#447 Riolu Shiny Alpha
- Fighting
- Sinnoh
- Hisui
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Picture | ||
Abilities: Steadfast - Inner Focus - Prankster (Hidden Ability) | |||||
Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Hidden Ability: Prankster: Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail. |
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Experience Growth | Base Happiness | Effort Values Earned | |||
1,059,862 Points Medium Slow |
50 | 1 Attack Point(s) |
Wild Hold Item | Egg Groups |
Riolu cannot breed |
Evolutionary Chain | |||
Locations- In-Depth Details |
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Scarlet | South Province Area Two, South Province Area Four Fixed: North Province Area One, South Province Area Four Tera Raid Battles: 3 Star Raid Battles | ||
Violet | South Province Area Two, South Province Area Four Fixed: North Province Area One, South Province Area Four Tera Raid Battles: 3 Star Raid Battles | ||
Wild Spawn Biomes | Mountain, Grass |
Flavor Text | ||
Scarlet | They communicate with one another using their auras. They are able to run all through the night. | |
Violet | It has the peculiar power of being able to see emotions, such as joy and rage, in the form of waves. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | |||||||||
— | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
4 | Feint | 30 | 100 | 10 | -- | ||||
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
8 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. This may also boost the user's Attack stat. | |||||||||
12 | Counter | ?? | 100 | 20 | -- | ||||
A retaliatory attack that counters any physical move, inflicting double the damage taken. | |||||||||
16 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats are boosted. | |||||||||
20 | Rock Smash | 40 | 100 | 15 | -- | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
24 | Vacuum Wave | 40 | 100 | 30 | -- | ||||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||||
28 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
32 | Quick Guard | -- | 101 | 15 | -- | ||||
The user protects itself and its allies from priority moves. | |||||||||
36 | Force Palm | 60 | 100 | 10 | 30 | ||||
The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||||
40 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||
44 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
48 | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. This move fails if no other move has been used yet. | |||||||||
52 | Final Gambit | ?? | 100 | 5 | -- | ||||
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | |||||||||
56 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM001 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
TM004 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |||||||||
TM007 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM012 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TM020 | Trailblaze | 50 | 100 | 20 | -- | ||||
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | |||||||||
TM025 | Facade | 70 | 100 | 20 | -- | ||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | |||||||||
TM027 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM028 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM031 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. This may also boost the user's Attack stat. | |||||||||
TM032 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM036 | Rock Tomb | 60 | 95 | 15 | -- | ||||
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |||||||||
TM039 | Low Sweep | 65 | 100 | 20 | -- | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM043 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM047 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |||||||||
TM049 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |||||||||
TM055 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground on the first turn, then attacks on the next turn. | |||||||||
TM058 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |||||||||
TM059 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TM061 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |||||||||
TM064 | Bulk Up | -- | 101 | 20 | -- | ||||
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |||||||||
TM068 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an electrified punch. This may also leave the target with paralysis. | |||||||||
TM069 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is attacked with an icy punch. This may also leave the target frozen. | |||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | ||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |||||||||
TM073 | Drain Punch | 75 | 100 | 10 | -- | ||||
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |||||||||
TM083 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM085 | Rest | -- | 101 | 5 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |||||||||
TM086 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM088 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | |||||||||
TM103 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |||||||||
TM108 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM134 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TM140 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
TM149 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM158 | Focus Blast | 120 | 70 | 5 | -- | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM167 | Close Combat | 120 | 100 | 5 | -- | ||||
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | ||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Egg Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
High Jump Kick | 130 | 90 | 10 | -- | ||||
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | ||||||||
Detect | -- | 101 | 5 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Cross Chop | 100 | 80 | 5 | -- | ||||
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | ||||||||
Howl | -- | 101 | 40 | -- | ||||
The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | ||||||||
Bullet Punch | 40 | 100 | 30 | -- | ||||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||||
Circle Throw | 60 | 90 | 10 | -- | ||||
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 285 | 40 | 70 | 40 | 35 | 40 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 67 - 109 | 40 - 82 | 36 - 78 | 40 - 82 | 58 - 100 |
Lv. 100 | 190 - 284 | 130 - 215 | 76 - 161 | 67 - 152 | 76 - 161 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 75 - 122 | 45 - 92 | 40 - 87 | 45 - 92 | 65 - 112 |
Lv. 100 | 190 - 284 | 145 - 239 | 85 - 179 | 75 - 169 | 85 - 179 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 82 - 134 | 49 - 101 | 44 - 95 | 49 - 101 | 71 - 123 |
Lv. 100 | 190 - 284 | 159 - 262 | 93 - 196 | 82 - 185 | 93 - 196 | 137 - 240 |
40
70
40
60
40
35
Egg Moves |
Image | Name | Gender Ratio | Egg Group 1 | Egg Group 2 | |||||
Riolu |
|
No Eggs |
Do note you can pass Egg Moves between two Pokémon regardless of Egg Group in Picnic if the Pokémon that needs the move holds a Mirror Herb.
Bite | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Bite | 25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
High Jump Kick | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
High Jump Kick | 10 | 130 | 90 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Detect | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Detect | 5 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Cross Chop | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Cross Chop | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Howl | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Howl | 40 | -- | 101 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Bullet Punch | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Bullet Punch | 30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |
Circle Throw | ||||||
Attack Name | Type | Cat. | PP | Att. | Acc. | Details |
---|---|---|---|---|---|---|
Circle Throw | 10 | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Parents that Learn through Level Up in Scarlet & Violet | ||||||
Parents that Learn through Breeding in Scarlet & Violet |