | 100 | 15 | -- | ||
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |||||||||
TM066 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM075 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
TM077 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
The user charges at the target and may make it flinch. | |||||||||
TM080 | Metronome | ![]() |
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-- | 101 | 10 | -- | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
TM085 | Rest | ![]() |
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-- | 101 | 5 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM087 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM098 | Skill Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM103 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM110 | Liquidation | ![]() |
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85 | 100 | 10 | -- | ||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TM120 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |||||||||
TM122 | Encore | ![]() |
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-- | 100 | 5 | -- | ||
The user compels the target to keep using the move it encored for three turns. | |||||||||
TM123 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM128 | Amnesia | ![]() |
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-- | 101 | 20 | -- | ||
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |||||||||
TM129 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |||||||||
TM130 | Helping Hand | ![]() |
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-- | 101 | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM135 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM140 | Nasty Plot | ![]() |
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-- | 101 | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM142 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM143 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM171 | Tera Blast | ![]() |
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80 | 100 | 10 | -- | ||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Egg Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also confuse the target. | ||||||||
Hypnosis | ![]() |
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-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall asleep. | ||||||||
Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that causes confusion. | ||||||||
Cross Chop | ![]() |
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100 | 80 | 5 | -- | ||
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | ||||||||
Yawn | ![]() |
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-- | 101 | 10 | -- | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
Simple Beam | ![]() |
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-- | 100 | 15 | -- | ||
The user emits a mysterious psychic wave that changes the target's Ability to Simple. | ||||||||
Clear Smog | ![]() |
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50 | 101 | 15 | -- | ||
The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 320 | 50 | 52 | 48 | 65 | 50 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 51 - 93 | 47 - 90 | 63 - 105 | 49 - 91 | 54 - 96 |
Lv. 100 | 210 - 304 | 98 - 182 | 90 - 175 | 121 - 206 | 94 - 179 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 57 - 104 | 53 - 100 | 70 - 117 | 55 - 102 | 60 - 107 |
Lv. 100 | 210 - 304 | 109 - 203 | 101 - 195 | 135 - 229 | 105 - 199 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 62 - 114 | 58 - 110 | 77 - 128 | 60 - 112 | 66 - 117 |
Lv. 100 | 210 - 304 | 119 - 223 | 111 - 214 | 148 - 251 | 115 - 218 | 126 - 229 |
50
52
48
55
50
65
Egg Moves |
Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
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Psyduck |
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Water 1 | Field |
Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.
Psybeam | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Psybeam |
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20 | 65 | 100 | The target is attacked with a peculiar ray. This may also confuse the target. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Hypnosis | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Hypnosis |
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20 | -- | 60 | The user employs hypnotic suggestion to make the target fall asleep. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Confuse Ray | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Confuse Ray |
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10 | -- | 100 | The target is exposed to a sinister ray that causes confusion. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Cross Chop | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Cross Chop |
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5 | 100 | 80 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Yawn | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Yawn |
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10 | -- | 101 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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Simple Beam | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Simple Beam |
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15 | -- | 100 | The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
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Clear Smog | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
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Clear Smog |
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15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Parents that Learn through Level Up in Scarlet & Violet |
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Parents that Learn through Breeding in Scarlet & Violet |
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