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#183 Marill
  • Shiny
  • Non-shiny
  • Shiny egg
  • Non-shiny egg

#183 Marill Shiny

  • Fairy
  • Water
  • Johto
Searching for SWSH #183 Marill of Pokemon SWSH? You have found the right place!PKMBuy.com is selling Sword and Shield #183 Marill at a low price. Once purchased, the customer service of the website will contact you quickly to conduct online delivery, be safe and secure, and the order will not be completed until you get the goods.

$ 0.65

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Marill
Japan: Maril
マリル
French: Marill
German: Marill
Korean: 마릴
National: #183
Paldea: #47
Male :50%
Female :50%
Water-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Aquamouse Pokémon 1'04"
0.4m
18.7lbs
8.5kg
1902,560
Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Hidden Ability:
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
50 2 HP Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Fairy
Evolutionary Chain
Azurill Level Up with Happiness Value at 220 MarillLevel Azumarill

Locations

- In-Depth Details
Scarlet East Province Area Two, South Province Area One, South Province Area Two, South Province Area Four, South Province Area Five, West Province Area One
Tera Raid Battles: 3 Star Raid Battles
Violet East Province Area Two, South Province Area One, South Province Area Two, South Province Area Four, South Province Area Five, West Province Area One
Tera Raid Battles: 3 Star Raid Battles
Wild Spawn BiomesLake, River, Grass, Beach
Flavor Text
Scarlet The fur on its body naturally repels water. It can stay dry even when it plays in the water.
Violet The oil-filled tail functions as a buoy, so it's fine even in rivers with strong currents.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 --
The user curls up and boosts its Defense stat.
6 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 --
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
9 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
12 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
15 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
19 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
21 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
24 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
27 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
30 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
33 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
36 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 --
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM003 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM019 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM028 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 --
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM037 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM069 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is attacked with an icy punch. This may also leave the target frozen.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 --
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM124 Ice Spinner Ice Spinner - Ice-type Ice Spinner: Physical Move 80 100 15 --
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
TM127 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 --
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
TM128 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- 101 20 --
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM139 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

Attack NameTypeCat.Att.Acc.PPEffect %  
Sing Sing - Normal-type Sing: Other Move -- 55 15 --
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 --
The user maximizes its Attack stat but loses HP equal to half its max HP.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present Present - Normal-type Present: Physical Move ?? 90 15 --
The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
The user tickles the target into laughing, lowering its Attack and Defense stats.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water that changes the target's type to Water.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Splash Splash - Normal-type Splash: Other Move -- 101 40 --
Learn as AzurillLv. 1
The user just flops and splashes around to no effect at all...




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 70 20 50 20 50 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 22 - 64 49 - 91 22 - 64 49 - 91 40 - 82
Lv. 100 250 - 344 40 - 125 94 - 179 40 - 125 94 - 179 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 25 - 72 55 - 102 25 - 72 55 - 102 45 - 92
Lv. 100 250 - 344 45 - 139 105 - 199 45 - 139 105 - 199 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 27 - 79 60 - 112 27 - 79 60 - 112 49 - 101
Lv. 100 250 - 344 49 - 152 115 - 218 49 - 152 115 - 218 93 - 196
70
20
50
40
50
20

Egg Moves

Image Name Gender Ratio Egg Group 1 Egg Group 2
Marill
Male :50%
Female :50%
Water 1 Fairy

Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.

Sing
Attack NameTypeCat.PPAtt.Acc.Details
Sing 15 -- 55 A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Parents that Learn through Level Up in Scarlet & Violet Jigglypuff Wigglytuff
Parents that Learn through Breeding in Scarlet & Violet Marill Azumarill

Supersonic
Attack NameTypeCat.PPAtt.Acc.Details
Supersonic 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Parents that Learn through Level Up in Scarlet & Violet Wingull Pelipper
Parents that Learn through Breeding in Scarlet & Violet Dratini Dragonair Dragonite Marill Azumarill

Belly Drum
Attack NameTypeCat.PPAtt.Acc.Details
Belly Drum 10 -- 101 The user maximizes its Attack stat but loses HP equal to half its max HP.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Slowpoke Slowpoke Slowbro Slowbro Marill Azumarill Slowking Slowking Eiscue

Perish Song
Attack NameTypeCat.PPAtt.Acc.Details
Perish Song 5 -- 101 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Jigglypuff Wigglytuff Marill Azumarill

Present
Attack NameTypeCat.PPAtt.Acc.Details
Present 15 -- 90 The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
Parents that Learn through Level Up in Scarlet & Violet Delibird
Parents that Learn through Breeding in Scarlet & Violet Pikachu Raichu Raichu Jigglypuff Wigglytuff Marill Azumarill

Tickle
Attack NameTypeCat.PPAtt.Acc.Details
Tickle 20 -- 100 The user tickles the target into laughing, lowering its Attack and Defense stats.
Parents that Learn through Level Up in Scarlet & Violet
Parents that Learn through Breeding in Scarlet & Violet Pikachu Raichu Raichu Marill Azumarill Alomomola

Copycat
Attack NameTypeCat.PPAtt.Acc.Details
Copycat 20 -- 101 The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Parents that Learn through Level Up in Scarlet & Violet Jigglypuff Wigglytuff
Parents that Learn through Breeding in Scarlet & Violet Marill Azumarill

Aqua Jet
Attack NameTypeCat.PPAtt.Acc.Details
Aqua Jet 20 40 100 The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Parents that Learn through Level Up in Scarlet & Violet Golduck Buizel Floatzel Alomomola Clauncher Clawitzer Quaxly Quaxwell Quaquaval
Parents that Learn through Breeding in Scarlet & Violet Dratini Dragonair Dragonite Marill Azumarill Surskit Masquerain Sobble Drizzile Inteleon

Soak
Attack NameTypeCat.PPAtt.Acc.Details
Soak 20 -- 100 The user shoots a torrent of water that changes the target's type to Water.
Parents that Learn through Level Up in Scarlet & Violet Psyduck Golduck Pelipper Surskit Masquerain Buizel Floatzel Alomomola Sobble Drizzile Inteleon
Parents that Learn through Breeding in Scarlet & Violet Marill Azumarill Wingull Pelipper Eiscue Tadbulb Bellibolt