Pokémon GO Hyper Training Guide: Silver Bottle Caps, Gold Bottle Caps, and All Training Tasks
category:Pokemon GO
Nov-11-2026 Source: PKMBUY
GO Pass Deluxe: Into the Wild 2026 offers Trainers a Silver Bottle Cap, giving players another opportunity to improve a Pokémon through Hyper Training. However, Bottle Caps are rare, and choosing the wrong Pokémon or stat can waste a valuable item.
Hyper Training allows you to increase a Pokémon's HP, Attack, or Defense through specific in-game tasks. This guide explains how Silver and Gold Bottle Caps work, which Pokémon are eligible, all 45 documented training tasks, and why Hyper Trained Pokémon cannot be transferred to Pokémon HOME.

How to Get Silver and Gold Bottle Caps
Bottle Caps are rare, single-use items that start a Hyper Training course. They are not regular shop items. According to the official Pokémon GO Help Center, you can obtain them through certain in-game research tasks and rewards. In practice, confirmed sources so far have been limited-time GO Pass Deluxe reward tracks.
There are two types:
| Item | Training options |
|---|---|
| Silver Bottle Cap | Select one stat: HP, Attack, or Defense |
| Gold Bottle Cap | Select multiple stats in one training course |
A Silver Bottle Cap lets you choose one stat and its target value. A Gold Bottle Cap allows you to select multiple stats and set a separate target for each one.
Neither item automatically raises every selected stat to 15. You decide how many points to add based on your Pokémon's current IVs and intended use.
Current Silver Bottle Cap: GO Pass Deluxe: Into the Wild 2026
The current GO Pass Deluxe: Into the Wild includes one Silver Bottle Cap. Leek Duck lists it at Deluxe Rank 100, although the official announcement confirms the reward without specifying its exact rank.
Important dates:
- GO Pass progression ends: November 15, 2026, at 6:00 p.m. local time.
- Unlocked GO Pass rewards must be claimed by: November 17, 2026, at 11:59 p.m. local time.
- The Silver Bottle Cap expires: November 22, 2026, at 11:59 p.m. local time.
The Bottle Cap expires regardless of when you claim it. Claiming the item does not start the training period. You must use it on an eligible Pokémon before the expiration deadline.
The Into the Wild 2026 pass offers a Silver Bottle Cap, not a Gold Bottle Cap. Gold Bottle Caps have also appeared in previous limited-time GO Pass Deluxe rewards, including Road of Legends in July 2026. If you still have an unused Gold Bottle Cap, check its expiration date in the Item Bag.
What Is Hyper Training in Pokémon GO?
Hyper Training allows Trainers to improve a Pokémon's HP, Attack, or Defense. These three stats are measured by individual values (IVs), with each stat ranging from 0 to 15.
After using a Bottle Cap, you select the stats you want to improve and set their target values. You then complete the corresponding tasks to increase each selected stat. Every completed task adds 1 IV point.
For example, if your Pokémon has 12 Defense IV and your target is 15, you need to complete three Defense tasks: the tasks for 13, 14, and 15. If its Attack IV is already 14, you only need the Attack task for 15. You do not start over from the first task on the list.
You do not have to set every stat to 15. Choosing a lower target can be useful when you want to control your Pokémon's CP for GO Battle League.
Once you use a Bottle Cap, you have up to 365 days to complete the training course. This deadline is separate from the expiration date of an unused Bottle Cap.
Which Pokémon Can Be Hyper Trained?
According to Niantic's eligibility rules, a Pokémon must meet all three conditions:
- It has reached Good Buddy friendship level or higher.
- It is not a Shadow Pokémon.
- It does not already have a four-star appraisal (15/15/15 IV).
The official eligibility rules do not provide a separate species whitelist. Lucky, Purified, traded, Legendary, and Mythical Pokémon are not listed as official exclusions. These three requirements determine whether a Pokémon can start Hyper Training.
A Pokémon with one or two stats already at 15 can still be trained in its remaining stats, provided it does not already have a four-star appraisal. Shadow Pokémon are ineligible unless you purify them first. However, purification changes the Pokémon, so consider whether you still want to keep that individual before proceeding.
There is an important distinction between starting and progressing through a training course: Good Buddy is the minimum friendship level required to begin, but the trainee must be your active Buddy while you complete its training tasks.
How to Start Hyper Training
Once your Pokémon reaches Good Buddy, make sure you have a Bottle Cap in your Item Bag. You can start Hyper Training in three ways:
- Open the Pokémon's detail page and scroll down to Hyper Training.
- Open your Item Bag, select a Bottle Cap, and choose an eligible Pokémon.
- If the Pokémon is your active Buddy, open its Buddy page and select Hyper Training.
After selecting your Pokémon, confirm the training plan with Professor Willow or your Team Leader. A Silver Bottle Cap lets you choose one stat, while a Gold Bottle Cap lets you train multiple stats.
Set a target for each selected stat and check the projected CP before confirming. Hyper Training increases CP and may push your Pokémon over GO Battle League limits.
Once training begins:
- Keep the trainee as your active Buddy while completing tasks.
- Check Today View to track your current and upcoming tasks.
- Each completed task adds 1 point to its corresponding stat.
- You can adjust targets between the stat's current value and 15, but completed increases cannot be reversed.
- Only one task per stat can be active at a time. The next task unlocks after you finish the current one.
You can appraise your Pokémon again to check its updated IVs. To find a Pokémon currently undergoing Hyper Training, type hypertraining into the Pokémon storage search bar.
Complete Hyper Training Task List
Each stat has 15 possible tasks, corresponding to IV values from 1 to 15. You only need to complete the tasks required to reach your selected target IV.
The following detailed task lists are documented by Serebii and Leek Duck. Niantic's official Help Center confirms the task categories and progression system, but does not publish the complete 15-level task ladder. Check Today View for the exact task displayed in your game.
Attack Training Tasks
Attack training focuses on battling with your trainee in your battle party. Tasks include Gym battles, raids, and Team GO Rocket encounters.
| Target IV | Required task |
|---|---|
| 1 | Battle in a Gym with your trainee in your battle party |
| 2 | Battle a Team GO Rocket member with your trainee in your battle party |
| 3 | Battle in a raid with your trainee in your battle party |
| 4 | Win 2 Gym battles with your trainee in your battle party |
| 5 | Defeat 2 Team GO Rocket members with your trainee in your battle party |
| 6 | Win 5 raids with your trainee in your battle party |
| 7 | Win 20 Gym battles with your trainee in your battle party |
| 8 | Win 10 raids with your trainee in your battle party |
| 9 | Defeat 15 Team GO Rocket members with your trainee in your battle party |
| 10 | Defeat a Team GO Rocket Leader 2 times with your trainee in your battle party |
| 11 | Win 20 raids with your trainee in your battle party |
| 12 | Win 40 Gym battles with your trainee in your battle party |
| 13 | Defeat 40 Team GO Rocket members with your trainee in your battle party |
| 14 | Defeat a Team GO Rocket Leader 5 times with your trainee in your battle party |
| 15 | Win 40 raids with your trainee in your battle party |
Attack training is a natural choice for players who regularly participate in raids, Gym battles, and Team GO Rocket encounters. However, the higher-level tasks require considerably more effort.
Defense Training Tasks
Defense training focuses on Buddy interactions, snapshots, catching Pokémon, and powering up Pokémon that share a type with your trainee.
| Target IV | Required task |
|---|---|
| 1 | Take a snapshot of your trainee |
| 2 | Play with your trainee as your Buddy |
| 3 | Power up a Pokémon that shares a type with your trainee |
| 4 | Catch 15 different species of Pokémon with your trainee as your Buddy |
| 5 | Catch 30 Pokémon with your trainee as your Buddy |
| 6 | Take a snapshot of your trainee on 7 different days |
| 7 | Play with your trainee as your Buddy on 7 different days |
| 8 | Power up a Pokémon that shares a type with your trainee 15 times |
| 9 | Catch 45 different species of Pokémon with your trainee as your Buddy |
| 10 | Catch 150 Pokémon with your trainee as your Buddy |
| 11 | Take a snapshot of your trainee on 15 different days |
| 12 | Play with your trainee as your Buddy on 15 different days |
| 13 | Power up a Pokémon that shares a type with your trainee 30 times |
| 14 | Catch 60 different species of Pokémon with your trainee as your Buddy |
| 15 | Catch 1,500 Pokémon with your trainee as your Buddy |
Defense training can fit into regular Buddy activities, but catching 1,500 Pokémon for the final point requires a substantial amount of time.
HP Training Tasks
HP training focuses on exploring with your Buddy. Tasks include spinning PokéStops and Gyms, earning Buddy Candy, completing Field Research, and hatching Eggs.
| Target IV | Required task |
|---|---|
| 1 | Spin a PokéStop or Gym with your trainee as your Buddy |
| 2 | Earn a Candy exploring with your trainee as your Buddy |
| 3 | Complete a Field Research task with your trainee as your Buddy |
| 4 | Hatch an Egg with your trainee as your Buddy |
| 5 | Explore 1 km with your trainee as your Buddy |
| 6 | Spin 40 PokéStops or Gyms with your trainee as your Buddy |
| 7 | Earn 3 Candies exploring with your trainee as your Buddy |
| 8 | Complete 30 Field Research tasks with your trainee as your Buddy |
| 9 | Hatch 15 Eggs with your trainee as your Buddy |
| 10 | Earn 4 Candies exploring with your trainee as your Buddy |
| 11 | Spin 75 PokéStops or Gyms with your trainee as your Buddy |
| 12 | Earn 5 Candies exploring with your trainee as your Buddy |
| 13 | Complete 45 Field Research tasks with your trainee as your Buddy |
| 14 | Hatch 30 Eggs with your trainee as your Buddy |
| 15 | Explore 75 km or earn 10 Candies exploring with your trainee as your Buddy |
HP training can progress naturally through everyday exploration, although the higher-level requirements may take longer, especially if you rely on walking distance or Egg hatching.
Which Stat Should You Improve?
The best stat depends on the Pokémon's intended role and its current IVs. Do not automatically choose the lowest stat without considering how the increase will affect its use.
-
Attack: Consider this for Pokémon used as raid attackers, Gym attackers, or in Master League.
-
Defense: Consider this when you want more bulk, such as for Gym defense or a bulky GO Battle League role.
-
HP: Consider this when you want to raise the Pokémon's stamina for defensive or bulky roles.
GO Battle League players should be particularly careful. A 15/15/15 spread is not automatically the best configuration for every Pokémon in Great League or Ultra League.
Because Hyper Training increases CP, a Pokémon close to the 1,500 CP or 2,500 CP limit could become ineligible for its intended league. Check the projected CP and read the in-game warning before confirming your training plan.
Important Hyper Training Restrictions
Before using a Bottle Cap, consider the following restrictions:
Hyper Trained Pokémon cannot be transferred to Pokémon HOME.
This is particularly important for collectors. If you plan to transfer a Pokémon to Pokémon HOME for use in other Pokémon games, do not Hyper Train it.
Other important restrictions and limitations include:
-
Unused Bottle Caps are single-use items and expire on their displayed expiration date.
-
Completed IV increases cannot be reversed.
-
You have up to 365 days after using a Bottle Cap to finish the course.
-
You can use another Silver Bottle Cap on the same Pokémon after completing its previous course. Each new Silver Bottle Cap starts another training course.
-
Normal trades reroll a Pokémon's IVs. Avoid Hyper Training a Pokémon you intend to trade.
How to Plan Your Hyper Training
Bottle Caps are valuable resources, so decide which Pokémon to train before using one.
Check the Pokémon's long-term use. Prioritize Pokémon you intend to keep using rather than those you may eventually transfer to Pokémon HOME.
Compare its current IVs with your target. Only select the points you actually need. A Pokémon with 13 in a stat needs two additional points to reach 15, so there is no reason to set an unnecessarily high target for other stats.
Review the task requirements first. The highest-level tasks can demand substantial effort: Attack requires 40 raid wins, Defense requires catching 1,500 Pokémon with your trainee as your Buddy, and HP requires exploring 75 km or earning 10 Buddy Candies.
Check CP before confirming. This is especially important for Great League and Ultra League Pokémon. An increase in IVs can also increase CP, potentially making the Pokémon unsuitable for its intended league.
For the Into the Wild 2026 Silver Bottle Cap, remember that November 22 is the deadline to use it. Once activated, you have up to 365 days to complete the training course.
Need more items for your Pokémon GO journey? Visit our Pokémon GO Items to find useful items and prepare for your next training goals.
